mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
new watch design consistent with existing UI
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assets/mods/basegame/fonts/watch_new.tga
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assets/mods/basegame/fonts/watch_new.tga
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assets/mods/basegame/gui/old_watchface_atlas_floatey.tga
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assets/mods/basegame/gui/old_watchface_atlas_floatey.tga
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@@ -212,8 +212,8 @@ abstract class GameItem : Comparable<GameItem>, Cloneable {
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@JvmStatic val BODY_ARMOUR = 0
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@JvmStatic val BODY_BACKPACK = 1 // wings, jetpacks, etc.
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@JvmStatic val FOOTWEAR = 2
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@JvmStatic val HEADGEAR = 3
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@JvmStatic val HEADGEAR = 2
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@JvmStatic val FOOTWEAR = 3
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@JvmStatic val HAND_GRIP = 4
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@JvmStatic val HAND_GAUNTLET = 5
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@@ -339,7 +339,7 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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uiWatchTierOne.setAsAlwaysVisible()
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uiWatchTierOne.setPosition(
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((Terrarum.WIDTH - AppLoader.getTvSafeActionWidth()) - (uiQuickBar.posX + uiQuickBar.width) - uiWatchTierOne.width) / 2 + (uiQuickBar.posX + uiQuickBar.width),
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AppLoader.getTvSafeGraphicsHeight() + 7
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AppLoader.getTvSafeGraphicsHeight() + 8
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)
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@@ -933,7 +933,7 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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uiWatchBasic.setPosition(Terrarum.WIDTH - uiWatchBasic.width, 0)
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uiWatchTierOne.setPosition(
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((Terrarum.WIDTH - AppLoader.getTvSafeGraphicsWidth()) - (uiQuickBar.posX + uiQuickBar.width) - uiWatchTierOne.width) / 2 + (uiQuickBar.posX + uiQuickBar.width),
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AppLoader.getTvSafeGraphicsHeight() + 7
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AppLoader.getTvSafeGraphicsHeight() + 8
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)
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}
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@@ -0,0 +1,38 @@
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package net.torvald.terrarum.modulebasegame.imagefont
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import com.badlogic.gdx.graphics.g2d.Batch
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import com.badlogic.gdx.graphics.g2d.BitmapFont
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import com.badlogic.gdx.graphics.g2d.GlyphLayout
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import net.torvald.terrarum.ModMgr
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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/**
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* Created by minjaesong on 2019-01-24.
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*/
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object WatchFont : BitmapFont() {
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internal val W = 9
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internal val H = 12
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internal val fontSheet = TextureRegionPack(ModMgr.getGdxFile("basegame", "fonts/watch_new.tga"), W, H)
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init {
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setOwnsTexture(true)
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}
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override fun draw(batch: Batch, str: CharSequence, x: Float, y: Float): GlyphLayout? {
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str.forEachIndexed { index, c ->
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batch.draw(
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fontSheet.get((c - '0') % 16, (c - '0') / 16),
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x + W * index, y
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)
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}
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return null
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}
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override fun getLineHeight() = H.toFloat()
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override fun getCapHeight() = getLineHeight()
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override fun getXHeight() = getLineHeight()
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}
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@@ -8,9 +8,7 @@ import net.torvald.terrarum.*
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import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
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import net.torvald.terrarum.modulebasegame.gameworld.GameWorldExtension
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import net.torvald.terrarum.modulebasegame.gameworld.WorldTime
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import net.torvald.terrarum.modulebasegame.imagefont.Watch7SegMain
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import net.torvald.terrarum.modulebasegame.imagefont.Watch7SegSmall
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import net.torvald.terrarum.modulebasegame.imagefont.WatchDotAlph
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import net.torvald.terrarum.modulebasegame.imagefont.WatchFont
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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@@ -19,7 +17,7 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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*/
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class UITierOneWatch(private val player: ActorHumanoid?) : UICanvas() {
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override var width = 160
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override var height = 25
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override var height = 23
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override var openCloseTime: Second = 0f
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private var ELuptimer = 10f // init value higher than uptime: to make the light turned off by default
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@@ -28,18 +26,16 @@ class UITierOneWatch(private val player: ActorHumanoid?) : UICanvas() {
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private var atlas = TextureRegionPack(ModMgr.getPath("basegame", "gui/watchface_atlas.tga"), width, height)
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private var littleFont = Watch7SegSmall
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private var timeFont = Watch7SegMain
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private var textFont = WatchDotAlph
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private var watchFont = WatchFont
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private var moonDial = TextureRegionPack(ModMgr.getPath("basegame", "fonts/watch_17pxmoondial.tga"), 17, 17)
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private var moonDialCount = moonDial.horizontalCount
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private val drawCol = Color(1f,1f,1f,0.5f)
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private val lcdLitColELoff = Color(0x141414_aa)
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private val lcdLitColELon = Color(0x141414_ff)
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private val drawCol = Color(1f,1f,1f,UIQuickslotBar.DISPLAY_OPACITY)
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private val lcdLitColELoff = Color(0xc0c0c0ff.toInt()) mul drawCol
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private val lcdLitColELon = Color(0x404040ff) mul drawCol
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private val lcdLitCol: Color
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get() = if (ELon) lcdLitColELon else lcdLitColELoff
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private val lcdLitCol: Color = lcdLitColELoff
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//get() = if (ELon) lcdLitColELon else lcdLitColELoff
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private val worldTime: WorldTime
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get() = (Terrarum.ingame!!.world as GameWorldExtension).time
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@@ -62,33 +58,30 @@ class UITierOneWatch(private val player: ActorHumanoid?) : UICanvas() {
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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// light overlay or EL
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/*blendNormal(batch)
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if (ELon) {
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blendNormal(batch)
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batch.draw(atlas.get(0, 2), 0f, 0f)
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}
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else {
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// backplate
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batch.color = Color.WHITE
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batch.draw(atlas.get(0, 0), 0f, 0f)
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}
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// LCD back
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blendNormal(batch)
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batch.draw(atlas.get(0, 3), 0f, 0f)
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}*/
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// disabling light button
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batch.color = drawCol
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batch.draw(atlas.get(0, 0), 0f, 0f)
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// day name
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batch.color = lcdLitCol
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textFont.draw(batch, worldTime.getDayNameShort().toUpperCase(), 71f, 7f)
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watchFont.draw(batch, worldTime.getDayNameShort().toUpperCase(), 73f, 7f)
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// day
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littleFont.draw(batch, worldTime.days.toString().padStart(2, ' '), 110f, 6f)
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watchFont.draw(batch, worldTime.days.toString().padStart(2, '@'), 107f, 7f)
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// hour
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littleFont.draw(batch, worldTime.hours.toString().padStart(2, '/'), 26f, 6f)
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watchFont.draw(batch, worldTime.hours.toString().padStart(2, '@'), 27f, 7f)
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// minute
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littleFont.draw(batch, worldTime.minutes.toString().padStart(2, '0'), 48f, 6f)
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watchFont.draw(batch, worldTime.minutes.toString().padStart(2, '0'), 49f, 7f)
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// season marker
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batch.draw(atlas.get(1, worldTime.months - 1), 0f, 0f)
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@@ -97,7 +90,7 @@ class UITierOneWatch(private val player: ActorHumanoid?) : UICanvas() {
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// moon dial
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val moonPhase = (worldTime.moonPhase * moonDialCount).roundInt() % moonDialCount
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batch.color = lcdLitCol
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batch.draw(moonDial.get(moonPhase, 0), 6f, 4f)
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batch.draw(moonDial.get(moonPhase, 0), 6f, 3f)
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}
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override fun doOpening(delta: Float) {
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work_files/UI/inventory_equip_icons.psd
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work_files/UI/inventory_equip_icons.psd
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work_files/graphics/gui/watches/floatey_smol_consistent.psd
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work_files/graphics/gui/watches/floatey_smol_consistent.psd
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