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new inventory UI idea
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@@ -130,6 +130,15 @@ see SAVE_FORMAT.md
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* Works like Ampere in electronics.
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- Health: Regen per time
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- Magic: Out power per time
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- "I somewhat doubt this now..." --Torvald, 2017-03-12
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## Resource management ##
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* Tools/Weapons have durability
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- And NOTHING IS INDESTRUCTIBLE (just cooldown time if they are "endgame" items, but not the weapon with highest damage -- see how Master Sword works in Zelda BotW)
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- Hookshots are the exception!
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- I was against it, but now I think it would make the game more playable --Torvald, 2017-03-12
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## Civilisation ##
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work_files/UI/inventory_nouveau.png
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work_files/UI/inventory_nouveau.png
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