kana minor edits, fixing wrong case
@@ -25,7 +25,7 @@ class FontTestGDX : Game() {
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private val testing = false
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private val demotextName = if (testing) "testtext.txt" else "demotext.txt"
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private val outimageName = if (testing) "testing.png" else "demo.png"
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private val outimageName = if (testing) "testing.PNG" else "demo.PNG"
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override fun create() {
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font = GameFontBase("./assets", flipY = false, errorOnUnknownChar = false) // must test for two flipY cases
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BIN
assets/kana.tga
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Before Width: | Height: | Size: 210 KiB After Width: | Height: | Size: 210 KiB |
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assets/LatinExtA_variable.tga → assets/latinExtA_variable.tga
Normal file → Executable file
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Before Width: | Height: | Size: 160 KiB After Width: | Height: | Size: 160 KiB |
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assets/LatinExtB_variable.tga → assets/latinExtB_variable.tga
Normal file → Executable file
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Before Width: | Height: | Size: 260 KiB After Width: | Height: | Size: 260 KiB |
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assets/LatinExtC_variable.tga → assets/latinExtC_variable.tga
Normal file → Executable file
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Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 40 KiB |