mining sounds

This commit is contained in:
minjaesong
2024-02-17 21:27:53 +09:00
parent c9f6246cd3
commit 0b683f33e1
95 changed files with 38 additions and 130 deletions

View File

@@ -9,7 +9,6 @@ import net.torvald.terrarum.gameactors.*
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.gameworld.fmod
import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore
import net.torvald.terrarum.realestate.LandUtil
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import org.dyn4j.geometry.Vector2
@@ -371,8 +370,8 @@ open class FixtureBase : ActorWithBody, CuedByTerrainChange {
}
when (soundSource) {
1 -> PickaxeCore.makeNoise(this, wallTile)
0 -> PickaxeCore.makeNoise(this, terrTile)
1 -> PickaxeCore.makeNoiseTileBurst(this, wallTile)
0 -> PickaxeCore.makeNoiseTileBurst(this, terrTile)
}
// make some dust

View File

@@ -168,8 +168,8 @@ open class FixtureSwingingDoorBase : FixtureBase {
}
when (soundSource) {
1 -> PickaxeCore.makeNoise(this, wallTile)
0 -> PickaxeCore.makeNoise(this, terrTile)
1 -> PickaxeCore.makeNoiseTileBurst(this, wallTile)
0 -> PickaxeCore.makeNoiseTileBurst(this, terrTile)
}
// make some dust