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https://github.com/curioustorvald/Terrarum.git
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external classloader from modmgr
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@@ -7,7 +7,6 @@ id;drop;name;renderclass;accept;inputcount;inputtype;outputtype;javaclass;invent
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1;1;WIRE_POWER_LOW;power;power_low;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,5,4;1;"POWERWIRE_LOW"
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2;2;WIRE_POWER_HIGH;power;power_high;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,6,4;1;"POWERWIRE_HIGH"
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16;16;WIRE_ETHERNET;network;10base2;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,7,4;1;"ETHERNETWIRE"
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256;256;AXLE;axle;axle;1;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceAxle;basegame.items,1,5;0;"AXLE"
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@@ -1,3 +1,4 @@
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id;classname
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1;net.torvald.terrarum.modulecomputers.gameitems.ItemWearableWorldRadar
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2;net.torvald.terrarum.modulecomputers.gameitems.ItemHomeComputer
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id;classname;tags
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#1;net.torvald.terrarum.modulecomputers.gameitems.ItemWearableWorldRadar;
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#2;net.torvald.terrarum.modulecomputers.gameitems.ItemHomeComputer;
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16;net.torvald.terrarum.modulecomputers.gameitems.ItemComputerConsole;TAGS
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@@ -4,7 +4,7 @@ author=CuriousTo\uA75Bvald
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package=net.torvald.terrarum.modulecomputers
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entrypoint=net.torvald.terrarum.modulecomputers.EntryPoint
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releasedate=2021-12-03
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version=0.3.0
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version=0.5.2
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jar=ModuleComputers.jar
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jarhash=384E6650960E9D044055C5BAFE4C941398B688C3809FA6733B06DDB92A746CFA
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dependency=basegame 0.3.0
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dependency=basegame 0.5.2
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BIN
assets/mods/dwarventech/sprites/fixtures/computers.tga
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assets/mods/dwarventech/sprites/fixtures/computers.tga
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assets/mods/dwarventech/sprites/fixtures/ring_bus_analyser.tga
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assets/mods/dwarventech/sprites/fixtures/ring_bus_analyser.tga
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assets/mods/dwarventech/sprites/fixtures/ring_bus_exerciser.tga
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assets/mods/dwarventech/sprites/fixtures/ring_bus_exerciser.tga
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assets/mods/dwarventech/wires/2.tga
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assets/mods/dwarventech/wires/2.tga
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assets/mods/dwarventech/wires/ports.tga
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assets/mods/dwarventech/wires/ports.tga
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15
assets/mods/dwarventech/wires/wires.csv
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assets/mods/dwarventech/wires/wires.csv
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@@ -0,0 +1,15 @@
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id;drop;name;renderclass;accept;inputcount;inputtype;outputtype;javaclass;inventoryimg;branching;tags
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1;1;WIRE_THINNET;network;netframe;1;N/A;N/A;net.torvald.terrarum.modulecomputers.gameitems.WirePieceRingBus;dwarventech.items,7,4;0;""
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2;2;WIRE_IO_BUS;io_bus;io_bus;1;N/A;N/A;net.torvald.terrarum.modulecomputers.gameitems.WirePieceIOBus;dwarventech.items,7,4;0;""
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# accept: which wiretype (defined elsewhere) the wires acceps. Use comma to separate multiple. N/A for electronic components (aka not wires)
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# inputcount: how many sides are input (outputcount is deduced from the inputcount). N/A for wires
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# inputtype: which wiretype it accepts. N/A for wires
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# outputtype: which wiretype it emits. N/A for wires
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# branching: if this wire can have branches. 0: unable, 1: tee-only, 2: cross-only, 3: tee and cross.
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# Something like a thicknet can't have branches
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#
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# comments
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# digital_3bits must come right after three wires it bundles
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# what's the point of WIRE_BUNDLE when you can overlap as many wires as you want? -- Torvald, 2021-08-09
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