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https://github.com/curioustorvald/Terrarum-sans-bitmap.git
synced 2026-03-07 11:51:50 +09:00
fixed an overlook where charset override control codes were not actually strings (because UTF-16) but array of characters
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@@ -1270,9 +1270,9 @@ class GameFontBase(
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fun toColorCode(r: Int, g: Int, b: Int, a: Int = 0x0F): String = GameFontBase.toColorCode(r, g, b, a)
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val noColorCode = toColorCode(0x0000)
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val charsetOverrideDefault = Character.toChars(CHARSET_OVERRIDE_DEFAULT)
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val charsetOverrideBulgarian = Character.toChars(CHARSET_OVERRIDE_BG_BG)
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val charsetOverrideSerbian = Character.toChars(CHARSET_OVERRIDE_SR_SR)
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val charsetOverrideDefault = Character.toChars(CHARSET_OVERRIDE_DEFAULT).toSurrogatedString()
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val charsetOverrideBulgarian = Character.toChars(CHARSET_OVERRIDE_BG_BG).toSurrogatedString()
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val charsetOverrideSerbian = Character.toChars(CHARSET_OVERRIDE_SR_SR).toSurrogatedString()
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// randomiser effect hash ONLY
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private val hashBasis = -3750763034362895579L
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@@ -1809,12 +1809,12 @@ print("0x{0:x}".format(ord(c)))
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}
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val charsetOverrideDefault = Character.toChars(CHARSET_OVERRIDE_DEFAULT)
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val charsetOverrideBulgarian = Character.toChars(CHARSET_OVERRIDE_BG_BG)
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val charsetOverrideSerbian = Character.toChars(CHARSET_OVERRIDE_SR_SR)
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fun toColorCode(argb4444: Int): String = Character.toChars(0x100000 + argb4444).toColCode()
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val charsetOverrideDefault = Character.toChars(CHARSET_OVERRIDE_DEFAULT).toSurrogatedString()
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val charsetOverrideBulgarian = Character.toChars(CHARSET_OVERRIDE_BG_BG).toSurrogatedString()
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val charsetOverrideSerbian = Character.toChars(CHARSET_OVERRIDE_SR_SR).toSurrogatedString()
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fun toColorCode(argb4444: Int): String = Character.toChars(0x100000 + argb4444).toSurrogatedString()
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fun toColorCode(r: Int, g: Int, b: Int, a: Int = 0x0F): String = toColorCode(a.shl(12) or r.shl(8) or g.shl(4) or b)
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private fun CharArray.toColCode(): String = "${this[0]}${this[1]}"
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private fun CharArray.toSurrogatedString(): String = "${this[0]}${this[1]}"
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val noColorCode = toColorCode(0x0000)
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}
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