implementation of Pie Menu

Former-commit-id: 0ff65782d25f0bf73435d297cf70d93e80882090
Former-commit-id: c31e1675890bb098addd2467f1137cb20038ec7d
This commit is contained in:
Song Minjae
2016-07-20 21:40:26 +09:00
parent 222bf0811c
commit 00dd5e99bb
30 changed files with 513 additions and 192 deletions

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@@ -19,10 +19,7 @@ import net.torvald.terrarum.mapgenerator.MapGenerator
import net.torvald.terrarum.mapgenerator.RoguelikeRandomiser
import net.torvald.terrarum.tileproperties.TilePropCodex
import net.torvald.terrarum.tilestats.TileStats
import net.torvald.terrarum.ui.BasicDebugInfoWindow
import net.torvald.terrarum.ui.ConsoleWindow
import net.torvald.terrarum.ui.Notification
import net.torvald.terrarum.ui.UIHandler
import net.torvald.terrarum.ui.*
import net.torvald.terrarum.weather.WeatherMixer
import org.lwjgl.opengl.GL11
import org.newdawn.slick.*
@@ -87,6 +84,13 @@ constructor() : BasicGameState() {
var UPDATE_DELTA: Int = 0
// UI aliases
val uiAliases = HashMap<String, UIHandler>()
private val UI_PIE_MENU = "uiPieMenu"
private val UI_QUICK_BAR = "uiQuickBar"
private val UI_INVENTORY_PLAYER = "uiInventoryPlayer"
private val UI_INVENTORY_ANON = "uiInventoryAnon"
@Throws(SlickException::class)
override fun init(gameContainer: GameContainer, stateBasedGame: StateBasedGame) {
// load necessary shaders
@@ -126,12 +130,20 @@ constructor() : BasicGameState() {
notifier = UIHandler(Notification())
notifier.setPosition(
(Terrarum.WIDTH - notifier.UI.width) / 2, Terrarum.HEIGHT - notifier.UI.height)
notifier.visible = true
notifier.isVisible = true
// set smooth lighting as in config
KeyToggler.forceSet(KEY_LIGHTMAP_SMOOTH, Terrarum.getConfigBoolean("smoothlighting"))
// queue up game UIs
// lesser UIs
uiAliases[UI_PIE_MENU] = UIHandler(UIPieMenu())
uiAliases[UI_PIE_MENU]!!.setPosition(
(Terrarum.WIDTH - uiAliases[UI_PIE_MENU]!!.UI.width) / 2,
(Terrarum.HEIGHT - uiAliases[UI_PIE_MENU]!!.UI.height) / 2
)
uiAliases[UI_PIE_MENU]!!.UI.handler = uiAliases[UI_PIE_MENU]
uiContainer.add(uiAliases[UI_PIE_MENU]!!)
// audio test
//AudioResourceLibrary.ambientsWoods[0].play()
@@ -149,6 +161,7 @@ constructor() : BasicGameState() {
world.globalLight = globalLightByTime.toInt()
GameController.processInput(gc.input)
uiContainer.forEach { it.processInput(gc.input) }
TileStats.update()
@@ -184,6 +197,8 @@ constructor() : BasicGameState() {
}
override fun render(gc: GameContainer, sbg: StateBasedGame, g: Graphics) {
g.setAntiAlias(true)
setBlendNormal()
// determine if lightmap blending should be done
@@ -232,7 +247,7 @@ constructor() : BasicGameState() {
}
// draw reference ID if debugWindow is open
if (debugWindow.visible) {
if (debugWindow.isVisible) {
actorContainer.forEachIndexed { i, actor ->
if (actor is Visible) {
g.color = Color.white
@@ -266,38 +281,68 @@ constructor() : BasicGameState() {
override fun keyPressed(key: Int, c: Char) {
GameController.keyPressed(key, c)
if (Terrarum.getConfigIntArray("keyquickselalt").contains(key)
|| key == Terrarum.getConfigInt("keyquicksel")) {
uiAliases[UI_PIE_MENU]!!.setAsOpening()
// TODO hide quick bar
}
uiContainer.forEach { it.keyPressed(key, c) }
}
override fun keyReleased(key: Int, c: Char) {
GameController.keyReleased(key, c)
if (Terrarum.getConfigIntArray("keyquickselalt").contains(key)
|| key == Terrarum.getConfigInt("keyquicksel")) {
uiAliases[UI_PIE_MENU]!!.setAsClosing()
// TODO show quick bar
}
uiContainer.forEach { it.keyReleased(key, c) }
}
override fun mouseMoved(oldx: Int, oldy: Int, newx: Int, newy: Int) {
GameController.mouseMoved(oldx, oldy, newx, newy)
uiContainer.forEach { it.mouseMoved(oldx, oldy, newx, newy) }
}
override fun mouseDragged(oldx: Int, oldy: Int, newx: Int, newy: Int) {
GameController.mouseDragged(oldx, oldy, newx, newy)
uiContainer.forEach { it.mouseDragged(oldx, oldy, newx, newy) }
}
override fun mousePressed(button: Int, x: Int, y: Int) {
GameController.mousePressed(button, x, y)
uiContainer.forEach { it.mousePressed(button, x, y) }
}
override fun mouseReleased(button: Int, x: Int, y: Int) {
GameController.mouseReleased(button, x, y)
uiContainer.forEach { it.mouseReleased(button, x, y) }
}
override fun mouseWheelMoved(change: Int) {
GameController.mouseWheelMoved(change)
uiContainer.forEach { it.mouseWheelMoved(change) }
}
override fun controllerButtonPressed(controller: Int, button: Int) {
GameController.controllerButtonPressed(controller, button)
uiContainer.forEach { it.controllerButtonPressed(controller, button) }
}
override fun controllerButtonReleased(controller: Int, button: Int) {
GameController.controllerButtonReleased(controller, button)
uiContainer.forEach { it.controllerButtonReleased(controller, button) }
}
override fun getID(): Int = Terrarum.SCENE_ID_GAME

View File

@@ -20,7 +20,7 @@ class StateMonitorCheck : BasicGameState() {
override fun init(gc: GameContainer, g: StateBasedGame) {
uiMonitorCheck = UIHandler(MonitorCheckUI())
uiMonitorCheck.visible = true
uiMonitorCheck.isVisible = true
}
override fun update(gc: GameContainer, sbg: StateBasedGame, delta: Int) {
@@ -41,6 +41,9 @@ class StateMonitorCheck : BasicGameState() {
override var width = Terrarum.WIDTH
override var height = Terrarum.HEIGHT
override var openCloseTime = 150
override var openCloseTimer: Int = 0
override var handler: UIHandler? = null
private val colourLUT = arrayOf(
0x08, 0x10, 0x18, 0x20, 0x28, 0x30, 0x38, 0x40,

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@@ -1,5 +1,8 @@
package net.torvald.terrarum
import com.google.gson.JsonArray
import com.google.gson.JsonObject
import com.google.gson.JsonPrimitive
import net.torvald.imagefont.GameFontWhite
import net.torvald.JsonFetcher
import net.torvald.JsonWriter
@@ -156,7 +159,7 @@ constructor(gamename: String) : StateBasedGame(gamename) {
*
* e.g. 0x02010034 can be translated as 2.1.52
*/
const val VERSION_RAW = 0x00020041
const val VERSION_RAW = 0x0002006D
const val VERSION_STRING: String =
"${VERSION_RAW.ushr(24)}.${VERSION_RAW.and(0xFF0000).ushr(16)}.${VERSION_RAW.and(0xFFFF)}"
const val NAME = "Terrarum"
@@ -281,30 +284,11 @@ constructor(gamename: String) : StateBasedGame(gamename) {
* @throws NullPointerException if the specified config simply does not exist.
*/
fun getConfigInt(key: String): Int {
var cfg: Int = 0
try {
cfg = gameConfig.getAsInt(key)!!
}
catch (e: NullPointerException) {
// if the config set does not have the key, try for the default config
try {
cfg = DefaultConfig.fetch().get(key).asInt
}
catch (e1: NullPointerException) {
e.printStackTrace()
}
}
catch (e: TypeCastException) {
// if the config set does not have the key, try for the default config
try {
cfg = DefaultConfig.fetch().get(key).asInt
}
catch (e1: kotlin.TypeCastException) {
e.printStackTrace()
}
}
return cfg
val cfg = getConfigMaster(key)
if (cfg is JsonPrimitive)
return cfg.asInt
else
return cfg as Int
}
/**
@@ -316,21 +300,11 @@ constructor(gamename: String) : StateBasedGame(gamename) {
* @throws NullPointerException if the specified config simply does not exist.
*/
fun getConfigString(key: String): String {
var cfg = ""
try {
cfg = gameConfig.getAsString(key)!!
}
catch (e: NullPointerException) {
try {
cfg = DefaultConfig.fetch().get(key).asString
}
catch (e1: NullPointerException) {
e.printStackTrace()
}
}
return cfg
val cfg = getConfigMaster(key)
if (cfg is JsonPrimitive)
return cfg.asString
else
return cfg as String
}
/**
@@ -342,21 +316,31 @@ constructor(gamename: String) : StateBasedGame(gamename) {
* @throws NullPointerException if the specified config simply does not exist.
*/
fun getConfigBoolean(key: String): Boolean {
var cfg = false
try {
cfg = gameConfig.getAsBoolean(key)!!
val cfg = getConfigMaster(key)
if (cfg is JsonPrimitive)
return cfg.asBoolean
else
return cfg as Boolean
}
fun getConfigIntArray(key: String): IntArray {
val cfg = getConfigMaster(key)
if (cfg is JsonArray) {
val jsonArray = cfg.asJsonArray
return IntArray(jsonArray.size(), { i -> jsonArray[i].asInt })
}
else
return cfg as IntArray
}
private fun getConfigMaster(key: String): Any {
var cfg: Any? = null
try { cfg = gameConfig[key]!! }
catch (e: NullPointerException) {
try {
cfg = DefaultConfig.fetch().get(key).asBoolean
}
catch (e1: NullPointerException) {
e.printStackTrace()
}
try { cfg = DefaultConfig.fetch()[key] }
catch (e1: NullPointerException) { e.printStackTrace() }
}
return cfg
return cfg!!
}
}
}

View File

@@ -73,4 +73,8 @@ object AVKey {
*/
const val ARMOURDEFENCE = "armourdefence"
const val ARMOURDEFENCEMULT = "armourdefence$MULT"
const val _PLAYER_QUICKBARSEL = "__quickbarselection"
}

View File

@@ -21,7 +21,7 @@ class ActorInventory() {
private var capacityMode: Int
/**
* &lt;ReferenceID, Amounts&gt;
* HashMap&lt;ReferenceID, Amounts&gt;
*/
private val itemList: HashMap<Int, Int> = HashMap()

View File

@@ -52,11 +52,21 @@ open class ActorWithBody : Actor(), Visible {
var veloY: Double
get() = velocity.y
private set(value) { velocity.y = value }
var walkX: Double = 0.0
var walkY: Double = 0.0
val moveDelta = Vector2(0.0, 0.0)
@Transient private val VELO_HARD_LIMIT = 100.0
/**
* for "Controllable" actors
*/
var controllerVel: Vector2? = if (this is Controllable) Vector2() else null
var walkX: Double
get() = controllerVel!!.x
internal set(value) { controllerVel!!.x = value }
var walkY: Double
get() = controllerVel!!.x
internal set(value) { controllerVel!!.x = value }
/**
* Physical properties.
* Values derived from ActorValue must be @Transient.
@@ -281,7 +291,7 @@ open class ActorWithBody : Actor(), Visible {
* Actual physics thing (altering velocity) starts from here
*/
applyControllerMovement()
applyMovementVelocity()
// applyBuoyancy()
@@ -298,13 +308,14 @@ open class ActorWithBody : Actor(), Visible {
// Set 'next' position (hitbox) from canonical and walking velocity
setNewNextHitbox()
applyNormalForce()
/**
* solveCollision()?
* If and only if:
* This body is NON-STATIC and the other body is STATIC
*/
setNewNextHitbox()
displaceByCCD()
applyNormalForce()
setHorizontalFriction()
if (isPlayerNoClip) // or hanging on the rope, etc.
@@ -317,25 +328,41 @@ open class ActorWithBody : Actor(), Visible {
clampHitbox()
}
// useless
walledLeft = false//isColliding(hitbox, COLLIDING_LEFT)
walledRight = false//isColliding(hitbox, COLLIDING_RIGHT)
// cheap solution for sticking into the wall while Left or Right is held
walledLeft = false//isTouchingSide(hitbox, COLLIDING_LEFT)
walledRight = false//isTouchingSide(hitbox, COLLIDING_RIGHT)
}
}
private fun applyControllerMovement() {
// decide whether ignore walkX
if (!(isCollidingSide(hitbox, COLLIDING_LEFT) && walkX < 0)
|| !(isCollidingSide(hitbox, COLLIDING_RIGHT) && walkX > 0)
) {
moveDelta.x = veloX + walkX
}
private fun applyMovementVelocity() {
if (this is Controllable) {
// decide whether to ignore walkX
if (!(isCollidingSide(hitbox, COLLIDING_LEFT) && walkX < 0)
|| !(isCollidingSide(hitbox, COLLIDING_RIGHT) && walkX > 0)
) {
moveDelta.x = veloX + walkX
}
// decide whether ignore walkY
if (!(isCollidingSide(hitbox, COLLIDING_TOP) && walkY < 0)
|| !(isCollidingSide(hitbox, COLLIDING_BOTTOM) && walkY > 0)
) {
moveDelta.y = veloY + walkY
// decide whether to ignore walkY
if (!(isCollidingSide(hitbox, COLLIDING_TOP) && walkY < 0)
|| !(isCollidingSide(hitbox, COLLIDING_BOTTOM) && walkY > 0)
) {
moveDelta.y = veloY + walkY
}
}
else {
if (!isCollidingSide(hitbox, COLLIDING_LEFT)
|| !isCollidingSide(hitbox, COLLIDING_RIGHT)
) {
moveDelta.x = veloX
}
// decide whether to ignore walkY
if (!isCollidingSide(hitbox, COLLIDING_TOP)
|| !isCollidingSide(hitbox, COLLIDING_BOTTOM)
) {
moveDelta.y = veloY
}
}
}
@@ -369,18 +396,21 @@ open class ActorWithBody : Actor(), Visible {
/**
* FIXME the culprit!
* (5566 -> no colliiding but player does not "sink")
* (5567 -> colliding)
* (5566 -> no collision but player does not "sink")
* (5567 -> collision)
* How to fix:
*/
private fun applyNormalForce() {
if (!isNoCollideWorld) {
// axis Y. Use operand >=
if (moveDelta.y >= 0.0) { // was moving downward?
if (isTouchingSide(nextHitbox, COLLIDING_BOTTOM)) { // actor hit something on its bottom
if (isColliding(nextHitbox)) {
hitAndReflectY()
grounded = true
}
else if (isTouchingSide(nextHitbox, COLLIDING_BOTTOM)) { // actor hit something on its bottom
grounded = true
}
else { // the actor is not grounded at all
grounded = false
}
@@ -408,7 +438,7 @@ open class ActorWithBody : Actor(), Visible {
private fun displaceByCCD() {
if (!isNoCollideWorld){
// do some CCD between hitbox and nextHitbox
val ccdBox = nextHitbox.clone().snapToPixel()
val ccdBox = nextHitbox.clone()//.snapToPixel()
val ccdDelta = nextHitbox.toVector() to hitbox.toVector()
val deltaMax = Math.max(ccdDelta.x.abs(), ccdDelta.y.abs())
// set ccdDelta so that CCD move a pixel per round
@@ -418,15 +448,14 @@ open class ActorWithBody : Actor(), Visible {
//println("deltaMax: $deltaMax")
//println("ccdDelta: $ccdDelta")
while (!ccdDelta.isZero && isColliding(ccdBox)) {
while (!ccdDelta.isZero && isColliding(ccdBox, COLLIDING_ALLSIDE)) {
nextHitbox.translate(ccdDelta)
ccdCollided = true
ccdBox.reassign(nextHitbox).snapToPixel()
//ccdBox.reassign(nextHitbox).snapToPixel()
ccdBox.reassign(nextHitbox)
}
nextHitbox.snapToPixel()
//println("ccdCollided: $ccdCollided")
}
else {
@@ -437,22 +466,22 @@ open class ActorWithBody : Actor(), Visible {
private fun hitAndReflectX() {
if ((veloX * elasticity).abs() > Epsilon.E) {
veloX *= -elasticity
walkX *= -elasticity
if (this is Controllable) walkX *= -elasticity
}
else {
veloX = 0.0
walkX = 0.0
if (this is Controllable) walkX = 0.0
}
}
private fun hitAndReflectY() {
if ((veloY * elasticity).abs() > Epsilon.E) {
veloY *= -elasticity
walkY *= -elasticity
veloY *= -elasticity
if (this is Controllable) walkY *= -elasticity
}
else {
veloY = 0.0
walkY *= 0.0
if (this is Controllable) walkY *= 0.0
}
}
@@ -510,15 +539,7 @@ open class ActorWithBody : Actor(), Visible {
val tyStart = y1.div(TSIZE).floorInt()
val tyEnd = y2.div(TSIZE).floorInt()
for (y in tyStart..tyEnd) {
for (x in txStart..txEnd) {
val tile = world.getTileFromTerrain(x, y)
if (TilePropCodex.getProp(tile).isSolid)
return true
}
}
return false
return isCollidingInternal(txStart, tyStart, txEnd, tyEnd)
}
private fun isTouchingSide(hitbox: Hitbox, option: Int): Boolean {
@@ -549,20 +570,12 @@ open class ActorWithBody : Actor(), Visible {
}
else throw IllegalArgumentException()
val txStart = x1.plus(1.0).div(TSIZE).floorInt()
val txEnd = x2.plus(1.0).div(TSIZE).floorInt()
val tyStart = y1.plus(1.0).div(TSIZE).floorInt()
val tyEnd = y2.plus(1.0).div(TSIZE).floorInt()
val txStart = x1.div(TSIZE).floorInt()
val txEnd = x2.div(TSIZE).floorInt()
val tyStart = y1.div(TSIZE).floorInt()
val tyEnd = y2.div(TSIZE).floorInt()
for (y in tyStart..tyEnd) {
for (x in txStart..txEnd) {
val tile = world.getTileFromTerrain(x, y)
if (TilePropCodex.getProp(tile).isSolid)
return true
}
}
return false
return isCollidingInternal(txStart, tyStart, txEnd, tyEnd)
}
@@ -599,7 +612,11 @@ open class ActorWithBody : Actor(), Visible {
val tyStart = y1.div(TSIZE).roundInt()
val tyEnd = y2.div(TSIZE).roundInt()
for (y in tyStart..tyEnd) {
return isCollidingInternal(txStart, tyStart, txEnd, tyEnd)
}
private fun isCollidingInternal(txStart: Int, tyStart: Int, txEnd: Int, tyEnd: Int): Boolean {
/*for (y in tyStart..tyEnd) {
for (x in txStart..txEnd) {
val tile = world.getTileFromTerrain(x, y)
if (TilePropCodex.getProp(tile).isSolid)
@@ -607,7 +624,8 @@ open class ActorWithBody : Actor(), Visible {
}
}
return false
return false*/
return if (tyEnd <= 347) false else true
}
private fun getContactingAreaFluid(side: Int, translateX: Int = 0, translateY: Int = 0): Int {
@@ -653,7 +671,7 @@ open class ActorWithBody : Actor(), Visible {
val friction = if (isPlayerNoClip)
BASE_FRICTION * TilePropCodex.getProp(TileNameCode.STONE).friction.tileFrictionToMult()
else
BASE_FRICTION * tileFriction.tileFrictionToMult()
BASE_FRICTION * bodyFriction.tileFrictionToMult()
if (veloX < 0) {
veloX += friction
@@ -664,13 +682,15 @@ open class ActorWithBody : Actor(), Visible {
if (veloX < 0) veloX = 0.0 // compensate overshoot
}
if (walkX < 0) {
walkX += friction
if (walkX > 0) walkX = 0.0
}
else if (walkX > 0) {
walkX -= friction
if (walkX < 0) walkX = 0.0
if (this is Controllable) {
if (walkX < 0) {
walkX += friction
if (walkX > 0) walkX = 0.0
}
else if (walkX > 0) {
walkX -= friction
if (walkX < 0) walkX = 0.0
}
}
}
@@ -678,7 +698,7 @@ open class ActorWithBody : Actor(), Visible {
val friction = if (isPlayerNoClip)
BASE_FRICTION * TilePropCodex.getProp(TileNameCode.STONE).friction.tileFrictionToMult()
else
BASE_FRICTION * tileFriction.tileFrictionToMult()
BASE_FRICTION * bodyFriction.tileFrictionToMult()
if (veloY < 0) {
veloY += friction
@@ -689,13 +709,15 @@ open class ActorWithBody : Actor(), Visible {
if (veloY < 0) veloY = 0.0 // compensate overshoot
}
if (walkY < 0) {
walkY += friction
if (walkY > 0) walkY = 0.0
}
else if (walkY > 0) {
walkY -= friction
if (walkY < 0) walkY = 0.0
if (this is Controllable) {
if (walkY < 0) {
walkY += friction
if (walkY > 0) walkY = 0.0
}
else if (walkY > 0) {
walkY -= friction
if (walkY < 0) walkY = 0.0
}
}
}
@@ -730,9 +752,9 @@ open class ActorWithBody : Actor(), Visible {
* Get highest friction value from feet tiles.
* @return
*/
internal val tileFriction: Int
internal val bodyFriction: Int
get() {
var friction = 0
/*var friction = 0
// take highest value
val tilePosXStart = (hitbox.posX / TSIZE).roundInt()
@@ -745,9 +767,15 @@ open class ActorWithBody : Actor(), Visible {
if (thisFriction > friction) friction = thisFriction
}
return friction
return friction*/
return 1
}
fun Int.tileFrictionToMult(): Double = this / 16.0
internal val feetFriction: Int
get() {
return 16
}
fun Int.tileFrictionToMult() = this / 16.0
/**
* Get highest tile density from occupying tiles, fluid only

View File

@@ -1,8 +1,11 @@
package net.torvald.terrarum.gameactors
import org.dyn4j.geometry.Vector2
import org.newdawn.slick.Input
/**
* Actors that has movement controlled by Keyboard or AI
*
* Created by minjaesong on 16-03-14.
*/
interface Controllable {

View File

@@ -59,6 +59,7 @@ object PBSigrid {
p.actorValue[AVKey.BASEDEFENCE] = 141
p.actorValue["selectedtile"] = 16
p.actorValue[AVKey._PLAYER_QUICKBARSEL] = 0
p.setHitboxDimension(15, p.actorValue.getAsInt(AVKey.BASEHEIGHT)!!, 10, 0)

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@@ -5,6 +5,7 @@ import net.torvald.terrarum.gamecontroller.EnumKeyFunc
import net.torvald.terrarum.gamecontroller.KeyMap
import net.torvald.terrarum.mapdrawer.MapDrawer
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.ui.UIQuickBar
import org.dyn4j.geometry.Vector2
import org.lwjgl.input.Controller
import org.lwjgl.input.Controllers
@@ -60,6 +61,7 @@ class Player : ActorWithBody(), Controllable, Pocketed, Factionable, Luminous, L
/** Must be set by PlayerFactory */
override var inventory: ActorInventory = ActorInventory()
internal val quickBarRegistration = IntArray(UIQuickBar.SLOT_COUNT, { -1 })
/** Must be set by PlayerFactory */
override var faction: HashSet<Faction> = HashSet()

View File

@@ -18,6 +18,7 @@ object PlayerBuilder {
// attach sprite
// do etc.
p.actorValue[AVKey._PLAYER_QUICKBARSEL] = 0
return p
}

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@@ -25,6 +25,9 @@ class BasicDebugInfoWindow:UICanvas {
override var height: Int = Terrarum.HEIGHT
override var openCloseTime: Int = 0
override var openCloseTimer: Int = 0
override var handler: UIHandler? = null
private var prevPlayerX = 0.0
private var prevPlayerY = 0.0

View File

@@ -34,11 +34,13 @@ class ConsoleWindow : UICanvas, UITypable {
override var height: Int = LINE_HEIGHT * (MESSAGES_DISPLAY_COUNT + 1)
override var openCloseTime: Int = 0
override var openCloseTimer: Int = 0
private var drawOffX: Float = 0f
private var drawOffY: Float = -height.toFloat()
private var openingTimeCounter = 0
override var handler: UIHandler? = null
private var historyIndex = -1
@@ -170,7 +172,10 @@ class ConsoleWindow : UICanvas, UITypable {
commandHistory = HistoryArray<String>(COMMAND_HISTORY_MAX)
commandInputPool = StringBuilder()
if (Terrarum.ingame.auth.b()) sendMessage(Lang["DEV_MESSAGE_CONSOLE_CODEX"])
if (Terrarum.ingame.auth.b()) {
sendMessage("${Terrarum.NAME} ${Terrarum.VERSION_STRING}")
sendMessage(Lang["DEV_MESSAGE_CONSOLE_CODEX"])
}
}
override fun doOpening(gc: GameContainer, delta: Int) {

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@@ -0,0 +1,52 @@
package net.torvald.terrarum.ui
import net.torvald.terrarum.setBlendNormal
import org.newdawn.slick.Color
import org.newdawn.slick.Image
import org.newdawn.slick.SpriteSheet
import org.newdawn.slick.SpriteSheetFont
/**
* Make item slot image with number on bottom-right
*
* Created by minjaesong on 16-07-20.
*/
object ItemSlotImageBuilder {
const val COLOR_BLACK = 1
const val COLOR_WHITE = 2
private val colourBlack = Color(0x404040)
private val colourWhite = Color(0xC0C0C0)
private val numberFont = SpriteSheetFont(
SpriteSheet("./res/graphics/fonts/numeric_small.png", 5, 8),
'0'
)
private val slotImage = Image("./res/graphics/gui/quickbar/item_slot.png")
private val canvas = Image(slotImage.width, slotImage.height)
fun produce(color: Int, number: Int = -1): Image {
if (color == COLOR_BLACK)
canvas.graphics.drawImage(slotImage, 0f, 0f, colourBlack)
else if (color == COLOR_WHITE)
canvas.graphics.drawImage(slotImage, 0f, 0f, colourWhite)
if (number >= 0) {
canvas.graphics.font = numberFont
if (color == COLOR_BLACK)
canvas.graphics.color = colourWhite
else if (color == COLOR_WHITE)
canvas.graphics.color = colourBlack
canvas.graphics.drawString(number.mod(UIQuickBar.SLOT_COUNT).toString(),
slotImage.width - 6f,
slotImage.height - 10f
)
}
return canvas
}
}

View File

@@ -28,7 +28,9 @@ constructor(override var width: Int, isBlackVariant: Boolean) : UICanvas {
override var openCloseTime: Int = OPEN_CLOSE_TIME
internal var opacity = 0f
internal var openCloseCounter = 0
override var openCloseTimer = 0
override var handler: UIHandler? = null
private lateinit var uidrawCanvas: Image // render all the images and fonts here; will be faded
@@ -85,27 +87,27 @@ constructor(override var width: Int, isBlackVariant: Boolean) : UICanvas {
}
override fun doOpening(gc: GameContainer, delta: Int) {
openCloseCounter += delta
opacity = FastMath.interpolateLinear(openCloseCounter.toFloat() / openCloseTime.toFloat(),
openCloseTimer += delta
opacity = FastMath.interpolateLinear(openCloseTimer.toFloat() / openCloseTime.toFloat(),
0f, 1f
)
}
override fun doClosing(gc: GameContainer, delta: Int) {
openCloseCounter += delta
opacity = FastMath.interpolateLinear(openCloseCounter.toFloat() / openCloseTime.toFloat(),
openCloseTimer += delta
opacity = FastMath.interpolateLinear(openCloseTimer.toFloat() / openCloseTime.toFloat(),
1f, 0f
)
}
override fun endOpening(gc: GameContainer, delta: Int) {
opacity = 1f
openCloseCounter = 0
openCloseTimer = 0
}
override fun endClosing(gc: GameContainer, delta: Int) {
opacity = 0f
openCloseCounter = 0
openCloseTimer = 0
}
private fun drawSegments(g: Graphics) {

View File

@@ -15,7 +15,7 @@ constructor() : UICanvas {
override var width: Int = 0
override var height: Int = 0
internal var visibleTime: Int
internal var showupTimeConuter = 0
override var openCloseTimer = 0
internal var isShowing = false
internal var message: Array<String> = Array(MessageWindow.MESSAGES_DISPLAY, { i -> ""})
@@ -24,6 +24,8 @@ constructor() : UICanvas {
override var openCloseTime: Int = MessageWindow.OPEN_CLOSE_TIME
override var handler: UIHandler? = null
private val SHOWUP_MAX = 15000
init {
@@ -37,7 +39,7 @@ constructor() : UICanvas {
}
override fun update(gc: GameContainer, delta: Int) {
if (showupTimeConuter >= visibleTime && isShowing) {
if (openCloseTimer >= visibleTime && isShowing) {
// invoke closing mode
doClosing(gc, delta)
// check if msgUI is fully fade out
@@ -48,7 +50,7 @@ constructor() : UICanvas {
}
if (isShowing) {
showupTimeConuter += delta
openCloseTimer += delta
}
}
@@ -82,6 +84,6 @@ constructor() : UICanvas {
isShowing = true
this.message = message
msgUI.setMessage(this.message)
showupTimeConuter = 0
openCloseTimer = 0
}
}

View File

@@ -15,6 +15,9 @@ interface UICanvas {
* In milliseconds
*/
var openCloseTime: Int
var openCloseTimer: Int
var handler: UIHandler?
fun update(gc: GameContainer, delta: Int)

View File

@@ -35,10 +35,10 @@ constructor(val UI: UICanvas) {
private val UIGraphicInstance: Graphics
private val UIDrawnCanvas: Image
private var opening = false
private var closing = false
private var opened = false // fully opened
var visible: Boolean = false
var isOpening = false
var isClosing = false
var isOpened = false // fully opened
var isVisible: Boolean = false
get() = if (alwaysVisible) true
else field
set(value) {
@@ -48,6 +48,9 @@ constructor(val UI: UICanvas) {
field = value
}
var opacity = 1f
var scale = 1f
var openCloseCounter = 0
init {
@@ -56,18 +59,19 @@ constructor(val UI: UICanvas) {
UIDrawnCanvas = Image(
//FastMath.nearestPowerOfTwo(UI.width), FastMath.nearestPowerOfTwo(UI.height))
UI.width, UI.height)
UIDrawnCanvas.filter = Image.FILTER_LINEAR
UIGraphicInstance = UIDrawnCanvas.graphics
}
fun update(gc: GameContainer, delta: Int) {
if (visible || alwaysVisible) {
if (isVisible || alwaysVisible) {
UI.update(gc, delta)
}
if (opening) {
visible = true
if (isOpening) {
isVisible = true
openCloseCounter += delta
// println("UI ${UI.javaClass.simpleName} (open)")
@@ -79,12 +83,12 @@ constructor(val UI: UICanvas) {
}
else {
UI.endOpening(gc, delta)
opening = false
opened = true
isOpening = false
isOpened = true
openCloseCounter = 0
}
}
else if (closing) {
else if (isClosing) {
openCloseCounter += delta
// println("UI ${UI.javaClass.simpleName} (close)")
@@ -96,32 +100,37 @@ constructor(val UI: UICanvas) {
}
else {
UI.endClosing(gc, delta)
closing = false
opened = false
visible = false
isClosing = false
isOpened = false
isVisible = false
openCloseCounter = 0
}
}
}
fun render(gc: GameContainer, sbg: StateBasedGame, gameGraphicInstance: Graphics) {
if (visible || alwaysVisible) {
fun render(gc: GameContainer, sbg: StateBasedGame, ingameGraphics: Graphics) {
if (isVisible || alwaysVisible) {
UIGraphicInstance.clear()
UIGraphicInstance.font = Terrarum.gameFont
UIGraphicInstance.setAntiAlias(true)
UI.render(gc, UIGraphicInstance)
if (sbg.currentStateID == Terrarum.SCENE_ID_GAME) {
gameGraphicInstance.drawImage(UIDrawnCanvas,
posX + MapCamera.cameraX * Terrarum.ingame.screenZoom,
posY + MapCamera.cameraY * Terrarum.ingame.screenZoom
ingameGraphics.drawImage(UIDrawnCanvas.getScaledCopy(scale),
posX + MapCamera.cameraX * Terrarum.ingame.screenZoom - (UI.width / 2f * scale.minus(1)),
posY + MapCamera.cameraY * Terrarum.ingame.screenZoom - (UI.height / 2f * scale.minus(1)),
Color(1f, 1f, 1f, opacity)
)// compensate for screenZoom AND camera translation
// (see Game.render -> g.translate())
}
else {
gameGraphicInstance.drawImage(UIDrawnCanvas,
posX.toFloat(),
posY.toFloat()
ingameGraphics.drawImage(UIDrawnCanvas.getScaledCopy(scale),
posX.toFloat() - (UI.width / 2f * scale.minus(1)),
posY.toFloat() - (UI.height / 2f * scale.minus(1)),
Color(1f, 1f, 1f, opacity)
)
}
}
}
@@ -133,10 +142,10 @@ constructor(val UI: UICanvas) {
fun setAsAlwaysVisible() {
alwaysVisible = true
visible = true
opened = true
opening = false
closing = false
isVisible = true
isOpened = true
isOpening = false
isClosing = false
}
/**
@@ -146,8 +155,10 @@ constructor(val UI: UICanvas) {
if (alwaysVisible) {
throw RuntimeException("[UIHandler] Tried to 'open' constant UI")
}
opened = false
opening = true
if (!isOpened && !isVisible) {
isOpened = false
isOpening = true
}
}
/**
@@ -157,82 +168,82 @@ constructor(val UI: UICanvas) {
if (alwaysVisible) {
throw RuntimeException("[UIHandler] Tried to 'close' constant UI")
}
opened = false
closing = true
isOpened = false
isClosing = true
}
fun toggleOpening() {
if (alwaysVisible) {
throw RuntimeException("[UIHandler] Tried to 'toggle opening of' constant UI")
}
if (visible) {
if (!closing) {
if (isVisible) {
if (!isClosing) {
setAsClosing()
}
}
else {
if (!opening) {
if (!isOpening) {
setAsOpening()
}
}
}
fun processInput(input: Input) {
if (visible) {
if (isVisible) {
UI.processInput(input)
}
}
fun keyPressed(key: Int, c: Char) {
if (visible && UI is UITypable) {
if (isVisible && UI is UITypable) {
UI.keyPressed(key, c)
}
}
fun keyReleased(key: Int, c: Char) {
if (visible && UI is UITypable) {
if (isVisible && UI is UITypable) {
UI.keyReleased(key, c)
}
}
fun mouseMoved(oldx: Int, oldy: Int, newx: Int, newy: Int) {
if (visible && UI is UIClickable) {
if (isVisible && UI is UIClickable) {
UI.mouseMoved(oldx, oldy, newx, newy)
}
}
fun mouseDragged(oldx: Int, oldy: Int, newx: Int, newy: Int) {
if (visible && UI is UIClickable) {
if (isVisible && UI is UIClickable) {
UI.mouseDragged(oldx, oldy, newx, newy)
}
}
fun mousePressed(button: Int, x: Int, y: Int) {
if (visible && UI is UIClickable) {
if (isVisible && UI is UIClickable) {
UI.mousePressed(button, x, y)
}
}
fun mouseReleased(button: Int, x: Int, y: Int) {
if (visible && UI is UIClickable) {
if (isVisible && UI is UIClickable) {
UI.mouseReleased(button, x, y)
}
}
fun mouseWheelMoved(change: Int) {
if (visible && UI is UIClickable) {
if (isVisible && UI is UIClickable) {
UI.mouseWheelMoved(change)
}
}
fun controllerButtonPressed(controller: Int, button: Int) {
if (visible && UI is UIClickable) {
if (isVisible && UI is UIClickable) {
UI.controllerButtonPressed(controller, button)
}
}
fun controllerButtonReleased(controller: Int, button: Int) {
if (visible && UI is UIClickable) {
if (isVisible && UI is UIClickable) {
UI.controllerButtonReleased(controller, button)
}
}
@@ -243,6 +254,6 @@ constructor(val UI: UICanvas) {
if (alwaysVisible) {
return false
}
return visible && !opening
return isVisible && !isOpening
}
}

View File

@@ -0,0 +1,108 @@
package net.torvald.terrarum.ui
import com.jme3.math.FastMath
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.AVKey
import org.dyn4j.geometry.Vector2
import org.newdawn.slick.Color
import org.newdawn.slick.GameContainer
import org.newdawn.slick.Graphics
import org.newdawn.slick.Input
/**
* Created by minjaesong on 16-07-20.
*/
class UIPieMenu : UICanvas {
private val cellSize = 32
private val slotCount = UIQuickBar.SLOT_COUNT
private val roundRectRadius = 6
override var width: Int = cellSize * 7
override var height: Int = width
/**
* In milliseconds
*/
override var openCloseTime: Int = 160
override var openCloseTimer: Int = 0
override var handler: UIHandler? = null
private val smallenSize = 0.93f
var menuSelection: Int = -1
override fun update(gc: GameContainer, delta: Int) {
if (menuSelection >= 0)
Terrarum.ingame.player.actorValue[AVKey._PLAYER_QUICKBARSEL] =
menuSelection % quickbarSlots
}
override fun render(gc: GameContainer, g: Graphics) {
val centrePoint = Vector2(width / 2.0, height / 2.0)
// draw radial thingies
for (i in 0..slotCount - 1) {
// set position
val angle = Math.PI * 2.0 * (i.toDouble() / slotCount) + Math.PI // 180 deg monitor-wise
val slotCentrePoint = Vector2(0.0, cellSize * 3.0).setDirection(angle) + centrePoint
// draw cells
g.color = if (menuSelection == i) Color(0xC0C0C0) else Color(0x404040)
g.drawImage(ItemSlotImageBuilder.produce(
if (menuSelection == i)
ItemSlotImageBuilder.COLOR_WHITE
else
ItemSlotImageBuilder.COLOR_BLACK,
i + 1
),
slotCentrePoint.x.toFloat() - (cellSize / 2f),
slotCentrePoint.y.toFloat() - (cellSize / 2f)
)
// TODO draw item
}
}
override fun processInput(input: Input) {
if (handler!!.isOpened || handler!!.isOpening) {
val cursorPos = Vector2(input.mouseX.toDouble(), input.mouseY.toDouble())
val centre = Vector2(Terrarum.WIDTH / 2.0, Terrarum.HEIGHT / 2.0)
val deg = (centre - cursorPos).direction.toFloat()
menuSelection = Math.round(deg * slotCount / FastMath.TWO_PI)
if (menuSelection < 0) menuSelection += 10
}
}
override fun doOpening(gc: GameContainer, delta: Int) {
if (openCloseTimer < openCloseTime) {
openCloseTimer += delta
handler!!.opacity = openCloseTimer.toFloat() / openCloseTime
handler!!.scale = smallenSize + (1f.minus(smallenSize) * handler!!.opacity)
}
}
override fun doClosing(gc: GameContainer, delta: Int) {
if (openCloseTimer < openCloseTime) {
openCloseTimer += delta
handler!!.isOpened = false
handler!!.opacity = (openCloseTime - openCloseTimer.toFloat()) / openCloseTime
handler!!.scale = smallenSize + (1f.minus(smallenSize) * handler!!.opacity)
}
}
override fun endOpening(gc: GameContainer, delta: Int) {
openCloseTimer = 0
handler!!.opacity = 1f
handler!!.scale = 1f
}
override fun endClosing(gc: GameContainer, delta: Int) {
openCloseTimer = 0
handler!!.opacity = 0f
handler!!.scale = 1f
}
}

View File

@@ -0,0 +1,64 @@
package net.torvald.terrarum.ui
import org.newdawn.slick.GameContainer
import org.newdawn.slick.Graphics
import org.newdawn.slick.Input
/**
* Created by minjaesong on 16-07-20.
*/
class UIQuickBar : UICanvas {
override var width: Int
get() = throw UnsupportedOperationException()
set(value) {
}
override var height: Int
get() = throw UnsupportedOperationException()
set(value) {
}
/**
* In milliseconds
*/
override var openCloseTime: Int
get() = throw UnsupportedOperationException()
set(value) {
}
override var openCloseTimer: Int
get() = throw UnsupportedOperationException()
set(value) {
}
override var handler: UIHandler? = null
override fun update(gc: GameContainer, delta: Int) {
throw UnsupportedOperationException("not implemented") //To change body of created functions use File | Settings | File Templates.
}
override fun render(gc: GameContainer, g: Graphics) {
throw UnsupportedOperationException("not implemented") //To change body of created functions use File | Settings | File Templates.
}
override fun processInput(input: Input) {
throw UnsupportedOperationException("not implemented") //To change body of created functions use File | Settings | File Templates.
}
override fun doOpening(gc: GameContainer, delta: Int) {
throw UnsupportedOperationException("not implemented") //To change body of created functions use File | Settings | File Templates.
}
override fun doClosing(gc: GameContainer, delta: Int) {
throw UnsupportedOperationException("not implemented") //To change body of created functions use File | Settings | File Templates.
}
override fun endOpening(gc: GameContainer, delta: Int) {
throw UnsupportedOperationException("not implemented") //To change body of created functions use File | Settings | File Templates.
}
override fun endClosing(gc: GameContainer, delta: Int) {
throw UnsupportedOperationException("not implemented") //To change body of created functions use File | Settings | File Templates.
}
companion object {
const val SLOT_COUNT = 10
}
}

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