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mining sounds
This commit is contained in:
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assets/mods/basegame/audio/effects/mining/DIRT.1.wav
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assets/mods/basegame/audio/effects/mining/DIRT.1.wav
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assets/mods/basegame/audio/effects/mining/DIRT.2.wav
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assets/mods/basegame/audio/effects/mining/DIRT.3.wav
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assets/mods/basegame/audio/effects/mining/DIRT.3.wav
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assets/mods/basegame/audio/effects/mining/GRSS.1.wav
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assets/mods/basegame/audio/effects/mining/GRSS.1.wav
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assets/mods/basegame/audio/effects/mining/GRSS.2.wav
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assets/mods/basegame/audio/effects/mining/GRSS.3.wav
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assets/mods/basegame/audio/effects/mining/GRSS.3.wav
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assets/mods/basegame/audio/effects/mining/GRVL.1.wav
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assets/mods/basegame/audio/effects/mining/GRVL.1.wav
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assets/mods/basegame/audio/effects/mining/GRVL.2.wav
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assets/mods/basegame/audio/effects/mining/GRVL.3.wav
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assets/mods/basegame/audio/effects/mining/GRVL.4.wav
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assets/mods/basegame/audio/effects/mining/ROCK.1.wav
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assets/mods/basegame/audio/effects/mining/ROCK.1.wav
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assets/mods/basegame/audio/effects/mining/ROCK.2.wav
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assets/mods/basegame/audio/effects/mining/ROCK.3.wav
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assets/mods/basegame/audio/effects/mining/ROCK.4.wav
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assets/mods/basegame/audio/effects/mining/ROCK.5.wav
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assets/mods/basegame/audio/effects/mining/ROCK.6.wav
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assets/mods/basegame/audio/effects/mining/ROCK.7.wav
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assets/mods/basegame/audio/effects/mining/ROCK.8.wav
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assets/mods/basegame/audio/effects/mining/ROCK.9.wav
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assets/mods/basegame/audio/effects/mining/ROCK.9.wav
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assets/mods/basegame/audio/effects/mining/SAND.1.wav
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assets/mods/basegame/audio/effects/mining/SAND.1.wav
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assets/mods/basegame/audio/effects/mining/SAND.2.wav
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assets/mods/basegame/audio/effects/mining/SAND.2.wav
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assets/mods/basegame/audio/effects/mining/SAND.3.wav
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assets/mods/basegame/audio/effects/mining/SAND.3.wav
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assets/mods/basegame/audio/effects/mining/WOOD.1.wav
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assets/mods/basegame/audio/effects/mining/WOOD.1.wav
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assets/mods/basegame/audio/effects/mining/WOOD.2.wav
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assets/mods/basegame/audio/effects/mining/WOOD.2.wav
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assets/mods/basegame/audio/effects/mining/WOOD.3.wav
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assets/mods/basegame/audio/effects/mining/WOOD.3.wav
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assets/mods/basegame/audio/effects/steps/DIRT.1.wav
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assets/mods/basegame/audio/effects/steps/DIRT.1.wav
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assets/mods/basegame/audio/effects/steps/DIRT.2.wav
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assets/mods/basegame/audio/effects/steps/DIRT.2.wav
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assets/mods/basegame/audio/effects/steps/DIRT.3.wav
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assets/mods/basegame/audio/effects/steps/DIRT.3.wav
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assets/mods/basegame/audio/effects/steps/DIRT.4.wav
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assets/mods/basegame/audio/effects/steps/DIRT.4.wav
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assets/mods/basegame/audio/effects/steps/GRSS.1.wav
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assets/mods/basegame/audio/effects/steps/GRSS.1.wav
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assets/mods/basegame/audio/effects/steps/GRSS.2.wav
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assets/mods/basegame/audio/effects/steps/GRSS.3.wav
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assets/mods/basegame/audio/effects/steps/GRSS.4.wav
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assets/mods/basegame/audio/effects/steps/GRSS.5.wav
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assets/mods/basegame/audio/effects/steps/GRSS.6.wav
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assets/mods/basegame/audio/effects/steps/GRVL.1.wav
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assets/mods/basegame/audio/effects/steps/GRVL.1.wav
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assets/mods/basegame/audio/effects/steps/GRVL.2.wav
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assets/mods/basegame/audio/effects/steps/GRVL.2.wav
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assets/mods/basegame/audio/effects/steps/GRVL.3.wav
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assets/mods/basegame/audio/effects/steps/GRVL.3.wav
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assets/mods/basegame/audio/effects/steps/GRVL.4.wav
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assets/mods/basegame/audio/effects/steps/GRVL.4.wav
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assets/mods/basegame/audio/effects/steps/GRVL.5.wav
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assets/mods/basegame/audio/effects/steps/GRVL.6.wav
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assets/mods/basegame/audio/effects/steps/GRVL.7.wav
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assets/mods/basegame/audio/effects/steps/ROCK.1.wav
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assets/mods/basegame/audio/effects/steps/ROCK.2.wav
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assets/mods/basegame/audio/effects/steps/ROCK.3.wav
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assets/mods/basegame/audio/effects/steps/ROCK.4.wav
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assets/mods/basegame/audio/effects/steps/ROCK.5.wav
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assets/mods/basegame/audio/effects/steps/SAND.1.wav
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assets/mods/basegame/audio/effects/steps/SAND.2.wav
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assets/mods/basegame/audio/effects/steps/SAND.3.wav
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assets/mods/basegame/audio/effects/steps/SAND.3.wav
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assets/mods/basegame/audio/effects/steps/SAND.4.wav
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assets/mods/basegame/audio/effects/steps/SAND.4.wav
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assets/mods/basegame/audio/effects/steps/WOOD.1.wav
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assets/mods/basegame/audio/effects/steps/WOOD.1.wav
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assets/mods/basegame/audio/effects/steps/WOOD.2.wav
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assets/mods/basegame/audio/effects/steps/WOOD.3.wav
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assets/mods/basegame/audio/effects/steps/WOOD.3.wav
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@@ -24,6 +24,7 @@ class AudioCodex {
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}
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fun getRandomFootstep(materialID: String) = getRandomAudio("effects.steps.$materialID")
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fun getRandomMining(materialID: String) = getRandomAudio("effects.mining.$materialID")
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/**
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* @param identifier
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@@ -9,7 +9,6 @@ import net.torvald.terrarum.gameactors.*
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import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.gameworld.fmod
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import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore
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import net.torvald.terrarum.realestate.LandUtil
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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import org.dyn4j.geometry.Vector2
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@@ -371,8 +370,8 @@ open class FixtureBase : ActorWithBody, CuedByTerrainChange {
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}
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when (soundSource) {
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1 -> PickaxeCore.makeNoise(this, wallTile)
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0 -> PickaxeCore.makeNoise(this, terrTile)
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1 -> PickaxeCore.makeNoiseTileBurst(this, wallTile)
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0 -> PickaxeCore.makeNoiseTileBurst(this, terrTile)
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}
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// make some dust
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@@ -168,8 +168,8 @@ open class FixtureSwingingDoorBase : FixtureBase {
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}
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when (soundSource) {
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1 -> PickaxeCore.makeNoise(this, wallTile)
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0 -> PickaxeCore.makeNoise(this, terrTile)
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1 -> PickaxeCore.makeNoiseTileBurst(this, wallTile)
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0 -> PickaxeCore.makeNoiseTileBurst(this, terrTile)
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}
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// make some dust
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@@ -1,25 +1,17 @@
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package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.*
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.blockproperties.BlockCodex
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.gameitems.mouseInInteractableRangeTools
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import net.torvald.terrarum.gameparticles.createRandomBlockParticle
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import net.torvald.terrarum.itemproperties.Calculate
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import net.torvald.terrarum.itemproperties.Item
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.gameactors.DroppedItem
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import net.torvald.terrarum.modulebasegame.gameitems.AxeCore.BASE_MASS_AND_SIZE
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import net.torvald.terrarum.modulebasegame.gameitems.AxeCore.TOOL_DURABILITY_BASE
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import net.torvald.terrarum.worlddrawer.CreateTileAtlas
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import org.dyn4j.geometry.Vector2
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import kotlin.math.roundToInt
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/**
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@@ -77,6 +69,10 @@ object AxeCore {
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val actionInterval = actorvalue.getAsDouble(AVKey.ACTION_INTERVAL)!!
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val swingDmgToFrameDmg = delta.toDouble() / actionInterval
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if (INGAME.WORLD_UPDATE_TIMER % 11 == (Math.random() * 3).toInt()) {
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PickaxeCore.makeNoiseTileTouching(actor, tile)
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}
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INGAME.world.inflictTerrainDamage(
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x, y,
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Calculate.hatchetPower(actor, item?.material) * swingDmgToFrameDmg,
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@@ -99,6 +95,10 @@ object AxeCore {
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val actionInterval = actorvalue.getAsDouble(AVKey.ACTION_INTERVAL)!!
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val swingDmgToFrameDmg = delta.toDouble() / actionInterval
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if (INGAME.WORLD_UPDATE_TIMER % 11 == (Math.random() * 3).toInt()) {
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PickaxeCore.makeNoiseTileTouching(actor, tile)
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}
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INGAME.world.inflictTerrainDamage(
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x, y,
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Calculate.hatchetPower(actor, item?.material) * swingDmgToFrameDmg,
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@@ -110,7 +110,7 @@ object AxeCore {
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PickaxeCore.dropItem(drop, x, y)
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PickaxeCore.makeDust(tile, x, y, 9)
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PickaxeCore.makeNoise(actor, tile)
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PickaxeCore.makeNoiseTileBurst(actor, tile)
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}
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// tile not busted
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if (Math.random() < actionInterval) {
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@@ -125,6 +125,10 @@ object AxeCore {
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val actionInterval = actorvalue.getAsDouble(AVKey.ACTION_INTERVAL)!!
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val swingDmgToFrameDmg = delta.toDouble() / actionInterval
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if (INGAME.WORLD_UPDATE_TIMER % 11 == (Math.random() * 3).toInt()) {
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PickaxeCore.makeNoiseTileTouching(actor, tile)
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}
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INGAME.world.inflictTerrainDamage(
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x, y,
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Calculate.hatchetPower(actor, item?.material) * swingDmgToFrameDmg,
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@@ -207,7 +211,7 @@ object AxeCore {
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// drop the item under cursor
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PickaxeCore.dropItem(BlockCodex[tileBroken].drop, x, y) // todo use log item if applicable
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PickaxeCore.makeDust(tile, x, y, 9)
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PickaxeCore.makeNoise(actor, tile)
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PickaxeCore.makeNoiseTileBurst(actor, tile)
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}
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// tile not busted
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if (Math.random() < actionInterval) {
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@@ -70,7 +70,7 @@ object BlockBase {
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false
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)
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}
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PickaxeCore.makeNoise(actor, itemID)
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PickaxeCore.makeNoiseTileBurst(actor, itemID)
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1L
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}
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@@ -3,7 +3,6 @@ package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.*
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
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import net.torvald.terrarum.blockproperties.Block
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@@ -91,6 +90,10 @@ object PickaxeCore {
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val actionInterval = actorvalue.getAsDouble(AVKey.ACTION_INTERVAL)!!
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val swingDmgToFrameDmg = delta.toDouble() / actionInterval
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if (INGAME.WORLD_UPDATE_TIMER % 11 == (Math.random() * 3).toInt()) {
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makeNoiseTileTouching(actor, tile)
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}
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INGAME.world.inflictTerrainDamage(
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x, y,
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Calculate.pickaxePower(actor, item?.material) * swingDmgToFrameDmg,
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@@ -125,9 +128,9 @@ object PickaxeCore {
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// make dust
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if (tileBroken != null || oreBroken != null) {
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makeDust(tile, x, y, 9)
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makeNoise(actor, tile)
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makeNoiseTileBurst(actor, tile)
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}
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else {
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else if (Math.random() < actionInterval) {
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makeDust(tile, x, y, 1)
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}
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}
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@@ -196,7 +199,13 @@ object PickaxeCore {
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}
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}
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fun makeNoise(actor: ActorWithBody, tile: ItemID) {
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fun makeNoiseTileTouching(actor: ActorWithBody, tile: ItemID) {
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Terrarum.audioCodex.getRandomMining(BlockCodex[tile].material)?.let {
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actor.startAudio(it, 1.0)
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}
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}
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fun makeNoiseTileBurst(actor: ActorWithBody, tile: ItemID) {
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Terrarum.audioCodex.getRandomFootstep(BlockCodex[tile].material)?.let {
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actor.startAudio(it, 2.0)
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}
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@@ -2,23 +2,16 @@ package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.*
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.gameactors.ActorWithBody
|
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import net.torvald.terrarum.gameitems.GameItem
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||||
import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.gameitems.mouseInInteractableRangeTools
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||||
import net.torvald.terrarum.gameparticles.createRandomBlockParticle
|
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import net.torvald.terrarum.itemproperties.Calculate
|
||||
import net.torvald.terrarum.modulebasegame.TerrarumIngame
|
||||
import net.torvald.terrarum.modulebasegame.gameactors.DroppedItem
|
||||
import net.torvald.terrarum.modulebasegame.gameitems.SledgehammerCore.BASE_MASS_AND_SIZE
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||||
import net.torvald.terrarum.modulebasegame.gameitems.SledgehammerCore.TOOL_DURABILITY_BASE
|
||||
import net.torvald.terrarum.worlddrawer.CreateTileAtlas
|
||||
import net.torvald.terrarum.worlddrawer.CreateTileAtlas.Companion.WALL_OVERLAY_COLOUR
|
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import org.dyn4j.geometry.Vector2
|
||||
import kotlin.math.roundToInt
|
||||
|
||||
/**
|
||||
@@ -51,13 +44,10 @@ object SledgehammerCore {
|
||||
|
||||
var usageStatus = false
|
||||
|
||||
|
||||
|
||||
for (oy in 0 until mh) for (ox in 0 until mw) {
|
||||
val x = mx + xoff + ox
|
||||
val y = my + yoff + oy
|
||||
|
||||
val mousePoint = Point2d(x.toDouble(), y.toDouble())
|
||||
val actorvalue = actor.actorValue
|
||||
val wall = INGAME.world.getTileFromWall(x, y)
|
||||
val tileTerrain = INGAME.world.getTileFromTerrain(x, y)
|
||||
@@ -92,6 +82,10 @@ object SledgehammerCore {
|
||||
val actionInterval = actorvalue.getAsDouble(AVKey.ACTION_INTERVAL)!!
|
||||
val swingDmgToFrameDmg = delta.toDouble() / actionInterval
|
||||
|
||||
if (INGAME.WORLD_UPDATE_TIMER % 11 == (Math.random() * 3).toInt()) {
|
||||
PickaxeCore.makeNoiseTileTouching(actor, wall)
|
||||
}
|
||||
|
||||
INGAME.world.inflictWallDamage(
|
||||
x, y,
|
||||
Calculate.pickaxePower(actor, item?.material) * swingDmgToFrameDmg,
|
||||
@@ -104,7 +98,7 @@ object SledgehammerCore {
|
||||
PickaxeCore.dropItem("wall@$drop", x, y)
|
||||
|
||||
PickaxeCore.makeDust(wall, x, y, 9, WALL_OVERLAY_COLOUR)
|
||||
PickaxeCore.makeNoise(actor, wall)
|
||||
PickaxeCore.makeNoiseTileBurst(actor, wall)
|
||||
}
|
||||
}
|
||||
// tile not busted
|
||||
|
||||
Reference in New Issue
Block a user