mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
q&d fix for spinner initialise to blank label on crafting ui
This commit is contained in:
@@ -1226,6 +1226,13 @@ public class App implements ApplicationListener {
|
||||
*/
|
||||
public static int getConfigInt(String key) {
|
||||
Object cfg = getConfigMaster(key);
|
||||
|
||||
if (cfg instanceof Integer) return ((int) cfg);
|
||||
|
||||
double value = (double) cfg;
|
||||
|
||||
if (Math.abs(value % 1.0) < 0.00000001)
|
||||
return (int) Math.round(value);
|
||||
return ((int) cfg);
|
||||
}
|
||||
|
||||
|
||||
@@ -135,7 +135,13 @@ emph {
|
||||
printStream.println("</ul>")
|
||||
|
||||
printStream.println("<h3>OpenGL Info</h3>")
|
||||
printStream.println("<ul><li>${Gdx.graphics.glVersion.debugVersionString.replace("\n","</li><li>")}</li></ul>")
|
||||
|
||||
try {
|
||||
printStream.println("<ul><li>${Gdx.graphics.glVersion.debugVersionString.replace("\n", "</li><li>")}</li></ul>")
|
||||
}
|
||||
catch (e: NullPointerException) {
|
||||
printStream.println("<p><emph>GL not initialised</emph></p>")
|
||||
}
|
||||
|
||||
printStream.println("<h3>Module Info</h3>")
|
||||
printStream.println("<h4>Load Order</h4>")
|
||||
|
||||
@@ -56,7 +56,7 @@ class UIItemInventoryElemSimple(
|
||||
}
|
||||
// cell border
|
||||
batch.color = if (equippedSlot != null || forceHighlighted) Toolkit.Theme.COL_HIGHLIGHT
|
||||
else if (mouseUp) Toolkit.Theme.COL_ACTIVE
|
||||
else if (mouseUp && item != null) Toolkit.Theme.COL_ACTIVE
|
||||
else Toolkit.Theme.COL_INVENTORY_CELL_BORDER
|
||||
Toolkit.drawBoxBorder(batch, posX, posY, width, height)
|
||||
|
||||
@@ -96,7 +96,7 @@ class UIItemInventoryElemSimple(
|
||||
// highlight item count (blocks/walls) if the item is equipped
|
||||
batch.color = item!!.nameColour mul (
|
||||
if (equippedSlot != null || forceHighlighted) Toolkit.Theme.COL_HIGHLIGHT
|
||||
else if (mouseUp) Toolkit.Theme.COL_ACTIVE
|
||||
else if (mouseUp && item != null) Toolkit.Theme.COL_ACTIVE
|
||||
else Color.WHITE
|
||||
)
|
||||
|
||||
|
||||
@@ -74,7 +74,7 @@ class UIItemInventoryElemWide(
|
||||
}
|
||||
// cell border
|
||||
batch.color = if (equippedSlot != null || forceHighlighted) Toolkit.Theme.COL_HIGHLIGHT
|
||||
else if (mouseUp) Toolkit.Theme.COL_ACTIVE
|
||||
else if (mouseUp && item != null) Toolkit.Theme.COL_ACTIVE
|
||||
else Toolkit.Theme.COL_INVENTORY_CELL_BORDER
|
||||
Toolkit.drawBoxBorder(batch, posX, posY, width, height)
|
||||
|
||||
@@ -92,7 +92,7 @@ class UIItemInventoryElemWide(
|
||||
// highlight item name and count (blocks/walls) if the item is equipped
|
||||
batch.color = item!!.nameColour mul (
|
||||
if (equippedSlot != null || forceHighlighted) Toolkit.Theme.COL_HIGHLIGHT
|
||||
else if (mouseUp) Toolkit.Theme.COL_ACTIVE
|
||||
else if (mouseUp && item != null) Toolkit.Theme.COL_ACTIVE
|
||||
else Color.WHITE
|
||||
)
|
||||
|
||||
|
||||
@@ -21,10 +21,7 @@ import net.torvald.terrarum.ui.UIItemTextButton
|
||||
*
|
||||
* Created by minjaesong on 2022-03-10.
|
||||
*/
|
||||
class UICrafting(val full: UIInventoryFull) : UICanvas(
|
||||
toggleKeyLiteral = App.getConfigInt("control_key_inventory"),
|
||||
toggleButtonLiteral = App.getConfigInt("control_gamepad_start"),
|
||||
), HasInventory {
|
||||
class UICrafting(val full: UIInventoryFull) : UICanvas(), HasInventory {
|
||||
|
||||
private val catBar: UIItemInventoryCatBar
|
||||
get() = full.catBar
|
||||
@@ -115,9 +112,9 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(
|
||||
}
|
||||
itemListUpdate()*/
|
||||
|
||||
val playerInventory = getPlayerInventory()
|
||||
|
||||
(recipe0 as? CraftingCodex.CraftingRecipe)?.let { recipe ->
|
||||
val playerInventory = getPlayerInventory()
|
||||
ingredients.clear()
|
||||
recipeClicked = recipe
|
||||
// printdbg(this, "Recipe selected: $recipe")
|
||||
@@ -137,17 +134,17 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(
|
||||
ingredients.add(ingredient.key, ingredient.qty)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
itemListIngredients.rebuild(catAll)
|
||||
highlightCraftingCandidateButton(button)
|
||||
itemListIngredients.rebuild(catAll)
|
||||
highlightCraftingCandidateButton(button)
|
||||
}
|
||||
}
|
||||
)
|
||||
buttonCraft = UIItemTextButton(this, "GAME_ACTION_CRAFT", thisOffsetX + 3 + buttonWidth + listGap, craftButtonsY, buttonWidth, true, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true)
|
||||
spinnerCraftCount = UIItemSpinner(this, thisOffsetX + 1, craftButtonsY, 1, 1, 100, 1, buttonWidth, numberToTextFunction = {"${it.toInt()}"})
|
||||
spinnerCraftCount = UIItemSpinner(this, thisOffsetX + 1, craftButtonsY, 1, 1, 100, 1, buttonWidth, numberToTextFunction = {"×\u200A${it.toInt()}"})
|
||||
|
||||
buttonCraft.touchDownListener = { _,_,_,_ ->
|
||||
printdbg(this, "Craft!")
|
||||
printdbg(this, "Recipe to go: ${recipeClicked}")
|
||||
}
|
||||
// make grid mode buttons work together
|
||||
// itemListCraftable.gridModeButtons[0].touchDownListener = { _,_,_,_ -> setCompact(false) }
|
||||
@@ -184,13 +181,20 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(
|
||||
addUIitem(buttonCraft)
|
||||
}
|
||||
|
||||
private fun highlightCraftingCandidateButton(button: UIItemInventoryCellBase) { // a proxy function
|
||||
private fun highlightCraftingCandidateButton(button: UIItemInventoryCellBase?) { // a proxy function
|
||||
itemListCraftable.highlightButton(button)
|
||||
}
|
||||
|
||||
// reset whatever player has selected to null and bring UI to its initial state
|
||||
fun resetUI() {
|
||||
|
||||
// reset spinner
|
||||
spinnerCraftCount.value = 1
|
||||
spinnerCraftCount.fboUpdateLatch = true
|
||||
// reset selected recipe status
|
||||
recipeClicked = null
|
||||
highlightCraftingCandidateButton(null)
|
||||
ingredients.clear()
|
||||
itemListIngredients.rebuild(catAll)
|
||||
}
|
||||
|
||||
private var openingClickLatched = false
|
||||
@@ -201,8 +205,14 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(
|
||||
|
||||
openingClickLatched = Terrarum.mouseDown
|
||||
|
||||
spinnerCraftCount.value = 1
|
||||
// reset spinner
|
||||
/*spinnerCraftCount.value = 1
|
||||
spinnerCraftCount.fboUpdateLatch = true
|
||||
// reset selected recipe status
|
||||
recipeClicked = null
|
||||
highlightCraftingCandidateButton(null)
|
||||
ingredients.clear()
|
||||
itemListIngredients.rebuild(catAll)*/
|
||||
|
||||
UIItemInventoryItemGrid.tooltipShowing.clear()
|
||||
INGAME.setTooltipMessage(null)
|
||||
@@ -319,23 +329,22 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(
|
||||
}
|
||||
|
||||
override fun doOpening(delta: Float) {
|
||||
// INGAME.pause()
|
||||
resetUI()
|
||||
|
||||
INGAME.setTooltipMessage(null)
|
||||
}
|
||||
|
||||
override fun doClosing(delta: Float) {
|
||||
// INGAME.resume()
|
||||
INGAME.setTooltipMessage(null)
|
||||
}
|
||||
|
||||
override fun endOpening(delta: Float) {
|
||||
UIItemInventoryItemGrid.tooltipShowing.clear()
|
||||
INGAME.setTooltipMessage(null) // required!
|
||||
}
|
||||
|
||||
override fun endClosing(delta: Float) {
|
||||
|
||||
spinnerCraftCount.value = 1 // hide() is required as show() is not called unless the parent's panel number has changed (?)
|
||||
spinnerCraftCount.fboUpdateLatch = true
|
||||
|
||||
resetUI()
|
||||
UIItemInventoryItemGrid.tooltipShowing.clear()
|
||||
INGAME.setTooltipMessage(null) // required!
|
||||
}
|
||||
|
||||
@@ -37,9 +37,9 @@ class UIItemCraftingCandidateGrid(
|
||||
|
||||
internal val recipesSortList = ArrayList<CraftingCodex.CraftingRecipe>() // a dual to the [inventorySortList] which contains the actual recipes instead of crafting recipes
|
||||
|
||||
fun highlightButton(button: UIItemInventoryCellBase) {
|
||||
fun highlightButton(button: UIItemInventoryCellBase?) {
|
||||
items.forEach { it.forceHighlighted = false }
|
||||
button.forceHighlighted = true
|
||||
button?.forceHighlighted = true
|
||||
}
|
||||
|
||||
override fun rebuild(filter: Array<String>) {
|
||||
|
||||
@@ -1,12 +1,10 @@
|
||||
package net.torvald.terrarum.ui
|
||||
|
||||
import com.badlogic.gdx.graphics.Camera
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.OrthographicCamera
|
||||
import com.badlogic.gdx.graphics.Pixmap
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import com.badlogic.gdx.graphics.glutils.FrameBuffer
|
||||
import net.torvald.terrarum.*
|
||||
import net.torvald.terrarum.App
|
||||
import net.torvald.terrarum.CommonResourcePool
|
||||
import net.torvald.terrarum.Terrarum
|
||||
|
||||
/**
|
||||
* Created by minjaesong on 2021-10-23.
|
||||
@@ -32,7 +30,9 @@ class UIItemSpinner(
|
||||
override val height = 24
|
||||
private val buttonW = 30
|
||||
|
||||
private val fbo = FrameBuffer(Pixmap.Format.RGBA8888, width - 2*buttonW - 6, height - 4, false)
|
||||
private val fboWidth = width - 2*buttonW - 6
|
||||
private val fboHeight = height - 4
|
||||
// private val fbo = FrameBuffer(Pixmap.Format.RGBA8888, width - 2*buttonW - 6, height - 4, false)
|
||||
|
||||
var value = initialValue.toDouble().coerceIn(min.toDouble(), max.toDouble()) as Number
|
||||
var fboUpdateLatch = true
|
||||
@@ -63,20 +63,26 @@ class UIItemSpinner(
|
||||
else if (!Terrarum.mouseDown) mouseLatched = false
|
||||
}
|
||||
|
||||
private var textCache = ""
|
||||
private var textCacheLen = 0
|
||||
|
||||
override fun render(batch: SpriteBatch, camera: Camera) {
|
||||
|
||||
batch.end()
|
||||
|
||||
if (fboUpdateLatch) {
|
||||
// printdbg(this, "FBO Latched")
|
||||
fboUpdateLatch = false
|
||||
fbo.inAction(camera as OrthographicCamera, batch) { batch.inUse {
|
||||
textCache = numberToTextFunction(value)
|
||||
textCacheLen = App.fontGame.getWidth(textCache)
|
||||
/*fbo.inAction(camera as OrthographicCamera, batch) { batch.inUse {
|
||||
gdxClearAndSetBlend(0f, 0f, 0f, 0f)
|
||||
|
||||
it.color = Color.WHITE
|
||||
val t = numberToTextFunction(value)
|
||||
val tw = App.fontGame.getWidth(t)
|
||||
App.fontGameFBO.draw(it, t, (fbo.width - tw) / 2, 0)
|
||||
} }
|
||||
} }*/
|
||||
}
|
||||
|
||||
batch.begin()
|
||||
@@ -125,8 +131,8 @@ class UIItemSpinner(
|
||||
|
||||
// draw text
|
||||
batch.color = UIItemTextLineInput.TEXTINPUT_COL_TEXT
|
||||
batch.draw(fbo.colorBufferTexture, posX + buttonW + 3f, posY + 2f, fbo.width.toFloat(), fbo.height.toFloat())
|
||||
|
||||
// batch.draw(fbo.colorBufferTexture, posX + buttonW + 3f, posY + 2f, fbo.width.toFloat(), fbo.height.toFloat())
|
||||
App.fontGame.draw(batch, textCache, posX + buttonW + 3f + (fboWidth - textCacheLen).div(2), posY + 2f)
|
||||
|
||||
super.render(batch, camera)
|
||||
}
|
||||
@@ -148,6 +154,6 @@ class UIItemSpinner(
|
||||
}
|
||||
|
||||
override fun dispose() {
|
||||
fbo.dispose()
|
||||
// fbo.dispose()
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user