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debugwindow: correct ui count
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@@ -71,8 +71,8 @@ object IngameRenderer : Disposable {
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private set
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var renderingUIsCount = 0
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private set
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/*var renderingParticleCount = 0
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private set*/
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//var renderingParticleCount = 0
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// private set
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operator fun invoke(
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gamePaused: Boolean,
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@@ -92,7 +92,8 @@ object IngameRenderer : Disposable {
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(actorsRenderFront?.size ?: 0) +
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(actorsRenderOverlay?.size ?: 0)
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//renderingParticleCount = particlesContainer?.size ?: 0
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renderingUIsCount = uisToDraw?.size ?: 0
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//renderingParticleCount = (particlesContainer?.buffer?.map { (!it.flagDespawn).toInt() } ?: listOf(0)).sum()
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renderingUIsCount = ((uisToDraw?.map { it.isVisible.toInt() }) ?: listOf(0)).sum()
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if (uisToDraw != null) {
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