q&d fix for spinner initialise to blank label on crafting ui

This commit is contained in:
minjaesong
2022-06-29 02:53:17 +09:00
parent 9edfc90ad8
commit 068721376f
7 changed files with 65 additions and 37 deletions

View File

@@ -21,10 +21,7 @@ import net.torvald.terrarum.ui.UIItemTextButton
*
* Created by minjaesong on 2022-03-10.
*/
class UICrafting(val full: UIInventoryFull) : UICanvas(
toggleKeyLiteral = App.getConfigInt("control_key_inventory"),
toggleButtonLiteral = App.getConfigInt("control_gamepad_start"),
), HasInventory {
class UICrafting(val full: UIInventoryFull) : UICanvas(), HasInventory {
private val catBar: UIItemInventoryCatBar
get() = full.catBar
@@ -115,9 +112,9 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(
}
itemListUpdate()*/
val playerInventory = getPlayerInventory()
(recipe0 as? CraftingCodex.CraftingRecipe)?.let { recipe ->
val playerInventory = getPlayerInventory()
ingredients.clear()
recipeClicked = recipe
// printdbg(this, "Recipe selected: $recipe")
@@ -137,17 +134,17 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(
ingredients.add(ingredient.key, ingredient.qty)
}
}
}
itemListIngredients.rebuild(catAll)
highlightCraftingCandidateButton(button)
itemListIngredients.rebuild(catAll)
highlightCraftingCandidateButton(button)
}
}
)
buttonCraft = UIItemTextButton(this, "GAME_ACTION_CRAFT", thisOffsetX + 3 + buttonWidth + listGap, craftButtonsY, buttonWidth, true, alignment = UIItemTextButton.Companion.Alignment.CENTRE, hasBorder = true)
spinnerCraftCount = UIItemSpinner(this, thisOffsetX + 1, craftButtonsY, 1, 1, 100, 1, buttonWidth, numberToTextFunction = {"${it.toInt()}"})
spinnerCraftCount = UIItemSpinner(this, thisOffsetX + 1, craftButtonsY, 1, 1, 100, 1, buttonWidth, numberToTextFunction = {"×\u200A${it.toInt()}"})
buttonCraft.touchDownListener = { _,_,_,_ ->
printdbg(this, "Craft!")
printdbg(this, "Recipe to go: ${recipeClicked}")
}
// make grid mode buttons work together
// itemListCraftable.gridModeButtons[0].touchDownListener = { _,_,_,_ -> setCompact(false) }
@@ -184,13 +181,20 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(
addUIitem(buttonCraft)
}
private fun highlightCraftingCandidateButton(button: UIItemInventoryCellBase) { // a proxy function
private fun highlightCraftingCandidateButton(button: UIItemInventoryCellBase?) { // a proxy function
itemListCraftable.highlightButton(button)
}
// reset whatever player has selected to null and bring UI to its initial state
fun resetUI() {
// reset spinner
spinnerCraftCount.value = 1
spinnerCraftCount.fboUpdateLatch = true
// reset selected recipe status
recipeClicked = null
highlightCraftingCandidateButton(null)
ingredients.clear()
itemListIngredients.rebuild(catAll)
}
private var openingClickLatched = false
@@ -201,8 +205,14 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(
openingClickLatched = Terrarum.mouseDown
spinnerCraftCount.value = 1
// reset spinner
/*spinnerCraftCount.value = 1
spinnerCraftCount.fboUpdateLatch = true
// reset selected recipe status
recipeClicked = null
highlightCraftingCandidateButton(null)
ingredients.clear()
itemListIngredients.rebuild(catAll)*/
UIItemInventoryItemGrid.tooltipShowing.clear()
INGAME.setTooltipMessage(null)
@@ -319,23 +329,22 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(
}
override fun doOpening(delta: Float) {
// INGAME.pause()
resetUI()
INGAME.setTooltipMessage(null)
}
override fun doClosing(delta: Float) {
// INGAME.resume()
INGAME.setTooltipMessage(null)
}
override fun endOpening(delta: Float) {
UIItemInventoryItemGrid.tooltipShowing.clear()
INGAME.setTooltipMessage(null) // required!
}
override fun endClosing(delta: Float) {
spinnerCraftCount.value = 1 // hide() is required as show() is not called unless the parent's panel number has changed (?)
spinnerCraftCount.fboUpdateLatch = true
resetUI()
UIItemInventoryItemGrid.tooltipShowing.clear()
INGAME.setTooltipMessage(null) // required!
}

View File

@@ -37,9 +37,9 @@ class UIItemCraftingCandidateGrid(
internal val recipesSortList = ArrayList<CraftingCodex.CraftingRecipe>() // a dual to the [inventorySortList] which contains the actual recipes instead of crafting recipes
fun highlightButton(button: UIItemInventoryCellBase) {
fun highlightButton(button: UIItemInventoryCellBase?) {
items.forEach { it.forceHighlighted = false }
button.forceHighlighted = true
button?.forceHighlighted = true
}
override fun rebuild(filter: Array<String>) {