removing wall requirements to the circuit components for convenience

This commit is contained in:
minjaesong
2024-03-05 02:10:13 +09:00
parent 5014381cbd
commit 0090cc7d40

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@@ -14,7 +14,6 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
class FixtureSignalBulb : Electric {
@Transient override val spawnNeedsFloor = false
@Transient override val spawnNeedsWall = true
constructor() : super(
BlockBox(BlockBox.NO_COLLISION, 1, 1),