fluid wip and hopefully fixed F3 dangling ptr

This commit is contained in:
minjaesong
2024-07-14 16:13:59 +09:00
parent 23d99c0c86
commit 01ce5fb3e2
11 changed files with 183 additions and 31 deletions

View File

@@ -35,6 +35,7 @@ class EntryPoint : ModuleEntryPoint() {
ModMgr.GameItemLoader.invoke(moduleName)
ModMgr.GameBlockLoader.invoke(moduleName)
ModMgr.GameOreLoader.invoke(moduleName)
ModMgr.GameFluidLoader.invoke(moduleName)
ModMgr.GameLanguageLoader.invoke(moduleName)
ModMgr.GameCraftingRecipeLoader.invoke(moduleName)
ModMgr.GameAudioLoader.invoke(moduleName)

View File

@@ -196,6 +196,8 @@ object IngameRenderer : Disposable {
// printdbg(this, "Set new RenderedWorld (UUID=${world.worldIndex}) at time ${System.currentTimeMillis()} (disposed: ${world.disposed}), called by:")
// printStackTrace(this)
var successful = false
try {
// change worlds from internal methods
@@ -210,11 +212,19 @@ object IngameRenderer : Disposable {
// "new world: ${world.hashCode()}")
newWorldLoadedLatch = true
}
successful = true
}
catch (e: Throwable) {
e.printStackTrace()
// new init, do nothing
}
finally {
if (successful)
TerrarumPostProcessor.debugUI.world = world
else
TerrarumPostProcessor.debugUI.world = null
}
}
private var oldCamX = 0

View File

@@ -88,7 +88,7 @@ object WorldSimulator {
if (ingame.terrainChangeQueue.isNotEmpty()) { App.measureDebugTime("WorldSimulator.degrass") { buryGrassImmediately() } }
App.measureDebugTime("WorldSimulator.growGrass") { growOrKillGrass() }
App.measureDebugTime("WorldSimulator.fluids") { /*moveFluids(delta)*/ }
App.measureDebugTime("WorldSimulator.fluids") { moveFluids(delta) }
App.measureDebugTime("WorldSimulator.fallables") { displaceFallables(delta) }
App.measureDebugTime("WorldSimulator.wires") { simulateWires(delta) }
App.measureDebugTime("WorldSimulator.collisionDroppedItem") { collideDroppedItems() }

View File

@@ -163,7 +163,7 @@ class ActorGlowOrb(throwPitch: Float) : ActorLobbed(throwPitch) {
spriteEmissive = SingleImageSprite(this, itemImage)
avBaseMass = 1.0
density = 1400.0
density = 580.0
}
@Transient private val lifePower = 10000L // charge reaches 0 on timeDelta = 9 * lifePower

View File

@@ -0,0 +1,36 @@
package net.torvald.terrarum.modulebasegame.gameitems
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.INGAME
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.blockproperties.Fluid
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.gameitems.GameItem.EquipPosition.HAND_GRIP
import net.torvald.terrarum.gameitems.ItemID
/**
* Created by minjaesong on 2024-07-14.
*/
class ItemBottomlessWaterBucket(originalID: ItemID) : GameItem(originalID) {
override var baseToolSize: Double? = PickaxeCore.BASE_MASS_AND_SIZE
override var inventoryCategory = Category.TOOL
override val canBeDynamic = false
override val materialId = "CUPR"
override var baseMass = 2.0
override var equipPosition = HAND_GRIP
override var originalName = "ITEM_BOTTOMLESS_WATER_BUCKET"
init {
stackable = false
isUnique = true
}
override fun startPrimaryUse(actor: ActorWithBody, delta: Float): Long {
val mx = Terrarum.mouseTileX; val my =Terrarum.mouseTileY
INGAME.world.setFluid(mx, my, Fluid.WATER, 1f)
printdbg(this, "Pouring water at ($mx, $my)")
return 0L
}
}