mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-11 14:21:52 +09:00
a point to insert the item image to the item sprite
This commit is contained in:
@@ -4,6 +4,7 @@ import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.spriteassembler.ADProperties
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import net.torvald.spriteassembler.AssembleSheetPixmap
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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/**
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@@ -30,11 +31,11 @@ interface HasAssembledSprite {
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* reassembleSprite(this.sprite, this.spriteGlow)
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* ```
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*/
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fun reassembleSprite(sprite: SpriteAnimation?, spriteGlow: SpriteAnimation? = null) {
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fun reassembleSprite(sprite: SpriteAnimation?, spriteGlow: SpriteAnimation? = null, item: GameItem?) {
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if (animDesc != null && sprite != null)
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_rebuild(animDesc!!, sprite)
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_rebuild(animDesc!!, sprite, null)
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if (animDescGlow != null && spriteGlow != null)
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_rebuild(animDescGlow!!, spriteGlow)
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_rebuild(animDescGlow!!, spriteGlow, null)
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}
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/*fun reassembleSprite(disk: SimpleFileSystem, sprite: SpriteAnimation?, anim: ADProperties?, spriteGlow: SpriteAnimation? = null, animGlow: ADProperties? = null) {
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@@ -44,10 +45,10 @@ interface HasAssembledSprite {
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_rebuild(disk, animGlow, spriteGlow)
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}*/
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private fun _rebuild(ad: ADProperties, sprite: SpriteAnimation) {
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private fun _rebuild(ad: ADProperties, sprite: SpriteAnimation, item: GameItem?) {
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// TODO injecting held item/armour pictures? Would it be AssembleSheetPixmap's job?
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val pixmap = AssembleSheetPixmap.fromAssetsDir(ad)
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val pixmap = AssembleSheetPixmap.fromAssetsDir(ad, item)
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val texture = Texture(pixmap)
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texture.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest)
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pixmap.dispose()
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@@ -5,6 +5,7 @@ import com.badlogic.gdx.graphics.Pixmap
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import com.badlogic.gdx.utils.GdxRuntimeException
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.linearSearch
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import net.torvald.terrarum.savegame.ByteArray64InputStream
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import net.torvald.terrarum.savegame.ByteArray64Reader
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@@ -47,25 +48,25 @@ object AssembleSheetPixmap {
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}
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private fun drawAndGetCanvas(properties: ADProperties, fileGetter: (String) -> InputStream?): Pixmap {
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private fun drawAndGetCanvas(properties: ADProperties, fileGetter: (String) -> InputStream?, injectedItem: GameItem?): Pixmap {
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val canvas = Pixmap(properties.cols * properties.frameWidth, properties.rows * properties.frameHeight, Pixmap.Format.RGBA8888)
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canvas.blending = Pixmap.Blending.SourceOver
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// actually draw
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properties.transforms.forEach { t, _ ->
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drawThisFrame(t, canvas, properties, fileGetter)
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drawThisFrame(t, canvas, properties, fileGetter, injectedItem)
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}
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return canvas
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}
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fun fromAssetsDir(properties: ADProperties) = drawAndGetCanvas(properties, getAssetsDirFileGetter(properties))
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fun fromAssetsDir(properties: ADProperties, injectedItem: GameItem?) = drawAndGetCanvas(properties, getAssetsDirFileGetter(properties), injectedItem)
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fun fromVirtualDisk(disk: SimpleFileSystem, entrynum: Long, properties: ADProperties): Pixmap {
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fun fromVirtualDisk(disk: SimpleFileSystem, entrynum: Long, properties: ADProperties, injectedItem: GameItem?): Pixmap {
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val bodypartMapping = Properties()
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bodypartMapping.load(ByteArray64Reader(disk.getFile(entrynum)!!.bytes, Common.CHARSET))
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return drawAndGetCanvas(properties, getVirtualDiskFileGetter(bodypartMapping, disk))
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return drawAndGetCanvas(properties, getVirtualDiskFileGetter(bodypartMapping, disk), injectedItem)
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}
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fun getPartPixmap(getFile: (String) -> InputStream?, partName: String): Pixmap? {
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@@ -131,7 +132,8 @@ object AssembleSheetPixmap {
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private fun drawThisFrame(frameName: String,
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canvas: Pixmap,
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properties: ADProperties,
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fileGetter: (String) -> InputStream?
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fileGetter: (String) -> InputStream?,
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injectedItem: GameItem?
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) {
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val theAnim = properties.getAnimByFrameName(frameName)
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val skeleton = theAnim.skeleton.joints.reversed()
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@@ -158,7 +160,7 @@ object AssembleSheetPixmap {
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// AppLoader.printdbg(this, "Frame to draw: $frameName (R$animRow C$animFrame)")
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drawFrame(animRow, animFrame, canvas, properties, bodypartOrigins, bodypartImages, transformList)
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drawFrame(animRow, animFrame, canvas, properties, bodypartOrigins, bodypartImages, transformList, injectedItem)
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bodypartImages.values.forEach { it?.dispose() }
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}
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@@ -168,7 +170,8 @@ object AssembleSheetPixmap {
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props: ADProperties,
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bodypartOrigins: HashMap<String, ADPropertyObject.Vector2i>,
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bodypartImages: Map<String, Pixmap?>,
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transformList: List<Pair<String, ADPropertyObject.Vector2i>>
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transformList: List<Pair<String, ADPropertyObject.Vector2i>>,
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injectedItem: GameItem?
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) {
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val tmpFrame = Pixmap(props.frameWidth, props.frameHeight, Pixmap.Format.RGBA8888)
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@@ -187,6 +190,8 @@ object AssembleSheetPixmap {
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(row - 1) * props.frameHeight
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)
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// TODO use injectedItem
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tmpFrame.dispose()
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}
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@@ -298,7 +298,7 @@ class SpriteAssemblerPreview: Game() {
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}
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private fun assembleImage(prop: ADProperties) {
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image = AssembleSheetPixmap.fromAssetsDir(prop)
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image = AssembleSheetPixmap.fromAssetsDir(prop, null)
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}
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// TODO rename to requestAssembly
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@@ -9,6 +9,7 @@ import net.torvald.spriteassembler.AssembleSheetPixmap
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import net.torvald.terrarum.App
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.savegame.SimpleFileSystem
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import net.torvald.terrarum.utils.PlayerLastStatus
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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@@ -71,6 +72,12 @@ class IngamePlayer : ActorHumanoid {
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}
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/** To be used later by the game to rebuild the sprite.
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* Which `_rebuild` function to use is determined at the load time.
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*/
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private lateinit var rebuildfun: (item: GameItem?) -> Unit
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private lateinit var rebuildfunGlow: (item: GameItem?) -> Unit
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/**
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* Example usage:
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@@ -82,19 +89,19 @@ class IngamePlayer : ActorHumanoid {
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* reassembleSprite(this.sprite, this.spriteGlow)
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* ```
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*/
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fun reassembleSprite(sprite: SpriteAnimation?, spriteGlow: SpriteAnimation? = null) {
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fun reassembleSprite(sprite: SpriteAnimation?, spriteGlow: SpriteAnimation?, heldItem: GameItem?) {
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if (animDesc != null && sprite != null) {
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_rebuild(animDesc!!, sprite)
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rebuildfun = { item: GameItem? -> _rebuild(animDesc!!, sprite, item) }; rebuildfun(heldItem)
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spriteHeadTexture = AssembleSheetPixmap.getMugshotFromAssetsDir(animDesc!!)
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}
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if (animDescGlow != null && spriteGlow != null)
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_rebuild(animDescGlow!!, spriteGlow)
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rebuildfunGlow = { item: GameItem? -> _rebuild(animDescGlow!!, spriteGlow, item) }; rebuildfunGlow(heldItem)
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}
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fun reassembleSprite(disk: SimpleFileSystem, sprite: SpriteAnimation?, spriteGlow: SpriteAnimation? = null) {
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fun reassembleSpriteFromDisk(disk: SimpleFileSystem, sprite: SpriteAnimation?, spriteGlow: SpriteAnimation?, heldItem: GameItem?) {
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if (animDesc != null && sprite != null) {
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_rebuild(disk, -1025L, animDesc!!, sprite)
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rebuildfun = { item: GameItem? -> _rebuild(disk, -1025L, animDesc!!, sprite, item) }; rebuildfun(heldItem)
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if (disk.getEntry(-1025L) != null)
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spriteHeadTexture = AssembleSheetPixmap.getMugshotFromVirtualDisk(disk, -1025L, animDesc!!)
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@@ -102,13 +109,13 @@ class IngamePlayer : ActorHumanoid {
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spriteHeadTexture = AssembleSheetPixmap.getMugshotFromAssetsDir(animDesc!!)
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}
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if (animDescGlow != null && spriteGlow != null)
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_rebuild(disk, -1026L, animDescGlow!!, spriteGlow)
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rebuildfunGlow = { item: GameItem? -> _rebuild(disk, -1026L, animDescGlow!!, spriteGlow, item) }; rebuildfunGlow(heldItem)
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}
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private fun _rebuild(ad: ADProperties, sprite: SpriteAnimation) {
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private fun _rebuild(ad: ADProperties, sprite: SpriteAnimation, item: GameItem?) {
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// TODO injecting held item/armour pictures? Would it be AssembleSheetPixmap's job?
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val pixmap = AssembleSheetPixmap.fromAssetsDir(ad)
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val pixmap = AssembleSheetPixmap.fromAssetsDir(ad, item)
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val texture = Texture(pixmap)
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texture.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest)
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pixmap.dispose()
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@@ -129,10 +136,10 @@ class IngamePlayer : ActorHumanoid {
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sprite.nRows = newAnimDelays.size
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}
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private fun _rebuild(disk: SimpleFileSystem, entrynum: Long, ad: ADProperties, sprite: SpriteAnimation) {
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private fun _rebuild(disk: SimpleFileSystem, entrynum: Long, ad: ADProperties, sprite: SpriteAnimation, item: GameItem?) {
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// TODO injecting held item/armour pictures? Would it be AssembleSheetPixmap's job?
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val pixmap = if (disk.getEntry(entrynum) != null) AssembleSheetPixmap.fromVirtualDisk(disk, entrynum, ad) else AssembleSheetPixmap.fromAssetsDir(ad)
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val pixmap = if (disk.getEntry(entrynum) != null) AssembleSheetPixmap.fromVirtualDisk(disk, entrynum, ad, item) else AssembleSheetPixmap.fromAssetsDir(ad, item)
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val texture = Texture(pixmap)
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texture.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest)
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pixmap.dispose()
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@@ -156,4 +163,24 @@ class IngamePlayer : ActorHumanoid {
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override fun getSpriteHead(): TextureRegion? {
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return spriteHeadTexture
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}
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override fun equipItem(item: GameItem) {
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super.equipItem(item)
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// TODO redraw sprite with held item sprite (use sprite joint "HELD_ITEM")
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if (item.equipPosition == GameItem.EquipPosition.HAND_GRIP) {
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rebuildfun(item)
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animDescGlow?.let { rebuildfunGlow(item) }
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}
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}
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override fun unequipItem(item: GameItem?) {
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super.unequipItem(item)
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// redraw sprite without held item sprite (use sprite joint "HELD_ITEM")
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item?.let { item -> if (item.equipPosition == GameItem.EquipPosition.HAND_GRIP) {
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rebuildfun(null)
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animDescGlow?.let { rebuildfunGlow(null) }
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} }
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}
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}
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@@ -29,7 +29,7 @@ object PlayerBuilderTestSubject1 {
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p.sprite = SpriteAnimation(p)
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p.spriteGlow = SpriteAnimation(p)
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p.reassembleSprite(p.sprite, p.spriteGlow)
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p.reassembleSprite(p.sprite, p.spriteGlow, null)
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p.setHitboxDimension(15, p.actorValue.getAsInt(AVKey.BASEHEIGHT) ?: ActorHumanoid.BASE_HEIGHT, 21, 0)
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// ingame must teleport the player to the spawn point
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@@ -30,7 +30,7 @@ object PlayerBuilderWerebeastTest {
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p.sprite = SpriteAnimation(p)
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p.spriteGlow = SpriteAnimation(p)
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p.reassembleSprite(p.sprite, p.spriteGlow)
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p.reassembleSprite(p.sprite, p.spriteGlow, null)
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p.setHitboxDimension(22, p.actorValue.getAsInt(AVKey.BASEHEIGHT)!!, 30, 0)
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p.setPosition(3.0 * TILE_SIZE, 3.0 * TILE_SIZE)
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@@ -551,7 +551,7 @@ class UIItemPlayerCells(
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val p = ReadPlayer(skimmer, ByteArray64Reader(it, Common.CHARSET))
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p.sprite = SpriteAnimation(p)
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p.animDesc = ADProperties(ByteArray64Reader(animFile.bytes, Common.CHARSET))
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p.reassembleSprite(skimmer, p.sprite)
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p.reassembleSpriteFromDisk(skimmer, p.sprite, null, null)
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p.sprite!!.textureRegion.get(0,0).let {
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thumb = it
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thumb!!.flip(false, false)
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@@ -441,9 +441,9 @@ removefile:
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}
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fun dispose() {
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fa.close()
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}
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// fun dispose() {
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// fa.close()
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// }
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companion object {
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@@ -3,8 +3,10 @@ package net.torvald.terrarum.serialise
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import net.torvald.spriteanimation.HasAssembledSprite
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import net.torvald.spriteanimation.SpriteAnimation
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import net.torvald.spriteassembler.ADProperties
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import net.torvald.terrarum.ItemCodex
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import net.torvald.terrarum.gameactors.Actor
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
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import net.torvald.terrarum.savegame.*
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@@ -140,16 +142,18 @@ object ReadActor {
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actor.animDescGlow = ADProperties(ByteArray64Reader(animFileGlow.bytes, Common.CHARSET))
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}
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val heldItem = ItemCodex[actor.inventory.itemEquipped[GameItem.EquipPosition.HAND_GRIP]]
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if (bodypartsFile != null)
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actor.reassembleSprite(disk, actor.sprite!!, actor.spriteGlow)
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actor.reassembleSpriteFromDisk(disk, actor.sprite!!, actor.spriteGlow, heldItem)
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else
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actor.reassembleSprite(actor.sprite!!, actor.spriteGlow)
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actor.reassembleSprite(actor.sprite!!, actor.spriteGlow, heldItem)
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}
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else if (actor is ActorWithBody && actor is HasAssembledSprite) {
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if (actor.animDesc != null) actor.sprite = SpriteAnimation(actor)
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if (actor.animDescGlow != null) actor.spriteGlow = SpriteAnimation(actor)
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actor.reassembleSprite(actor.sprite, actor.spriteGlow)
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actor.reassembleSprite(actor.sprite, actor.spriteGlow, null)
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}
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@@ -163,8 +163,8 @@ object LoadSavegame {
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newIngame.worldSavefileName = getWorldSavefileName(newIngame.savegameNickname, world)
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newIngame.playerSavefileName = getPlayerSavefileName(player)
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worldDisk.dispose()
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playerDisk.dispose()
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// worldDisk.dispose()
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// playerDisk.dispose()
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val loadJob = { it: LoadScreenBase ->
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val loadscreen = it as ChunkLoadingLoadScreen
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@@ -11,7 +11,7 @@ class SpriteAssemblerTest {
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operator fun invoke() {
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val properties = ADProperties(StringReader(ADLParsingTest().TEST_STR))
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AssembleSheetPixmap.fromAssetsDir(properties)
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AssembleSheetPixmap.fromAssetsDir(properties, null)
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}
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}
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