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quickslot design change
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@@ -55,9 +55,9 @@ data class ItemSlotImage(val baseTex: TextureRegion, val itemTex: TextureRegion?
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fun draw(batch: SpriteBatch, cx: Int, cy: Int) {
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// just draws two image on the centre
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batch.draw(baseTex, cx - (baseTex.regionWidth).div(2).toFloat(), cy - (baseTex.regionHeight).div(2).toFloat())
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batch.draw(baseTex, cx - (baseTex.regionWidth).div(2).toFloat(), cy - (baseTex.regionWidth).div(2).toFloat())
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if (itemTex != null)
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batch.draw(itemTex, cx - (itemTex.regionWidth).div(2).toFloat(), cy - (itemTex.regionHeight).div(2).toFloat())
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batch.draw(itemTex, cx - (itemTex.regionWidth).div(2).toFloat(), cy - (itemTex.regionWidth).div(2).toFloat())
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}
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}
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@@ -106,20 +106,20 @@ class UIQuickslotBar : UICanvas() {
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val percentage = item.durability / item.maxDurability
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val barCol = UIItemInventoryCellCommonRes.getHealthMeterColour(percentage, 0f, 1f)
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val barBack = barCol mul UIItemInventoryCellCommonRes.meterBackDarkening
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val durabilityIndex = percentage.times(36).roundToInt()
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val durabilityIndex = percentage.times(38).roundToInt()
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// draw bar background
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batch.color = barBack
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batch.draw(ItemSlotImageFactory.slotImage.get(6,7), slotX - 19f, slotY - 21f)
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batch.draw(ItemSlotImageFactory.slotImage.get(8,7), slotX - 19f, slotY - 19f)
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// draw bar foreground
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batch.color = barCol
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batch.draw(ItemSlotImageFactory.slotImage.get(durabilityIndex % 10,4 + durabilityIndex / 10), slotX - 19f, slotY - 21f)
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batch.draw(ItemSlotImageFactory.slotImage.get(durabilityIndex % 10,4 + durabilityIndex / 10), slotX - 19f, slotY - 19f)
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}
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else if (item.stackable) {
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val amountString = qs!!.qty.toItemCountText()
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batch.color = Color(0xfff066_ff.toInt())
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val textLen = amountString.length * App.fontSmallNumbers.W
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val y = slotY + 23 - App.fontSmallNumbers.H
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val y = slotY + 25 - App.fontSmallNumbers.H
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val x = slotX - 19 + (38 - textLen) / 2
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App.fontSmallNumbers.draw(batch, amountString, x.toFloat(), y.toFloat())
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}
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@@ -90,20 +90,20 @@ class UIQuickslotPie : UICanvas() {
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val percentage = item.durability / item.maxDurability
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val barCol = UIItemInventoryCellCommonRes.getHealthMeterColour(percentage, 0f, 1f)
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val barBack = barCol mul UIItemInventoryCellCommonRes.meterBackDarkening
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val durabilityIndex = percentage.times(36).roundToInt()
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val durabilityIndex = percentage.times(38).roundToInt()
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// draw bar background
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batch.color = barBack
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batch.draw(ItemSlotImageFactory.slotImage.get(6,7), slotX - 19f, slotY - 21f)
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batch.draw(ItemSlotImageFactory.slotImage.get(8,7), slotX - 19f, slotY - 19f)
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// draw bar foreground
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batch.color = barCol
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batch.draw(ItemSlotImageFactory.slotImage.get(durabilityIndex % 10,4 + durabilityIndex / 10), slotX - 19f, slotY - 21f)
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batch.draw(ItemSlotImageFactory.slotImage.get(durabilityIndex % 10,4 + durabilityIndex / 10), slotX - 19f, slotY - 19f)
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}
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else if (item.stackable) {
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val amountString = qs!!.qty.toItemCountText()
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batch.color = Color(0xfff066_ff.toInt())
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val textLen = amountString.length * App.fontSmallNumbers.W
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val y = slotY + 23 - App.fontSmallNumbers.H
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val y = slotY + 25 - App.fontSmallNumbers.H
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val x = slotX - 19 + (38 - textLen) / 2
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App.fontSmallNumbers.draw(batch, amountString, x.toFloat(), y.toFloat())
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}
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