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light calc takes fluid into account
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@@ -71,7 +71,7 @@ The control is omnidirectional. In other words, \emph{not} cell-based.
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\subsubsection{ISO\slash ANSI\slash JIS pedalboards}
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Your default moving around uses ESDF (qwerty)\slash FRST (colemak)\slash .OEW (dvorak) pedals for default `WASD', in order for you to provide more modifier pedals---QAZ (qwerty\slash colemak), /A; (dvorak)---that are pressed with your little finger and more comfort to some pedalboards with Topre actuators.\footnote{Writers of this book would recommend you to use pedalboard with Cherry MX Red actuators, though any decent pedalboard should be sufficient.}
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\subsubsection{Joypads}
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\subsubsection{gamepads}
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Your moving around uses left stick, and direction of the movement is \emph{not} limited to 8 directions, hence the term, “omni\-direc\-tion\-al”.
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\section{World}
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@@ -98,15 +98,15 @@
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"256"; "256";"BLOCK_LANTERN_IRON_REGULAR" ;"0.0312";"0.0312";"0.0312";"0.0312"; "1"; "N/A";"FXTR"; "0"; "0"; "1"; "0"; "0"; "0"; "N/A"; "0";"16";"1.0000";"0.6372";"0.0000";"0.0000"
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"257"; "257";"BLOCK_SUNSTONE" ;"0.1252";"0.1252";"0.1252";"0.1252"; "1"; "N/A";"ROCK"; "1"; "0"; "0"; "0"; "0"; "2"; "N/A"; "0";"16";"0.0000";"0.0000";"0.0000";"0.0000"
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"258"; "258";"BLOCK_DAYLIGHT_CAPACITOR" ;"0.1252";"0.1252";"0.1252";"0.1252"; "1"; "N/A";"GLAS"; "1"; "0"; "0"; "0"; "0"; "3"; "N/A"; "0";"16";"0.0000";"0.0000";"0.0000";"0.0000"
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"4094"; "0";"BLOCK_LAVA" ;"0.9696";"0.9696";"0.9696";"0.9696";"100";"2600";"ROCK"; "0"; "0"; "1"; "0"; "0"; "0"; "32"; "0";"16";"0.7664";"0.2032";"0.0000";"0.0000"
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"4095"; "0";"BLOCK_WATER" ;"0.1016";"0.0744";"0.0508";"0.0508";"100";"1000";"WATR"; "0"; "0"; "1"; "0"; "0"; "0"; "16"; "0";"16";"0.0000";"0.0000";"0.0000";"0.0000"
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"4096"; "0";"BLOCK_WATER" ;"0.1016";"0.0744";"0.0508";"0.0508";"100";"1000";"WATR"; "0"; "0"; "1"; "0"; "0"; "0"; "16"; "0";"16";"0.0000";"0.0000";"0.0000";"0.0000"
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"4097"; "0";"BLOCK_LAVA" ;"0.9696";"0.9696";"0.9696";"0.9696";"100";"2600";"ROCK"; "0"; "0"; "1"; "0"; "0"; "0"; "32"; "0";"16";"0.7664";"0.2032";"0.0000";"0.0000"
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"-1"; "0";"BLOCK_NULL" ;"4.0000";"4.0000";"4.0000";"4.0000"; "-1";"2600";"NULL"; "0"; "0"; "1"; "1"; "0"; "0"; "N/A"; "0";"16";"0.0000";"0.0000";"0.0000";"0.0000"
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## Notes ##
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#
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# Lava/Water props are left for future references, do not delete them until FluidCodex is built #
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#
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# id: Block ID
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# id: Block ID. ID equal to or greater than 4096 is for fluids, mainly for lighting calculation.
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# drop: Drop ID
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#
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# shdr/g/b, lumr/g/b: Shade RGB/ Lum RGB.
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Can't render this file because it contains an unexpected character in line 1 and column 20.
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@@ -8,22 +8,22 @@
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"multithread": true,
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"joypadkeyn": 4,
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"joypadkeyw": 1,
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"joypadkeys": 2,
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"joypadkeye": 3,
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"gamepadkeyn": 4,
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"gamepadkeyw": 1,
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"gamepadkeys": 2,
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"gamepadkeye": 3,
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"joypadlup": 4,
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"joypadrup": 5,
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"joypadldown": 6,
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"joypadrdown": 7,
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"gamepadlup": 4,
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"gamepadrup": 5,
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"gamepadldown": 6,
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"gamepadrdown": 7,
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"joypadlstickx": 0,
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"joypadlsticky": 1,
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"joypadrstickx": 2,
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"joypadrsticky": 3,
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"gamepadlstickx": 0,
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"gamepadlsticky": 1,
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"gamepadrstickx": 2,
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"gamepadrsticky": 3,
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"joypadlabelstyle": "msxb360",
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"gamepadlabelstyle": "msxb360",
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"keyup": 33,
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