debugwindow: correct ui count

This commit is contained in:
minjaesong
2019-06-01 04:47:20 +09:00
parent f8e26f82c6
commit 0216e814a6
2 changed files with 9 additions and 6 deletions

View File

@@ -71,8 +71,8 @@ object IngameRenderer : Disposable {
private set
var renderingUIsCount = 0
private set
/*var renderingParticleCount = 0
private set*/
//var renderingParticleCount = 0
// private set
operator fun invoke(
gamePaused: Boolean,
@@ -92,7 +92,8 @@ object IngameRenderer : Disposable {
(actorsRenderFront?.size ?: 0) +
(actorsRenderOverlay?.size ?: 0)
//renderingParticleCount = particlesContainer?.size ?: 0
renderingUIsCount = uisToDraw?.size ?: 0
//renderingParticleCount = (particlesContainer?.buffer?.map { (!it.flagDespawn).toInt() } ?: listOf(0)).sum()
renderingUIsCount = ((uisToDraw?.map { it.isVisible.toInt() }) ?: listOf(0)).sum()
if (uisToDraw != null) {