removing height hacks by making all fonts (except unihan) have same height, taller hangul

This commit is contained in:
Song Minjae
2017-03-24 14:55:56 +09:00
parent ddf2e28901
commit 8033d749c2
10 changed files with 163 additions and 165 deletions

View File

@@ -54,20 +54,20 @@ open class GameFontBase : Font {
9
}
private fun isHangul(c: Char) = c.toInt() >= 0xAC00 && c.toInt() < 0xD7A4
private fun isAscii(c: Char) = c.toInt() >= 0x20 && c.toInt() <= 0xFF
private fun isHangul(c: Char) = c.toInt() in 0xAC00..0xD7A3
private fun isAscii(c: Char) = c.toInt() in 0x20..0xFF
private fun isRunic(c: Char) = runicList.contains(c)
private fun isExtA(c: Char) = c.toInt() >= 0x100 && c.toInt() < 0x180
private fun isExtB(c: Char) = c.toInt() >= 0x180 && c.toInt() < 0x250
private fun isKana(c: Char) = c.toInt() >= 0x3040 && c.toInt() < 0x3100
private fun isCJKPunct(c: Char) = c.toInt() >= 0x3000 && c.toInt() < 0x3040
private fun isUniHan(c: Char) = c.toInt() >= 0x3400 && c.toInt() < 0xA000
private fun isCyrilic(c: Char) = c.toInt() >= 0x400 && c.toInt() < 0x460
private fun isFullwidthUni(c: Char) = c.toInt() >= 0xFF00 && c.toInt() < 0xFF20
private fun isUniPunct(c: Char) = c.toInt() >= 0x2000 && c.toInt() < 0x2070
private fun isWenQuanYi1(c: Char) = c.toInt() >= 0x33F3 && c.toInt() <= 0x69FC
private fun isWenQuanYi2(c: Char) = c.toInt() >= 0x69FD && c.toInt() <= 0x9FDC
private fun isGreek(c: Char) = c.toInt() >= 0x370 && c.toInt() <= 0x3CE
private fun isExtA(c: Char) = c.toInt() in 0x100..0x17F
private fun isExtB(c: Char) = c.toInt() in 0x180..0x24F
private fun isKana(c: Char) = c.toInt() in 0x3040..0x30FF
private fun isCJKPunct(c: Char) = c.toInt() in 0x3000..0x303F
private fun isUniHan(c: Char) = c.toInt() in 0x3400..0x9FFF
private fun isCyrilic(c: Char) = c.toInt() in 0x400..0x45F
private fun isFullwidthUni(c: Char) = c.toInt() in 0xFF00..0xFF1F
private fun isUniPunct(c: Char) = c.toInt() in 0x2000..0x206F
private fun isWenQuanYi1(c: Char) = c.toInt() in 0x33F3..0x69FC
private fun isWenQuanYi2(c: Char) = c.toInt() in 0x69FD..0x9FDC
private fun isGreek(c: Char) = c.toInt() in 0x370..0x3CE
@@ -199,17 +199,17 @@ open class GameFontBase : Font {
hangulSheet.getSubImage(indexCho, choRow).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round(((H - H_HANGUL) / 2).toFloat() + y + 1f).toFloat(),
Math.round(y).toFloat(),
scale.toFloat(), thisCol
)
hangulSheet.getSubImage(indexJung, jungRow).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round(((H - H_HANGUL) / 2).toFloat() + y + 1f).toFloat(),
Math.round(y).toFloat(),
scale.toFloat(), thisCol
)
hangulSheet.getSubImage(indexJong, jongRow).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round(((H - H_HANGUL) / 2).toFloat() + y + 1f).toFloat(),
Math.round(y).toFloat(),
scale.toFloat(), thisCol
)
}
@@ -345,12 +345,7 @@ open class GameFontBase : Font {
try {
sheetKey[prevInstance]!!.getSubImage(sheetX, sheetY).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
// to deal with the height difference of the sheets
Math.round(y).toFloat() + (if (prevInstance == SHEET_CJK_PUNCT) -1 // height hack
else if (prevInstance == SHEET_FW_UNI) (H - H_HANGUL) / 2 // completely legit height adjustment
else 0).toFloat(),
Math.round(y).toFloat(),
scale.toFloat(), thisCol
)
}
@@ -512,9 +507,7 @@ open class GameFontBase : Font {
internal val W_LATIN_WIDE = 9 // width of regular letters
internal val H = 20
internal val H_HANGUL = 16
internal val H_UNIHAN = 16
internal val H_KANA = 20
internal val SHEET_ASCII_VARW = 0
internal val SHEET_HANGUL = 1

View File

@@ -11,7 +11,7 @@ class GameFontImpl : GameFontBase() {
init {
GameFontBase.hangulSheet = SpriteSheet(
"./assets/graphics/fonts/hangul_johab.tga", GameFontBase.W_HANGUL, GameFontBase.H_HANGUL)
"./assets/graphics/fonts/hangul_johab.tga", GameFontBase.W_HANGUL, GameFontBase.H)
GameFontBase.asciiSheet = SpriteSheet(
"./assets/graphics/fonts/ascii_variable.tga", 15, 19, 1)
GameFontBase.extASheet = SpriteSheet(
@@ -19,9 +19,9 @@ class GameFontImpl : GameFontBase() {
GameFontBase.extBSheet = SpriteSheet(
"./assets/graphics/fonts/LatinExtB_variable.tga", 15, 19, 1)
GameFontBase.kanaSheet = SpriteSheet(
"./assets/graphics/fonts/kana.tga", GameFontBase.W_KANA, GameFontBase.H_KANA)
"./assets/graphics/fonts/kana.tga", GameFontBase.W_KANA, GameFontBase.H)
GameFontBase.cjkPunct = SpriteSheet(
"./assets/graphics/fonts/cjkpunct.tga", GameFontBase.W_ASIAN_PUNCT, GameFontBase.H_KANA)
"./assets/graphics/fonts/cjkpunct.tga", GameFontBase.W_ASIAN_PUNCT, GameFontBase.H)
/*uniHan = new SpriteSheet(
"./assets/graphics/fonts/unifont_unihan"
+ ((!terrarum.gameLocale.contains("zh"))

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118
demo/.idea/workspace.xml generated
View File

@@ -27,7 +27,7 @@
<file leaf-file-name="GameFontDemo.kt" pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontDemo.kt">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="610">
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<caret line="72" column="55" lean-forward="false" selection-start-line="72" selection-start-column="55" selection-end-line="72" selection-end-column="55" />
<folding>
<element signature="e#40#238#0" expanded="true" />
@@ -36,11 +36,11 @@
</provider>
</entry>
</file>
<file leaf-file-name="GameFontBase.kt" pinned="false" current-in-tab="false">
<file leaf-file-name="GameFontBase.kt" pinned="false" current-in-tab="true">
<entry file="file://$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontBase.kt">
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<folding>
<element signature="e#31#171#0" expanded="true" />
</folding>
@@ -48,11 +48,11 @@
</provider>
</entry>
</file>
<file leaf-file-name="GameFontImpl.kt" pinned="false" current-in-tab="true">
<file leaf-file-name="GameFontImpl.kt" pinned="false" current-in-tab="false">
<entry file="file://$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontImpl.kt">
<provider selected="true" editor-type-id="text-editor">
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@@ -60,6 +60,16 @@
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<entry file="file://$PROJECT_DIR$/text.txt">
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<folding />
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<component name="FileTemplateManagerImpl">
@@ -96,17 +106,17 @@
<option value="$PROJECT_DIR$/config.properties" />
<option value="$PROJECT_DIR$/META-INF/MANIFEST.MF" />
<option value="$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontDemo.kt" />
<option value="$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontBase.kt" />
<option value="$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontImpl.kt" />
<option value="$PROJECT_DIR$/src/net/torvald/terrarum/imagefont/GameFontBase.kt" />
<option value="$PROJECT_DIR$/text.txt" />
</list>
</option>
</component>
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<option name="x" value="-8" />
<option name="y" value="-8" />
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<option name="width" value="1936" />
<option name="height" value="1176" />
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<component name="ProjectView">
<navigator currentView="ProjectPane" proportions="" version="1">
@@ -123,6 +133,9 @@
<foldersAlwaysOnTop value="true" />
</navigator>
<panes>
<pane id="Scope" />
<pane id="Scratches" />
<pane id="PackagesPane" />
<pane id="ProjectPane">
<subPane>
<PATH>
@@ -169,9 +182,6 @@
</PATH>
</subPane>
</pane>
<pane id="PackagesPane" />
<pane id="Scope" />
<pane id="Scratches" />
</panes>
</component>
<component name="PropertiesComponent">
@@ -182,6 +192,18 @@
<property name="project.structure.proportion" value="0.15" />
<property name="project.structure.side.proportion" value="0.32068965" />
</component>
<component name="RunDashboard">
<option name="ruleStates">
<list>
<RuleState>
<option name="name" value="ConfigurationTypeDashboardGroupingRule" />
</RuleState>
<RuleState>
<option name="name" value="StatusDashboardGroupingRule" />
</RuleState>
</list>
</option>
</component>
<component name="RunManager" selected="Kotlin.net.torvald.terrarum.imagefont.GameFontDemoKt">
<configuration default="false" name="net.torvald.terrarum.imagefont.GameFontDemoKt" type="JetRunConfigurationType" factoryName="Kotlin" temporary="true" nameIsGenerated="true">
<extension name="coverage" enabled="false" merge="false" sample_coverage="true" runner="idea" />
@@ -384,7 +406,7 @@
<servers />
</component>
<component name="ToolWindowManager">
<frame x="-1688" y="-8" width="1696" height="1026" extended-state="6" />
<frame x="-8" y="-8" width="1936" height="1176" extended-state="6" />
<editor active="true" />
<layout>
<window_info id="Palette" active="false" anchor="right" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.33" sideWeight="0.5" order="6" side_tool="false" content_ui="tabs" />
@@ -397,13 +419,13 @@
<window_info id="Run" active="false" anchor="bottom" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="false" show_stripe_button="true" weight="0.3292683" sideWeight="0.5" order="1" side_tool="false" content_ui="tabs" />
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<window_info id="Project" active="false" anchor="left" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="true" show_stripe_button="true" weight="0.20833333" sideWeight="0.5" order="0" side_tool="false" content_ui="combo" />
<window_info id="Project" active="false" anchor="left" auto_hide="false" internal_type="DOCKED" type="DOCKED" visible="true" show_stripe_button="true" weight="0.21100427" sideWeight="0.5" order="0" side_tool="false" content_ui="combo" />
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@@ -429,6 +451,36 @@
<option name="FILTER_TARGETS" value="false" />
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@@ -453,7 +505,6 @@
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@@ -491,7 +542,7 @@
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@@ -503,38 +554,45 @@
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View File

@@ -6,67 +6,20 @@
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View File

@@ -54,20 +54,20 @@ open class GameFontBase : Font {
9
}
private fun isHangul(c: Char) = c.toInt() >= 0xAC00 && c.toInt() < 0xD7A4
private fun isAscii(c: Char) = c.toInt() >= 0x20 && c.toInt() <= 0xFF
private fun isHangul(c: Char) = c.toInt() in 0xAC00..0xD7A3
private fun isAscii(c: Char) = c.toInt() in 0x20..0xFF
private fun isRunic(c: Char) = runicList.contains(c)
private fun isExtA(c: Char) = c.toInt() >= 0x100 && c.toInt() < 0x180
private fun isExtB(c: Char) = c.toInt() >= 0x180 && c.toInt() < 0x250
private fun isKana(c: Char) = c.toInt() >= 0x3040 && c.toInt() < 0x3100
private fun isCJKPunct(c: Char) = c.toInt() >= 0x3000 && c.toInt() < 0x3040
private fun isUniHan(c: Char) = c.toInt() >= 0x3400 && c.toInt() < 0xA000
private fun isCyrilic(c: Char) = c.toInt() >= 0x400 && c.toInt() < 0x460
private fun isFullwidthUni(c: Char) = c.toInt() >= 0xFF00 && c.toInt() < 0xFF20
private fun isUniPunct(c: Char) = c.toInt() >= 0x2000 && c.toInt() < 0x2070
private fun isWenQuanYi1(c: Char) = c.toInt() >= 0x33F3 && c.toInt() <= 0x69FC
private fun isWenQuanYi2(c: Char) = c.toInt() >= 0x69FD && c.toInt() <= 0x9FDC
private fun isGreek(c: Char) = c.toInt() >= 0x370 && c.toInt() <= 0x3CE
private fun isExtA(c: Char) = c.toInt() in 0x100..0x17F
private fun isExtB(c: Char) = c.toInt() in 0x180..0x24F
private fun isKana(c: Char) = c.toInt() in 0x3040..0x30FF
private fun isCJKPunct(c: Char) = c.toInt() in 0x3000..0x303F
private fun isUniHan(c: Char) = c.toInt() in 0x3400..0x9FFF
private fun isCyrilic(c: Char) = c.toInt() in 0x400..0x45F
private fun isFullwidthUni(c: Char) = c.toInt() in 0xFF00..0xFF1F
private fun isUniPunct(c: Char) = c.toInt() in 0x2000..0x206F
private fun isWenQuanYi1(c: Char) = c.toInt() in 0x33F3..0x69FC
private fun isWenQuanYi2(c: Char) = c.toInt() in 0x69FD..0x9FDC
private fun isGreek(c: Char) = c.toInt() in 0x370..0x3CE
@@ -199,17 +199,17 @@ open class GameFontBase : Font {
hangulSheet.getSubImage(indexCho, choRow).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round(((H - H_HANGUL) / 2).toFloat() + y + 1f).toFloat(),
Math.round(y).toFloat(),
scale.toFloat(), thisCol
)
hangulSheet.getSubImage(indexJung, jungRow).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round(((H - H_HANGUL) / 2).toFloat() + y + 1f).toFloat(),
Math.round(y).toFloat(),
scale.toFloat(), thisCol
)
hangulSheet.getSubImage(indexJong, jongRow).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round(((H - H_HANGUL) / 2).toFloat() + y + 1f).toFloat(),
Math.round(y).toFloat(),
scale.toFloat(), thisCol
)
}
@@ -345,12 +345,7 @@ open class GameFontBase : Font {
try {
sheetKey[prevInstance]!!.getSubImage(sheetX, sheetY).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
// to deal with the height difference of the sheets
Math.round(y).toFloat() + (if (prevInstance == SHEET_CJK_PUNCT) -1 // height hack
else if (prevInstance == SHEET_FW_UNI) (H - H_HANGUL) / 2 // completely legit height adjustment
else 0).toFloat(),
Math.round(y).toFloat(),
scale.toFloat(), thisCol
)
}
@@ -512,9 +507,7 @@ open class GameFontBase : Font {
internal val W_LATIN_WIDE = 9 // width of regular letters
internal val H = 20
internal val H_HANGUL = 16
internal val H_UNIHAN = 16
internal val H_KANA = 20
internal val SHEET_ASCII_VARW = 0
internal val SHEET_HANGUL = 1

View File

@@ -11,7 +11,7 @@ class GameFontImpl : GameFontBase() {
init {
GameFontBase.hangulSheet = SpriteSheet(
"./assets/graphics/fonts/hangul_johab.tga", GameFontBase.W_HANGUL, GameFontBase.H_HANGUL)
"./assets/graphics/fonts/hangul_johab.tga", GameFontBase.W_HANGUL, GameFontBase.H)
GameFontBase.asciiSheet = SpriteSheet(
"./assets/graphics/fonts/ascii_variable.tga", 15, 19, 1)
GameFontBase.extASheet = SpriteSheet(
@@ -19,9 +19,9 @@ class GameFontImpl : GameFontBase() {
GameFontBase.extBSheet = SpriteSheet(
"./assets/graphics/fonts/LatinExtB_variable.tga", 15, 19, 1)
GameFontBase.kanaSheet = SpriteSheet(
"./assets/graphics/fonts/kana.tga", GameFontBase.W_KANA, GameFontBase.H_KANA)
"./assets/graphics/fonts/kana.tga", GameFontBase.W_KANA, GameFontBase.H)
GameFontBase.cjkPunct = SpriteSheet(
"./assets/graphics/fonts/cjkpunct.tga", GameFontBase.W_ASIAN_PUNCT, GameFontBase.H_KANA)
"./assets/graphics/fonts/cjkpunct.tga", GameFontBase.W_ASIAN_PUNCT, GameFontBase.H)
/*uniHan = new SpriteSheet(
"./assets/graphics/fonts/unifont_unihan"
+ ((!terrarum.gameLocale.contains("zh"))

View File

@@ -1,37 +1,38 @@
Set locale in config.properties to “bgBG” for alternative Bulgarian letters, “srSR” for Serbian.
ABCDEFGHIJKLM NOPQRSTUVWXYZ
abcdefghijklm nopqrstuvwxyz
ABCDEFGHIJKLM NOPQRSTUVWXYZ 12345?
abcdefghijklm nopqrstuvwxyz 67890!
Syö salmiakkia, koska se on hyvää sinulle
The bitmap font for game developers who seek good font that has real multilingual support,
for free (as in freedom AND without cost).
The Olympic marmot (Marmota olympus) is a rodent in the squirrel family, Sciuridae.
It lives only in the U.S. state of Washington, at middle elevations on the Olympic Peninsula.
About the size of a domestic cat, an adult weighs around 8 kg (18 lb) in summer.
There are many bitmap fonts on the internet. You care for the multilingual support, but alas!
most of them does not support your language, vector fonts takes too much time to be loaded,
even then their legibility suffers because fuck built-in antialias.
You somehow found a good font, and it makes your game look like a linux terminal, and you say:
“what the fuck? Is this a game or should I rm -rf this shit‽”
You speak Japanese, and you wish to support it, but then このクソなfontは only good for Japanese,
and it is not multilingual, and you don't have a time for this shenanigan.
Eventually you give up, saying “fuck it!” and just use the fonts that do not match well.
Brná je část statutárního a krajského města Ústí nad Labem v České republice, spadající
pod městský obvod Ústí nad Labem-Střekov. Nachází se asi pět kilometrů jižně od centra
města v Českém středohoří na pravém břehu řeky Labe.
No more suffering. This font has everything you need.
Malaysia er en forholdsvis ung stat. Sin endelige udstrækning fik den først i 1965 efter
at Singapore trak sig ud. Staten blev grundlagt ved en sammenslutning af flere tidligere
britiske besiddelser, foreløbigt i 1957 og endeligt i 1963.
while (isVisible(BadFonts)) { ripAndTear(BadFonts).scope(Guts); }
How multilingual? Real multilingual!
Το θάλλιο συνοδεύει κυρίως θειούχα ορυκτά βασικών μετάλλων, όπως ο σφαλερίτης, ο σιδηροπυρίτης
και ο γαληνίτης ενώ αναφέρονται και εμφανίσεις του σε κονδύλους μαγγανίου στους βυθούς των ωκεανών.
Příliš žluťoučký kůň úpěl ďábelské ódy
Victor jagt zwölf Boxkämpfer quer über den großen Sylter Deich
διαφυλάξτε γενικά τη ζωή σας από βαθειά ψυχικά τραύματα
ΔΙΑΦΥΛΆΞΤΕ ΓΕΝΙΚΆ ΤΗ ΖΩΉ ΣΑΣ ΑΠΌ ΒΑΘΕΙΆ ΨΥΧΙΚΆ ΤΡΑΎΜΑΤΑ
Широкая электрификация южных губерний даст мощный толчок подъёму сельского хозяйства.
Příliš žluťoučký kůň úpěl ďábelské ódy. Árvíztűrő tükörfúrógép.
Victor jagt zwölf Boxkämpfer quer über den großen Sylter Deich.
Pijamalı hasta yağız şoföre çabucak güvendi. Kŕdeľ ďatľov učí koňa žrať kôru.
Voix ambiguë d'un cœur qui au zéphyr préfère les jattes de kiwi.
Înjurând pițigăiat, zoofobul comandă vexat whisky și tequila.
sjaldgæft ekki stjórnarskrárvarin
Also supports:
Unicode „quotation marks“—dashes…‼
으웽~. 얘! 위에 이 애 우유의 양 외워와! 아오~ 왜요? 어여! 예... 웬 초콜릿? 제가 원했던 건 뻥튀기 쬐끔과 의류예요. 얘야, 왜 또 불평? 퀡퇣풿횂
Pack my box with five dozen liquor jugs
Voix ambiguë d'un cœur qui au zéphyr préfère les jattes de kiwi
정 참판 양반댁 규수 큰 교자 타고 혼례 치른 날 뚫훍뚫훍뚫(읗) 뚫훍뚫훍뚫(읗) 뚫훍뚫훍뚫 따다다
Kæmi ný öxi hér, ykist þjófum nú bæði víl og ádrepa
Árvíztűrő tükörfúrógép Kŕdeľ ďatľov učí koňa žrať kôru
とりなくこゑす ゆめさませ みよあけわたる ひんかしを そらいろはえて おきつへに ほふねむれゐぬ もやのうち
鳥啼く声す 夢覚ませ 見よ明け渡る 東を 空色栄えて 沖つ辺に 帆船群れゐぬ 靄の中,
鳥啼く声す 夢覚ませ 見よ明け渡る 東を 空色栄えて 沖つ辺に 帆船群れゐぬ 靄の中
Înjurând pițigăiat, zoofobul comandă vexat whisky și tequila
Широкая электрификация южных губерний даст мощный толчок подъёму сельского хозяйства
Pijamalı hasta yağız şoföre çabucak güvendi
Also supports: Unicode „quotation marks“—dashes…「括弧」‼
ASCII Latin-1 Latin_Ext-A Latin_Ext-B Greek Cyrillic CJK-Ideo Kana Hangul_Syllables