mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-10 22:01:52 +09:00
wtf is going on
This commit is contained in:
@@ -245,6 +245,7 @@ public class App implements ApplicationListener {
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public static Mesh fullscreenQuad;
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public static Mesh fullscreenQuad2x;
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public static Mesh fullscreenQuad2d;
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private static OrthographicCamera camera;
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private static FlippingSpriteBatch logoBatch;
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public static TextureRegion logo;
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@@ -493,8 +494,15 @@ public class App implements ApplicationListener {
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VertexAttribute.ColorUnpacked(),
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VertexAttribute.TexCoords(0)
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);
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fullscreenQuad2d = new Mesh(
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true, 4, 6,
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VertexAttribute.Position(),
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VertexAttribute.ColorUnpacked(),
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VertexAttribute.TexCoords(0)
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);
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updateFullscreenQuad(fullscreenQuad, scr.getWidth(), scr.getHeight());
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updateFullscreenQuad(fullscreenQuad2x, scr.getWidth(), scr.getHeight());
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updateFullscreenQuad(fullscreenQuad2x, scr.getWidth() * 2, scr.getHeight() * 2);
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updateFullscreenQuad(fullscreenQuad2d, scr.getWidth() / 2, scr.getHeight() / 2);
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// set up renderer info variables
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renderer = Gdx.graphics.getGLVersion().getRendererString();
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@@ -508,6 +516,7 @@ public class App implements ApplicationListener {
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}
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private FrameBuffer postProcessorOutFBO;
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private FrameBuffer postProcessorOutFBO2;
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@Override
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public void render() {
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@@ -568,10 +577,10 @@ public class App implements ApplicationListener {
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// process screenshot request
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if (screenshotRequested) {
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/*if (screenshotRequested) {
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FrameBufferManager.begin(postProcessorOutFBO);
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try {
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Pixmap p = Pixmap.createFromFrameBuffer(0, 0, scr.getWidth(), scr.getHeight());
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Pixmap p = Pixmap.createFromFrameBuffer(0, 0, postProcessorOutFBO.getWidth(), postProcessorOutFBO.getHeight());
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PixmapIO.writePNG(Gdx.files.absolute(defaultDir+"/Screenshot-"+String.valueOf(System.currentTimeMillis())+".png"), p, 9, true);
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p.dispose();
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Terrarum.INSTANCE.getIngame().sendNotification("Screenshot taken");
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@@ -582,23 +591,58 @@ public class App implements ApplicationListener {
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}
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FrameBufferManager.end();
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screenshotRequested = false;
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}
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}*/
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if (getConfigString("screenmagnifyingfilter").equals("hq2x")) {
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int canvasWidth = scr.getWidth() * 2;
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int canvasHeight = scr.getHeight() * 2;
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int canvasWidth = postProcessorOutFBO.getWidth(); // not zoomed dimension
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int canvasHeight = postProcessorOutFBO.getHeight();
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FrameBufferManager.begin(postProcessorOutFBO2);
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shaderHQ2x.bind();
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shaderHQ2x.setUniformMatrix("u_projTrans", camera.combined);
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shaderHQ2x.setUniformi("u_lut", 1);
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shaderHQ2x.setUniformi("u_texture", 0);
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shaderHQ2x.setUniformf("u_textureSize", canvasWidth / 2f, canvasHeight / 2f);
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shaderHQ2x.setUniformf("u_textureSize", canvasWidth, canvasHeight);
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hq2xLut.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest);
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hq2xLut.setWrap(Texture.TextureWrap.Repeat, Texture.TextureWrap.Repeat);
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hq2xLut.bind(1);
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postProcessorOutFBO.getColorBufferTexture().setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest);
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postProcessorOutFBO.getColorBufferTexture().setWrap(Texture.TextureWrap.Repeat, Texture.TextureWrap.Repeat);
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postProcessorOutFBO.getColorBufferTexture().bind(0);
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fullscreenQuad2x.render(shaderHQ2x, GL20.GL_TRIANGLES);
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fullscreenQuad.render(shaderHQ2x, GL20.GL_TRIANGLES); // the shader expects the target texture size to be 2x the input dimension
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FrameBufferManager.end();
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if (screenshotRequested) {
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FrameBufferManager.begin(postProcessorOutFBO2);
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try {
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Pixmap p = Pixmap.createFromFrameBuffer(0, 0, postProcessorOutFBO2.getWidth(), postProcessorOutFBO2.getHeight());
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PixmapIO.writePNG(Gdx.files.absolute(defaultDir+"/Screenshot-"+String.valueOf(System.currentTimeMillis())+".png"), p, 9, true);
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p.dispose();
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Terrarum.INSTANCE.getIngame().sendNotification("Screenshot taken");
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}
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catch (Throwable e) {
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e.printStackTrace();
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Terrarum.INSTANCE.getIngame().sendNotification("Failed to take screenshot: "+e.getMessage());
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}
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FrameBufferManager.end();
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screenshotRequested = false;
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}
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shaderPassthruRGBA.bind();
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shaderPassthruRGBA.setUniformMatrix("u_projTrans", camera.combined);
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shaderPassthruRGBA.setUniformi("u_texture", 0);
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postProcessorOutFBO2.getColorBufferTexture().setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
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postProcessorOutFBO2.getColorBufferTexture().setWrap(Texture.TextureWrap.Repeat, Texture.TextureWrap.Repeat);
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postProcessorOutFBO2.getColorBufferTexture().bind(0);
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fullscreenQuad.render(shaderPassthruRGBA, GL20.GL_TRIANGLES);
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}
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else if (getConfigDouble("screenmagnifying") < 1.01 || getConfigString("screenmagnifyingfilter").equals("none")) {
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shaderPassthruRGBA.bind();
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@@ -751,7 +795,8 @@ public class App implements ApplicationListener {
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if (currentScreen != null) currentScreen.resize(scr.getWidth(), scr.getHeight());
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TerrarumPostProcessor.INSTANCE.resize(scr.getWidth(), scr.getHeight());
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updateFullscreenQuad(fullscreenQuad, scr.getWidth(), scr.getHeight());
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updateFullscreenQuad(fullscreenQuad2x, scr.getWidth(), scr.getHeight());
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updateFullscreenQuad(fullscreenQuad2x, scr.getWidth() * 2, scr.getHeight() * 2);
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updateFullscreenQuad(fullscreenQuad2d, scr.getWidth() / 2, scr.getHeight() / 2);
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if (renderFBO == null ||
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@@ -763,6 +808,11 @@ public class App implements ApplicationListener {
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scr.getHeight(),
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false
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);
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postProcessorOutFBO2 = new FloatFrameBuffer(
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scr.getWidth() * 2,
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scr.getHeight() * 2,
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false
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);
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if (IS_DEVELOPMENT_BUILD) {
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@@ -822,6 +872,7 @@ public class App implements ApplicationListener {
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CommonResourcePool.INSTANCE.dispose();
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fullscreenQuad.dispose();
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fullscreenQuad2x.dispose();
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fullscreenQuad2d.dispose();
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logoBatch.dispose();
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batch.dispose();
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// shapeRender.dispose();
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@@ -3,11 +3,7 @@
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#version 150
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#ifdef GL_ES
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#define PRECISION mediump
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precision PRECISION float;
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precision PRECISION int;
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#else
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#define PRECISION
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precision mediump float;
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#endif
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#define SCALE 2.0
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@@ -83,5 +79,9 @@ void main() {
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float sum = dot(weights, vec4(1));
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vec3 res = (pixels * (weights / sum)).rgb;
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fragColor.rgb = res;
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fragColor = vec4(res.rgb, 1.0);
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// fragColor = vec4(v_texCoord[0].x, v_texCoord[0].y, 0.0, 1.0);
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}
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@@ -1,11 +1,8 @@
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#version 150
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#ifdef GL_ES
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#define PRECISION mediump
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precision PRECISION float;
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precision PRECISION int;
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#else
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#define PRECISION
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precision mediump float;
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#endif
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#define SCALE 1.0
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in vec4 a_position;
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in vec2 a_texCoord0;
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@@ -16,12 +13,14 @@ out vec2 u_textureSize;
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out vec4 v_texCoord[4];
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void main() {
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gl_Position = u_projTrans * a_position;
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gl_Position = u_projTrans * a_position / SCALE;
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vec2 ps = 1.0/u_textureSize;
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float dx = ps.x;
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float dy = ps.y;
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vec2 a_texCoord00 = a_texCoord0 / SCALE;
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// +----+----+----+
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// | | | |
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// | w1 | w2 | w3 |
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@@ -34,8 +33,8 @@ void main() {
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// +----+----+----+
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v_texCoord[0].zw = ps;
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v_texCoord[0].xy = a_texCoord0.xy;
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v_texCoord[1] = a_texCoord0.xxxy + vec4(-dx, 0, dx, -dy); // w1 | w2 | w3
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v_texCoord[2] = a_texCoord0.xxxy + vec4(-dx, 0, dx, 0); // w4 | w5 | w6
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v_texCoord[3] = a_texCoord0.xxxy + vec4(-dx, 0, dx, dy); // w7 | w8 | w9
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v_texCoord[0].xy = a_texCoord00.xy;
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v_texCoord[1] = a_texCoord00.xxxy + vec4(-dx, 0, dx, -dy); // w1 | w2 | w3
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v_texCoord[2] = a_texCoord00.xxxy + vec4(-dx, 0, dx, 0); // w4 | w5 | w6
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v_texCoord[3] = a_texCoord00.xxxy + vec4(-dx, 0, dx, dy); // w7 | w8 | w9
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}
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