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i dont think this should be transient
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@@ -310,7 +310,7 @@ open class ActorWithBody : Actor {
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var isWalkingH = false
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var isWalkingV = false
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@Transient private var stairPenaltyMax = 1
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private var stairPenaltyMax = 1
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private var stairPenaltyCounter = 0 // unit: update count. 1 second is roughly 64 updates.
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private var stairPenaltyVector = 1.0
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