removing height hacks by making all fonts (except unihan) have same height, taller hangul

This commit is contained in:
Song Minjae
2017-03-24 14:55:56 +09:00
parent ddf2e28901
commit 8033d749c2
10 changed files with 163 additions and 165 deletions

View File

@@ -54,20 +54,20 @@ open class GameFontBase : Font {
9
}
private fun isHangul(c: Char) = c.toInt() >= 0xAC00 && c.toInt() < 0xD7A4
private fun isAscii(c: Char) = c.toInt() >= 0x20 && c.toInt() <= 0xFF
private fun isHangul(c: Char) = c.toInt() in 0xAC00..0xD7A3
private fun isAscii(c: Char) = c.toInt() in 0x20..0xFF
private fun isRunic(c: Char) = runicList.contains(c)
private fun isExtA(c: Char) = c.toInt() >= 0x100 && c.toInt() < 0x180
private fun isExtB(c: Char) = c.toInt() >= 0x180 && c.toInt() < 0x250
private fun isKana(c: Char) = c.toInt() >= 0x3040 && c.toInt() < 0x3100
private fun isCJKPunct(c: Char) = c.toInt() >= 0x3000 && c.toInt() < 0x3040
private fun isUniHan(c: Char) = c.toInt() >= 0x3400 && c.toInt() < 0xA000
private fun isCyrilic(c: Char) = c.toInt() >= 0x400 && c.toInt() < 0x460
private fun isFullwidthUni(c: Char) = c.toInt() >= 0xFF00 && c.toInt() < 0xFF20
private fun isUniPunct(c: Char) = c.toInt() >= 0x2000 && c.toInt() < 0x2070
private fun isWenQuanYi1(c: Char) = c.toInt() >= 0x33F3 && c.toInt() <= 0x69FC
private fun isWenQuanYi2(c: Char) = c.toInt() >= 0x69FD && c.toInt() <= 0x9FDC
private fun isGreek(c: Char) = c.toInt() >= 0x370 && c.toInt() <= 0x3CE
private fun isExtA(c: Char) = c.toInt() in 0x100..0x17F
private fun isExtB(c: Char) = c.toInt() in 0x180..0x24F
private fun isKana(c: Char) = c.toInt() in 0x3040..0x30FF
private fun isCJKPunct(c: Char) = c.toInt() in 0x3000..0x303F
private fun isUniHan(c: Char) = c.toInt() in 0x3400..0x9FFF
private fun isCyrilic(c: Char) = c.toInt() in 0x400..0x45F
private fun isFullwidthUni(c: Char) = c.toInt() in 0xFF00..0xFF1F
private fun isUniPunct(c: Char) = c.toInt() in 0x2000..0x206F
private fun isWenQuanYi1(c: Char) = c.toInt() in 0x33F3..0x69FC
private fun isWenQuanYi2(c: Char) = c.toInt() in 0x69FD..0x9FDC
private fun isGreek(c: Char) = c.toInt() in 0x370..0x3CE
@@ -199,17 +199,17 @@ open class GameFontBase : Font {
hangulSheet.getSubImage(indexCho, choRow).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round(((H - H_HANGUL) / 2).toFloat() + y + 1f).toFloat(),
Math.round(y).toFloat(),
scale.toFloat(), thisCol
)
hangulSheet.getSubImage(indexJung, jungRow).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round(((H - H_HANGUL) / 2).toFloat() + y + 1f).toFloat(),
Math.round(y).toFloat(),
scale.toFloat(), thisCol
)
hangulSheet.getSubImage(indexJong, jongRow).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
Math.round(((H - H_HANGUL) / 2).toFloat() + y + 1f).toFloat(),
Math.round(y).toFloat(),
scale.toFloat(), thisCol
)
}
@@ -345,12 +345,7 @@ open class GameFontBase : Font {
try {
sheetKey[prevInstance]!!.getSubImage(sheetX, sheetY).drawWithShadow(
Math.round(x + getWidthSubstr(s, i + 1) - glyphW).toFloat(),
// to deal with the height difference of the sheets
Math.round(y).toFloat() + (if (prevInstance == SHEET_CJK_PUNCT) -1 // height hack
else if (prevInstance == SHEET_FW_UNI) (H - H_HANGUL) / 2 // completely legit height adjustment
else 0).toFloat(),
Math.round(y).toFloat(),
scale.toFloat(), thisCol
)
}
@@ -512,9 +507,7 @@ open class GameFontBase : Font {
internal val W_LATIN_WIDE = 9 // width of regular letters
internal val H = 20
internal val H_HANGUL = 16
internal val H_UNIHAN = 16
internal val H_KANA = 20
internal val SHEET_ASCII_VARW = 0
internal val SHEET_HANGUL = 1

View File

@@ -11,7 +11,7 @@ class GameFontImpl : GameFontBase() {
init {
GameFontBase.hangulSheet = SpriteSheet(
"./assets/graphics/fonts/hangul_johab.tga", GameFontBase.W_HANGUL, GameFontBase.H_HANGUL)
"./assets/graphics/fonts/hangul_johab.tga", GameFontBase.W_HANGUL, GameFontBase.H)
GameFontBase.asciiSheet = SpriteSheet(
"./assets/graphics/fonts/ascii_variable.tga", 15, 19, 1)
GameFontBase.extASheet = SpriteSheet(
@@ -19,9 +19,9 @@ class GameFontImpl : GameFontBase() {
GameFontBase.extBSheet = SpriteSheet(
"./assets/graphics/fonts/LatinExtB_variable.tga", 15, 19, 1)
GameFontBase.kanaSheet = SpriteSheet(
"./assets/graphics/fonts/kana.tga", GameFontBase.W_KANA, GameFontBase.H_KANA)
"./assets/graphics/fonts/kana.tga", GameFontBase.W_KANA, GameFontBase.H)
GameFontBase.cjkPunct = SpriteSheet(
"./assets/graphics/fonts/cjkpunct.tga", GameFontBase.W_ASIAN_PUNCT, GameFontBase.H_KANA)
"./assets/graphics/fonts/cjkpunct.tga", GameFontBase.W_ASIAN_PUNCT, GameFontBase.H)
/*uniHan = new SpriteSheet(
"./assets/graphics/fonts/unifont_unihan"
+ ((!terrarum.gameLocale.contains("zh"))