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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
implementing working multithreading Terragen to the game
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@@ -18,21 +18,21 @@ import kotlin.math.sin
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*/
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class Terragen(world: GameWorld, seed: Long, params: Any) : Gen(world, seed, params) {
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private val genSlices = 1 // world.width / 64
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private val genSlices = world.width / 8
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private var genFutures: Array<Future<*>?> = arrayOfNulls(genSlices)
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override var generationStarted: Boolean = false
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override val generationDone: Boolean
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get() = generationStarted && genFutures.fold(1) { acc, f -> acc * (f?.isDone ?: true).toInt() } == 1
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get() = generationStarted && genFutures.fold(true) { acc, f -> acc and (f?.isDone ?: true) }
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override fun run() {
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val joise = getGenerator(seed, params as TerragenParams)
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generationStarted = true
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// single-threaded impl because I couldn't resolve multithread memory corruption issue...
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(0 until world.width).sliceEvenly(genSlices).mapIndexed { i, xs ->
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genFutures[i] = ThreadExecutor.submit {
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val localJoise = getGenerator(seed, params as TerragenParams)
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for (x in xs) {
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for (y in 0 until world.height) {
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val sampleTheta = (x.toDouble() / world.width) * TWO_PI
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@@ -40,7 +40,7 @@ class Terragen(world: GameWorld, seed: Long, params: Any) : Gen(world, seed, par
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val sampleX = sin(sampleTheta) * sampleOffset + sampleOffset // plus sampleOffset to make only
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val sampleZ = cos(sampleTheta) * sampleOffset + sampleOffset // positive points are to be sampled
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val sampleY = y.toDouble()
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val noise = joise.map { it.get(sampleX, sampleY, sampleZ) }
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val noise = localJoise.map { it.get(sampleX, sampleY, sampleZ) }
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draw(x, y, noise, world)
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}
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@@ -13,6 +13,7 @@ import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.roundInt
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import java.util.*
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@Deprecated("Old non-thread-safe version", ReplaceWith("Terragen", "net.torvald.terrarum.modulebasegame.worldgenerator"))
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object WorldGenerator {
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internal lateinit var world: GameWorld
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@@ -91,7 +91,7 @@ class WorldgenNoiseSandbox : ApplicationAdapter() {
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renderNoise()
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}
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val coroutineExecFinished = (coroutineJobs.fold(true) { acc, it -> acc and it.isCompleted })
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val coroutineExecFinished = coroutineJobs.fold(true) { acc, it -> acc and it.isCompleted }
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// check if generation is done
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if (coroutineExecFinished) {
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generateKeyLatched = false
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