Files
Terrarum-sans-bitmap/Slick2d/GameFontImpl.kt

85 lines
3.7 KiB
Kotlin

package net.torvald.imagefont
import net.torvald.terrarum.imagefont.GameFontDemo
import org.newdawn.slick.*
/**
* Created by minjaesong on 16-01-20.
*/
class GameFontImpl : GameFontBase() {
init {
GameFontBase.hangulSheet = SpriteSheet(
"./assets/graphics/fonts/hangul_johab.tga", GameFontBase.W_HANGUL, GameFontBase.H)
GameFontBase.asciiSheet = SpriteSheet(
"./assets/graphics/fonts/ascii_variable.tga", 15, 19, 1)
GameFontBase.extASheet = SpriteSheet(
"./assets/graphics/fonts/LatinExtA_variable.tga", 15, 19, 1)
GameFontBase.extBSheet = SpriteSheet(
"./assets/graphics/fonts/LatinExtB_variable.tga", 15, 19, 1)
GameFontBase.kanaSheet = SpriteSheet(
"./assets/graphics/fonts/kana.tga", GameFontBase.W_KANA, GameFontBase.H)
GameFontBase.cjkPunct = SpriteSheet(
"./assets/graphics/fonts/cjkpunct.tga", GameFontBase.W_ASIAN_PUNCT, GameFontBase.H)
/*uniHan = new SpriteSheet(
"./assets/graphics/fonts/unifont_unihan"
+ ((!terrarum.gameLocale.contains("zh"))
? "_ja" : "")
+".tga"
, W_UNIHAN, H_UNIHAN
);*/
GameFontBase.cyrilic = SpriteSheet(
when (GameFontDemo.gameLocale.substring(0..1)) {
"bg" -> "./assets/graphics/fonts/cyrilic_bulgarian_variable.tga"
"sr" -> "./assets/graphics/fonts/cyrilic_serbian_variable.tga"
else -> "./assets/graphics/fonts/cyrilic_variable.tga"
}, 15, 19, 1)
GameFontBase.fullwidthForms = SpriteSheet(
"./assets/graphics/fonts/fullwidth_forms.tga", GameFontBase.W_UNIHAN, GameFontBase.H_UNIHAN)
GameFontBase.uniPunct = SpriteSheet(
"./assets/graphics/fonts/unipunct.tga", GameFontBase.W_LATIN_WIDE, GameFontBase.H)
GameFontBase.wenQuanYi_1 = SpriteSheet(
"./assets/graphics/fonts/wenquanyi_11pt_part1.tga", 16, 18, 2)
GameFontBase.wenQuanYi_2 = SpriteSheet(
"./assets/graphics/fonts/wenquanyi_11pt_part2.tga", 16, 18, 2)
GameFontBase.greekSheet = SpriteSheet(
"./assets/graphics/fonts/greek_variable.tga", 15, 19, 1)
val shk = arrayOf(
GameFontBase.asciiSheet,
GameFontBase.hangulSheet,
null, // here was customised runic sheet
GameFontBase.extASheet,
GameFontBase.extBSheet,
GameFontBase.kanaSheet,
GameFontBase.cjkPunct,
null, // Full unihan, filler because we're using WenQuanYi
GameFontBase.cyrilic,
GameFontBase.fullwidthForms,
GameFontBase.uniPunct,
GameFontBase.wenQuanYi_1,
GameFontBase.wenQuanYi_2,
GameFontBase.greekSheet
)
GameFontBase.sheetKey = shk
buildWidthTable(asciiSheet, 0, 0..0xFF)
buildWidthTable(extASheet, 0x100, 0..0x7F)
buildWidthTable(extBSheet, 0x180, 0..0xCF)
buildWidthTable(cyrilic, 0x400, 0..0x5F)
buildWidthTable(greekSheet, 0x370, 0..0x5F)
}
fun reload() {
GameFontBase.cyrilic.destroy()
GameFontBase.cyrilic = SpriteSheet(
when (GameFontDemo.gameLocale.substring(0..1)) {
"bg" -> "./assets/graphics/fonts/cyrilic_bulgarian_variable.tga"
"sr" -> "./assets/graphics/fonts/cyrilic_serbian_variable.tga"
else -> "./assets/graphics/fonts/cyrilic_variable.tga"
}, 15, 19, 1)
}
}