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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-10 05:41:51 +09:00
debugwindow: correct ui count
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@@ -71,8 +71,8 @@ object IngameRenderer : Disposable {
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private set
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var renderingUIsCount = 0
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private set
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/*var renderingParticleCount = 0
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private set*/
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//var renderingParticleCount = 0
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// private set
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operator fun invoke(
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gamePaused: Boolean,
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@@ -92,7 +92,8 @@ object IngameRenderer : Disposable {
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(actorsRenderFront?.size ?: 0) +
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(actorsRenderOverlay?.size ?: 0)
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//renderingParticleCount = particlesContainer?.size ?: 0
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renderingUIsCount = uisToDraw?.size ?: 0
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//renderingParticleCount = (particlesContainer?.buffer?.map { (!it.flagDespawn).toInt() } ?: listOf(0)).sum()
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renderingUIsCount = ((uisToDraw?.map { it.isVisible.toInt() }) ?: listOf(0)).sum()
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if (uisToDraw != null) {
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@@ -241,11 +241,13 @@ class BasicDebugInfoWindow : UICanvas() {
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Terrarum.fontSmallNumbers.draw(batch, "${ccM}Particles $ccG${(ingame as Ingame).particlesActive}",
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(2 + 41 * 8).toFloat(), Terrarum.HEIGHT - 10f)
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}
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Terrarum.fontSmallNumbers.draw(batch, "${ccY}Actors rendering $ccG${IngameRenderer.renderingActorsCount}",
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2f, Terrarum.HEIGHT - 18f)
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}
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Terrarum.fontSmallNumbers.draw(batch, "${ccY}Actors rendering $ccG${IngameRenderer.renderingActorsCount}",
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2f, Terrarum.HEIGHT - 18f)
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Terrarum.fontSmallNumbers.draw(batch, "${ccY}UIs rendering $ccG${IngameRenderer.renderingUIsCount}",
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2f + (21 * 8), Terrarum.HEIGHT - 18f)
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/**
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* Bottom right
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*/
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