added a fixme marker

This commit is contained in:
minjaesong
2023-09-19 02:04:16 +09:00
parent 5069e90aa1
commit 0c68e0a60c

View File

@@ -108,7 +108,7 @@ class QuickSingleplayerWorldSavingThread(
ingame.world.getLayer(layerNum)?.let { layer ->
chunks.forEach { chunkNumber ->
// Echo("Writing chunks... $chunksWrote/$chunkCount")
printdbg(this, "Writing chunks... $chunksWrote/$chunkCount")
val chunkXY = LandUtil.chunkNumToChunkXY(ingame.world, chunkNumber)
@@ -135,9 +135,14 @@ class QuickSingleplayerWorldSavingThread(
actorsList.forEachIndexed { count, it ->
printdbg(this, "Writing actors... ${count+1}/${actorsList.size} (${it.javaClass.canonicalName})")
printdbg(this, " Serialising")
val actorContent = EntryFile(WriteActor.encodeToByteArray64(it))
printdbg(this, " Preparing disk entry")
val actor = DiskEntry(it.referenceID.toLong(), ROOT, creation_t, time_t, actorContent)
addFile(disk, actor); skimmer.appendEntry(actor)
printdbg(this, " DOM add entry (${actor.entryID})")
addFile(disk, actor)
printdbg(this, " Skimmer append entry") // FIXME too slow!
skimmer.appendEntry(actor)
WriteSavegame.saveProgress += actorProgressMultiplier
}