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removing wall requirements to the circuit components for convenience
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@@ -14,7 +14,6 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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class FixtureSignalBulb : Electric {
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@Transient override val spawnNeedsFloor = false
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@Transient override val spawnNeedsWall = true
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constructor() : super(
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BlockBox(BlockBox.NO_COLLISION, 1, 1),
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