fixed uiItem stupidity with uiCanvas; it activated even if its parent is invisible

This commit is contained in:
minjaesong
2017-10-24 07:25:05 +09:00
parent af027e616d
commit 07d609ca72
7 changed files with 110 additions and 36 deletions

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Width:  |  Height:  |  Size: 20 KiB

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@@ -75,9 +75,9 @@ class UIItemInventoryCatBar(
// procedurally generate texture
val pixmap = Pixmap(catIcons.tileW + buttonGapSize.floorInt(), 1, Pixmap.Format.RGBA8888)
for (x in 0 until pixmap.width.plus(1).ushr(1)) { // eqv. of ceiling the half-int
val col = if (x == 0) 0xffffff_80.toInt()
else if (x == 1) 0xffffff_c0.toInt()
else 0xffffff_ff.toInt()
val col = /*if (x == 0)*/ /*0xffffff_80.toInt()*/
/*else if (x == 1)*/ /*0xffffff_c0.toInt()*/
/*else */ 0xffffff_ff.toInt()
pixmap.drawPixel(x, 0, col)
pixmap.drawPixel(pixmap.width - (x + 1), 0, col)
@@ -143,6 +143,10 @@ class UIItemInventoryCatBar(
// colour determined by UI items themselves
buttons.forEach { it.render(batch, camera) }
blendNormal(batch)
// underline
batch.color = underlineColour
batch.drawStraightLine(posX.toFloat(), posY + height - 1f, posX + width.toFloat(), 1f, false)

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@@ -111,9 +111,12 @@ class UIItemInventoryElemSimple(
override fun keyDown(keycode: Int): Boolean {
if (item != null && Terrarum.ingame != null && keycode in Input.Keys.NUM_1..Input.Keys.NUM_0) {
println("keydown elemgrid")
val inventory = Terrarum.ingame!!.player.inventory
val slot = if (keycode == Input.Keys.NUM_0) 9 else keycode - Input.Keys.NUM_1
val currentSlotItem = inventory?.getQuickBar(slot)
val currentSlotItem = inventory.getQuickBar(slot)
inventory.setQuickBar(
@@ -137,6 +140,8 @@ class UIItemInventoryElemSimple(
}
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
//println("touchdown elemgrid")
if (item != null && Terrarum.ingame != null) {
// equip da shit

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@@ -111,39 +111,60 @@ abstract class UICanvas(
}
open fun mouseMoved(screenX: Int, screenY: Int): Boolean {
uiItems.forEach { it.mouseMoved(screenX, screenY) }
handler.subUIs.forEach { it.mouseMoved(screenX, screenY) }
return true
if (this.isVisible) {
uiItems.forEach { it.mouseMoved(screenX, screenY) }
handler.subUIs.forEach { it.mouseMoved(screenX, screenY) }
return true
}
else return false
}
open fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean {
uiItems.forEach { it.touchDragged(screenX, screenY, pointer) }
handler.subUIs.forEach { it.touchDragged(screenX, screenY, pointer) }
return true
if (this.isVisible) {
uiItems.forEach { it.touchDragged(screenX, screenY, pointer) }
handler.subUIs.forEach { it.touchDragged(screenX, screenY, pointer) }
return true
}
else return false
}
open fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
uiItems.forEach { it.touchDown(screenX, screenY, pointer, button) }
handler.subUIs.forEach { it.touchDown(screenX, screenY, pointer, button) }
return true
if (this.isVisible) {
uiItems.forEach { it.touchDown(screenX, screenY, pointer, button) }
handler.subUIs.forEach { it.touchDown(screenX, screenY, pointer, button) }
return true
}
else return false
}
open fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
uiItems.forEach { it.touchUp(screenX, screenY, pointer, button) }
handler.subUIs.forEach { it.touchUp(screenX, screenY, pointer, button) }
return true
if (this.isVisible) {
uiItems.forEach { it.touchUp(screenX, screenY, pointer, button) }
handler.subUIs.forEach { it.touchUp(screenX, screenY, pointer, button) }
return true
}
else return false
}
open fun scrolled(amount: Int): Boolean {
uiItems.forEach { it.scrolled(amount) }
handler.subUIs.forEach { it.scrolled(amount) }
return true
if (this.isVisible) {
uiItems.forEach { it.scrolled(amount) }
handler.subUIs.forEach { it.scrolled(amount) }
return true
}
else return false
}
open fun keyDown(keycode: Int): Boolean {
uiItems.forEach { it.keyDown(keycode) }
handler.subUIs.forEach { it.keyDown(keycode) }
return true
if (this.isVisible) {
uiItems.forEach { it.keyDown(keycode) }
handler.subUIs.forEach { it.keyDown(keycode) }
return true
}
else return false
}
open fun keyUp(keycode: Int): Boolean {
uiItems.forEach { it.keyUp(keycode) }
handler.subUIs.forEach { it.keyUp(keycode) }
return true
if (this.isVisible) {
uiItems.forEach { it.keyUp(keycode) }
handler.subUIs.forEach { it.keyUp(keycode) }
return true
}
else return false
}
open fun keyTyped(character: Char): Boolean {
return false

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@@ -1,6 +1,8 @@
package net.torvald.terrarum.ui
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.GL20
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.RunningEnvironment
import net.torvald.terrarum.Terrarum
@@ -89,10 +91,21 @@ class UIInventoryFull(
addItem(it)
}
catBar.selectionChangeListener = { old, new -> rebuildList() }
rebuildList()
}
override fun updateUI(delta: Float) {
if (handler.openFired) {
rebuildList()
}
catBar.update(delta)
itemList?.update(delta)
}

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@@ -61,17 +61,17 @@ abstract class UIItem(var parentUI: UICanvas) { // do not replace parentUI to UI
// kind of listener implementation
var updateListener: ((Float) -> Unit)? = null
var keyDownListener: ((Int) -> Unit)? = null
var keyUpListener: ((Int) -> Unit)? = null
var mouseMovedListener: ((Int, Int) -> Unit)? = null
var touchDraggedListener: ((Int, Int, Int) -> Unit)? = null
var touchDownListener: ((Int, Int, Int, Int) -> Unit)? = null
var touchUpListener: ((Int, Int, Int, Int) -> Unit)? = null
var scrolledListener: ((Int) -> Unit)? = null
open var updateListener: ((Float) -> Unit)? = null
open var keyDownListener: ((Int) -> Unit)? = null
open var keyUpListener: ((Int) -> Unit)? = null
open var mouseMovedListener: ((Int, Int) -> Unit)? = null
open var touchDraggedListener: ((Int, Int, Int) -> Unit)? = null
open var touchDownListener: ((Int, Int, Int, Int) -> Unit)? = null
open var touchUpListener: ((Int, Int, Int, Int) -> Unit)? = null
open var scrolledListener: ((Int) -> Unit)? = null
var clickOnceListener: ((Int, Int, Int) -> Unit)? = null
var clickOnceListenerFired = false
open var clickOnceListener: ((Int, Int, Int) -> Unit)? = null
open var clickOnceListenerFired = false

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@@ -59,7 +59,7 @@ class UIItemInventoryDynamicList(
private val selectedIcon: Int
get() = inventoryUI.catSelectedIcon
private val compactViewCat = setOf(4, 6, 7, 9) // potions, blocks, walls, all (spritesheet order)
private val compactViewCat = setOf(3, 4, 6, 7, 9) // ingredients, potions, blocks, walls, all (spritesheet order)
var itemPage = 0
var itemPageCount = 1 // TODO total size of current category / items.size
@@ -190,4 +190,35 @@ class UIItemInventoryDynamicList(
itemList.forEach { it.dispose() }
itemGrid.forEach { it.dispose() }
}
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
super.touchDown(screenX, screenY, pointer, button)
items.forEach { if (it.mouseUp) it.touchDown(screenX, screenY, pointer, button) }
return true
}
override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
items.forEach { if (it.mouseUp) it.touchUp(screenX, screenY, pointer, button) }
return true
}
override fun keyDown(keycode: Int): Boolean {
super.keyDown(keycode)
items.forEach { if (it.mouseUp) it.keyDown(keycode) }
rebuild()
return true
}
override fun keyUp(keycode: Int): Boolean {
super.keyUp(keycode)
items.forEach { if (it.mouseUp) it.keyUp(keycode) }
rebuild()
return true
}
}