mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 11:04:05 +09:00
implementation of Pie Menu
Former-commit-id: 0ff65782d25f0bf73435d297cf70d93e80882090 Former-commit-id: c31e1675890bb098addd2467f1137cb20038ec7d
This commit is contained in:
@@ -35,10 +35,10 @@ constructor(val UI: UICanvas) {
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private val UIGraphicInstance: Graphics
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private val UIDrawnCanvas: Image
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private var opening = false
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private var closing = false
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private var opened = false // fully opened
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var visible: Boolean = false
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var isOpening = false
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var isClosing = false
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var isOpened = false // fully opened
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var isVisible: Boolean = false
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get() = if (alwaysVisible) true
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else field
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set(value) {
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@@ -48,6 +48,9 @@ constructor(val UI: UICanvas) {
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field = value
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}
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var opacity = 1f
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var scale = 1f
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var openCloseCounter = 0
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init {
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@@ -56,18 +59,19 @@ constructor(val UI: UICanvas) {
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UIDrawnCanvas = Image(
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//FastMath.nearestPowerOfTwo(UI.width), FastMath.nearestPowerOfTwo(UI.height))
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UI.width, UI.height)
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UIDrawnCanvas.filter = Image.FILTER_LINEAR
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UIGraphicInstance = UIDrawnCanvas.graphics
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}
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fun update(gc: GameContainer, delta: Int) {
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if (visible || alwaysVisible) {
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if (isVisible || alwaysVisible) {
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UI.update(gc, delta)
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}
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if (opening) {
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visible = true
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if (isOpening) {
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isVisible = true
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openCloseCounter += delta
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// println("UI ${UI.javaClass.simpleName} (open)")
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@@ -79,12 +83,12 @@ constructor(val UI: UICanvas) {
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}
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else {
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UI.endOpening(gc, delta)
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opening = false
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opened = true
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isOpening = false
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isOpened = true
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openCloseCounter = 0
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}
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}
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else if (closing) {
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else if (isClosing) {
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openCloseCounter += delta
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// println("UI ${UI.javaClass.simpleName} (close)")
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@@ -96,32 +100,37 @@ constructor(val UI: UICanvas) {
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}
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else {
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UI.endClosing(gc, delta)
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closing = false
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opened = false
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visible = false
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isClosing = false
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isOpened = false
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isVisible = false
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openCloseCounter = 0
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}
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}
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}
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fun render(gc: GameContainer, sbg: StateBasedGame, gameGraphicInstance: Graphics) {
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if (visible || alwaysVisible) {
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fun render(gc: GameContainer, sbg: StateBasedGame, ingameGraphics: Graphics) {
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if (isVisible || alwaysVisible) {
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UIGraphicInstance.clear()
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UIGraphicInstance.font = Terrarum.gameFont
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UIGraphicInstance.setAntiAlias(true)
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UI.render(gc, UIGraphicInstance)
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if (sbg.currentStateID == Terrarum.SCENE_ID_GAME) {
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gameGraphicInstance.drawImage(UIDrawnCanvas,
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posX + MapCamera.cameraX * Terrarum.ingame.screenZoom,
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posY + MapCamera.cameraY * Terrarum.ingame.screenZoom
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ingameGraphics.drawImage(UIDrawnCanvas.getScaledCopy(scale),
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posX + MapCamera.cameraX * Terrarum.ingame.screenZoom - (UI.width / 2f * scale.minus(1)),
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posY + MapCamera.cameraY * Terrarum.ingame.screenZoom - (UI.height / 2f * scale.minus(1)),
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Color(1f, 1f, 1f, opacity)
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)// compensate for screenZoom AND camera translation
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// (see Game.render -> g.translate())
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}
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else {
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gameGraphicInstance.drawImage(UIDrawnCanvas,
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posX.toFloat(),
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posY.toFloat()
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ingameGraphics.drawImage(UIDrawnCanvas.getScaledCopy(scale),
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posX.toFloat() - (UI.width / 2f * scale.minus(1)),
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posY.toFloat() - (UI.height / 2f * scale.minus(1)),
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Color(1f, 1f, 1f, opacity)
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)
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}
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}
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}
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@@ -133,10 +142,10 @@ constructor(val UI: UICanvas) {
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fun setAsAlwaysVisible() {
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alwaysVisible = true
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visible = true
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opened = true
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opening = false
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closing = false
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isVisible = true
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isOpened = true
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isOpening = false
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isClosing = false
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}
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/**
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@@ -146,8 +155,10 @@ constructor(val UI: UICanvas) {
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if (alwaysVisible) {
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throw RuntimeException("[UIHandler] Tried to 'open' constant UI")
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}
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opened = false
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opening = true
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if (!isOpened && !isVisible) {
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isOpened = false
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isOpening = true
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}
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}
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/**
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@@ -157,82 +168,82 @@ constructor(val UI: UICanvas) {
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if (alwaysVisible) {
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throw RuntimeException("[UIHandler] Tried to 'close' constant UI")
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}
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opened = false
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closing = true
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isOpened = false
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isClosing = true
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}
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fun toggleOpening() {
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if (alwaysVisible) {
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throw RuntimeException("[UIHandler] Tried to 'toggle opening of' constant UI")
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}
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if (visible) {
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if (!closing) {
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if (isVisible) {
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if (!isClosing) {
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setAsClosing()
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}
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}
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else {
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if (!opening) {
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if (!isOpening) {
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setAsOpening()
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}
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}
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}
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fun processInput(input: Input) {
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if (visible) {
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if (isVisible) {
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UI.processInput(input)
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}
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}
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fun keyPressed(key: Int, c: Char) {
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if (visible && UI is UITypable) {
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if (isVisible && UI is UITypable) {
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UI.keyPressed(key, c)
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}
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}
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fun keyReleased(key: Int, c: Char) {
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if (visible && UI is UITypable) {
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if (isVisible && UI is UITypable) {
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UI.keyReleased(key, c)
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}
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}
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fun mouseMoved(oldx: Int, oldy: Int, newx: Int, newy: Int) {
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if (visible && UI is UIClickable) {
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if (isVisible && UI is UIClickable) {
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UI.mouseMoved(oldx, oldy, newx, newy)
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}
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}
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fun mouseDragged(oldx: Int, oldy: Int, newx: Int, newy: Int) {
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if (visible && UI is UIClickable) {
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if (isVisible && UI is UIClickable) {
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UI.mouseDragged(oldx, oldy, newx, newy)
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}
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}
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fun mousePressed(button: Int, x: Int, y: Int) {
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if (visible && UI is UIClickable) {
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if (isVisible && UI is UIClickable) {
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UI.mousePressed(button, x, y)
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}
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}
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fun mouseReleased(button: Int, x: Int, y: Int) {
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if (visible && UI is UIClickable) {
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if (isVisible && UI is UIClickable) {
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UI.mouseReleased(button, x, y)
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}
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}
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fun mouseWheelMoved(change: Int) {
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if (visible && UI is UIClickable) {
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if (isVisible && UI is UIClickable) {
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UI.mouseWheelMoved(change)
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}
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}
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fun controllerButtonPressed(controller: Int, button: Int) {
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if (visible && UI is UIClickable) {
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if (isVisible && UI is UIClickable) {
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UI.controllerButtonPressed(controller, button)
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}
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}
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fun controllerButtonReleased(controller: Int, button: Int) {
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if (visible && UI is UIClickable) {
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if (isVisible && UI is UIClickable) {
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UI.controllerButtonReleased(controller, button)
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}
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}
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@@ -243,6 +254,6 @@ constructor(val UI: UICanvas) {
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if (alwaysVisible) {
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return false
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}
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return visible && !opening
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return isVisible && !isOpening
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}
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}
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