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new loadscreen for worldgen
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@@ -199,8 +199,8 @@ object LoadSavegame {
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val chunkXY = LandUtil.chunkNumToChunkXY(world, chunk.toInt())
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ReadWorld.decodeChunkToLayer(chunkFile.getContent(), worldLayer[layer]!!, chunkXY.x, chunkXY.y)
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loadscreen.progress.getAndAdd(1)
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}
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it.chunksLoaded += 1
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}
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loadscreen.addMessage("Updating Block Mappings...")
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