a point to insert the item image to the item sprite

This commit is contained in:
minjaesong
2022-01-06 14:56:36 +09:00
parent b1856852e4
commit 0d14f9e027
11 changed files with 73 additions and 36 deletions

View File

@@ -4,6 +4,7 @@ import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.spriteassembler.ADProperties
import net.torvald.spriteassembler.AssembleSheetPixmap
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
@@ -30,11 +31,11 @@ interface HasAssembledSprite {
* reassembleSprite(this.sprite, this.spriteGlow)
* ```
*/
fun reassembleSprite(sprite: SpriteAnimation?, spriteGlow: SpriteAnimation? = null) {
fun reassembleSprite(sprite: SpriteAnimation?, spriteGlow: SpriteAnimation? = null, item: GameItem?) {
if (animDesc != null && sprite != null)
_rebuild(animDesc!!, sprite)
_rebuild(animDesc!!, sprite, null)
if (animDescGlow != null && spriteGlow != null)
_rebuild(animDescGlow!!, spriteGlow)
_rebuild(animDescGlow!!, spriteGlow, null)
}
/*fun reassembleSprite(disk: SimpleFileSystem, sprite: SpriteAnimation?, anim: ADProperties?, spriteGlow: SpriteAnimation? = null, animGlow: ADProperties? = null) {
@@ -44,10 +45,10 @@ interface HasAssembledSprite {
_rebuild(disk, animGlow, spriteGlow)
}*/
private fun _rebuild(ad: ADProperties, sprite: SpriteAnimation) {
private fun _rebuild(ad: ADProperties, sprite: SpriteAnimation, item: GameItem?) {
// TODO injecting held item/armour pictures? Would it be AssembleSheetPixmap's job?
val pixmap = AssembleSheetPixmap.fromAssetsDir(ad)
val pixmap = AssembleSheetPixmap.fromAssetsDir(ad, item)
val texture = Texture(pixmap)
texture.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest)
pixmap.dispose()

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@@ -5,6 +5,7 @@ import com.badlogic.gdx.graphics.Pixmap
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.TextureRegion
import com.badlogic.gdx.utils.GdxRuntimeException
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.linearSearch
import net.torvald.terrarum.savegame.ByteArray64InputStream
import net.torvald.terrarum.savegame.ByteArray64Reader
@@ -47,25 +48,25 @@ object AssembleSheetPixmap {
}
private fun drawAndGetCanvas(properties: ADProperties, fileGetter: (String) -> InputStream?): Pixmap {
private fun drawAndGetCanvas(properties: ADProperties, fileGetter: (String) -> InputStream?, injectedItem: GameItem?): Pixmap {
val canvas = Pixmap(properties.cols * properties.frameWidth, properties.rows * properties.frameHeight, Pixmap.Format.RGBA8888)
canvas.blending = Pixmap.Blending.SourceOver
// actually draw
properties.transforms.forEach { t, _ ->
drawThisFrame(t, canvas, properties, fileGetter)
drawThisFrame(t, canvas, properties, fileGetter, injectedItem)
}
return canvas
}
fun fromAssetsDir(properties: ADProperties) = drawAndGetCanvas(properties, getAssetsDirFileGetter(properties))
fun fromAssetsDir(properties: ADProperties, injectedItem: GameItem?) = drawAndGetCanvas(properties, getAssetsDirFileGetter(properties), injectedItem)
fun fromVirtualDisk(disk: SimpleFileSystem, entrynum: Long, properties: ADProperties): Pixmap {
fun fromVirtualDisk(disk: SimpleFileSystem, entrynum: Long, properties: ADProperties, injectedItem: GameItem?): Pixmap {
val bodypartMapping = Properties()
bodypartMapping.load(ByteArray64Reader(disk.getFile(entrynum)!!.bytes, Common.CHARSET))
return drawAndGetCanvas(properties, getVirtualDiskFileGetter(bodypartMapping, disk))
return drawAndGetCanvas(properties, getVirtualDiskFileGetter(bodypartMapping, disk), injectedItem)
}
fun getPartPixmap(getFile: (String) -> InputStream?, partName: String): Pixmap? {
@@ -131,7 +132,8 @@ object AssembleSheetPixmap {
private fun drawThisFrame(frameName: String,
canvas: Pixmap,
properties: ADProperties,
fileGetter: (String) -> InputStream?
fileGetter: (String) -> InputStream?,
injectedItem: GameItem?
) {
val theAnim = properties.getAnimByFrameName(frameName)
val skeleton = theAnim.skeleton.joints.reversed()
@@ -158,7 +160,7 @@ object AssembleSheetPixmap {
// AppLoader.printdbg(this, "Frame to draw: $frameName (R$animRow C$animFrame)")
drawFrame(animRow, animFrame, canvas, properties, bodypartOrigins, bodypartImages, transformList)
drawFrame(animRow, animFrame, canvas, properties, bodypartOrigins, bodypartImages, transformList, injectedItem)
bodypartImages.values.forEach { it?.dispose() }
}
@@ -168,7 +170,8 @@ object AssembleSheetPixmap {
props: ADProperties,
bodypartOrigins: HashMap<String, ADPropertyObject.Vector2i>,
bodypartImages: Map<String, Pixmap?>,
transformList: List<Pair<String, ADPropertyObject.Vector2i>>
transformList: List<Pair<String, ADPropertyObject.Vector2i>>,
injectedItem: GameItem?
) {
val tmpFrame = Pixmap(props.frameWidth, props.frameHeight, Pixmap.Format.RGBA8888)
@@ -187,6 +190,8 @@ object AssembleSheetPixmap {
(row - 1) * props.frameHeight
)
// TODO use injectedItem
tmpFrame.dispose()
}

View File

@@ -298,7 +298,7 @@ class SpriteAssemblerPreview: Game() {
}
private fun assembleImage(prop: ADProperties) {
image = AssembleSheetPixmap.fromAssetsDir(prop)
image = AssembleSheetPixmap.fromAssetsDir(prop, null)
}
// TODO rename to requestAssembly

View File

@@ -9,6 +9,7 @@ import net.torvald.spriteassembler.AssembleSheetPixmap
import net.torvald.terrarum.App
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.savegame.SimpleFileSystem
import net.torvald.terrarum.utils.PlayerLastStatus
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
@@ -71,6 +72,12 @@ class IngamePlayer : ActorHumanoid {
}
/** To be used later by the game to rebuild the sprite.
* Which `_rebuild` function to use is determined at the load time.
*/
private lateinit var rebuildfun: (item: GameItem?) -> Unit
private lateinit var rebuildfunGlow: (item: GameItem?) -> Unit
/**
* Example usage:
@@ -82,19 +89,19 @@ class IngamePlayer : ActorHumanoid {
* reassembleSprite(this.sprite, this.spriteGlow)
* ```
*/
fun reassembleSprite(sprite: SpriteAnimation?, spriteGlow: SpriteAnimation? = null) {
fun reassembleSprite(sprite: SpriteAnimation?, spriteGlow: SpriteAnimation?, heldItem: GameItem?) {
if (animDesc != null && sprite != null) {
_rebuild(animDesc!!, sprite)
rebuildfun = { item: GameItem? -> _rebuild(animDesc!!, sprite, item) }; rebuildfun(heldItem)
spriteHeadTexture = AssembleSheetPixmap.getMugshotFromAssetsDir(animDesc!!)
}
if (animDescGlow != null && spriteGlow != null)
_rebuild(animDescGlow!!, spriteGlow)
rebuildfunGlow = { item: GameItem? -> _rebuild(animDescGlow!!, spriteGlow, item) }; rebuildfunGlow(heldItem)
}
fun reassembleSprite(disk: SimpleFileSystem, sprite: SpriteAnimation?, spriteGlow: SpriteAnimation? = null) {
fun reassembleSpriteFromDisk(disk: SimpleFileSystem, sprite: SpriteAnimation?, spriteGlow: SpriteAnimation?, heldItem: GameItem?) {
if (animDesc != null && sprite != null) {
_rebuild(disk, -1025L, animDesc!!, sprite)
rebuildfun = { item: GameItem? -> _rebuild(disk, -1025L, animDesc!!, sprite, item) }; rebuildfun(heldItem)
if (disk.getEntry(-1025L) != null)
spriteHeadTexture = AssembleSheetPixmap.getMugshotFromVirtualDisk(disk, -1025L, animDesc!!)
@@ -102,13 +109,13 @@ class IngamePlayer : ActorHumanoid {
spriteHeadTexture = AssembleSheetPixmap.getMugshotFromAssetsDir(animDesc!!)
}
if (animDescGlow != null && spriteGlow != null)
_rebuild(disk, -1026L, animDescGlow!!, spriteGlow)
rebuildfunGlow = { item: GameItem? -> _rebuild(disk, -1026L, animDescGlow!!, spriteGlow, item) }; rebuildfunGlow(heldItem)
}
private fun _rebuild(ad: ADProperties, sprite: SpriteAnimation) {
private fun _rebuild(ad: ADProperties, sprite: SpriteAnimation, item: GameItem?) {
// TODO injecting held item/armour pictures? Would it be AssembleSheetPixmap's job?
val pixmap = AssembleSheetPixmap.fromAssetsDir(ad)
val pixmap = AssembleSheetPixmap.fromAssetsDir(ad, item)
val texture = Texture(pixmap)
texture.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest)
pixmap.dispose()
@@ -129,10 +136,10 @@ class IngamePlayer : ActorHumanoid {
sprite.nRows = newAnimDelays.size
}
private fun _rebuild(disk: SimpleFileSystem, entrynum: Long, ad: ADProperties, sprite: SpriteAnimation) {
private fun _rebuild(disk: SimpleFileSystem, entrynum: Long, ad: ADProperties, sprite: SpriteAnimation, item: GameItem?) {
// TODO injecting held item/armour pictures? Would it be AssembleSheetPixmap's job?
val pixmap = if (disk.getEntry(entrynum) != null) AssembleSheetPixmap.fromVirtualDisk(disk, entrynum, ad) else AssembleSheetPixmap.fromAssetsDir(ad)
val pixmap = if (disk.getEntry(entrynum) != null) AssembleSheetPixmap.fromVirtualDisk(disk, entrynum, ad, item) else AssembleSheetPixmap.fromAssetsDir(ad, item)
val texture = Texture(pixmap)
texture.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest)
pixmap.dispose()
@@ -156,4 +163,24 @@ class IngamePlayer : ActorHumanoid {
override fun getSpriteHead(): TextureRegion? {
return spriteHeadTexture
}
override fun equipItem(item: GameItem) {
super.equipItem(item)
// TODO redraw sprite with held item sprite (use sprite joint "HELD_ITEM")
if (item.equipPosition == GameItem.EquipPosition.HAND_GRIP) {
rebuildfun(item)
animDescGlow?.let { rebuildfunGlow(item) }
}
}
override fun unequipItem(item: GameItem?) {
super.unequipItem(item)
// redraw sprite without held item sprite (use sprite joint "HELD_ITEM")
item?.let { item -> if (item.equipPosition == GameItem.EquipPosition.HAND_GRIP) {
rebuildfun(null)
animDescGlow?.let { rebuildfunGlow(null) }
} }
}
}

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@@ -29,7 +29,7 @@ object PlayerBuilderTestSubject1 {
p.sprite = SpriteAnimation(p)
p.spriteGlow = SpriteAnimation(p)
p.reassembleSprite(p.sprite, p.spriteGlow)
p.reassembleSprite(p.sprite, p.spriteGlow, null)
p.setHitboxDimension(15, p.actorValue.getAsInt(AVKey.BASEHEIGHT) ?: ActorHumanoid.BASE_HEIGHT, 21, 0)
// ingame must teleport the player to the spawn point

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@@ -30,7 +30,7 @@ object PlayerBuilderWerebeastTest {
p.sprite = SpriteAnimation(p)
p.spriteGlow = SpriteAnimation(p)
p.reassembleSprite(p.sprite, p.spriteGlow)
p.reassembleSprite(p.sprite, p.spriteGlow, null)
p.setHitboxDimension(22, p.actorValue.getAsInt(AVKey.BASEHEIGHT)!!, 30, 0)
p.setPosition(3.0 * TILE_SIZE, 3.0 * TILE_SIZE)

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@@ -551,7 +551,7 @@ class UIItemPlayerCells(
val p = ReadPlayer(skimmer, ByteArray64Reader(it, Common.CHARSET))
p.sprite = SpriteAnimation(p)
p.animDesc = ADProperties(ByteArray64Reader(animFile.bytes, Common.CHARSET))
p.reassembleSprite(skimmer, p.sprite)
p.reassembleSpriteFromDisk(skimmer, p.sprite, null, null)
p.sprite!!.textureRegion.get(0,0).let {
thumb = it
thumb!!.flip(false, false)

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@@ -441,9 +441,9 @@ removefile:
}
fun dispose() {
fa.close()
}
// fun dispose() {
// fa.close()
// }
companion object {

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@@ -3,8 +3,10 @@ package net.torvald.terrarum.serialise
import net.torvald.spriteanimation.HasAssembledSprite
import net.torvald.spriteanimation.SpriteAnimation
import net.torvald.spriteassembler.ADProperties
import net.torvald.terrarum.ItemCodex
import net.torvald.terrarum.gameactors.Actor
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
import net.torvald.terrarum.savegame.*
@@ -140,16 +142,18 @@ object ReadActor {
actor.animDescGlow = ADProperties(ByteArray64Reader(animFileGlow.bytes, Common.CHARSET))
}
val heldItem = ItemCodex[actor.inventory.itemEquipped[GameItem.EquipPosition.HAND_GRIP]]
if (bodypartsFile != null)
actor.reassembleSprite(disk, actor.sprite!!, actor.spriteGlow)
actor.reassembleSpriteFromDisk(disk, actor.sprite!!, actor.spriteGlow, heldItem)
else
actor.reassembleSprite(actor.sprite!!, actor.spriteGlow)
actor.reassembleSprite(actor.sprite!!, actor.spriteGlow, heldItem)
}
else if (actor is ActorWithBody && actor is HasAssembledSprite) {
if (actor.animDesc != null) actor.sprite = SpriteAnimation(actor)
if (actor.animDescGlow != null) actor.spriteGlow = SpriteAnimation(actor)
actor.reassembleSprite(actor.sprite, actor.spriteGlow)
actor.reassembleSprite(actor.sprite, actor.spriteGlow, null)
}

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@@ -163,8 +163,8 @@ object LoadSavegame {
newIngame.worldSavefileName = getWorldSavefileName(newIngame.savegameNickname, world)
newIngame.playerSavefileName = getPlayerSavefileName(player)
worldDisk.dispose()
playerDisk.dispose()
// worldDisk.dispose()
// playerDisk.dispose()
val loadJob = { it: LoadScreenBase ->
val loadscreen = it as ChunkLoadingLoadScreen

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@@ -11,7 +11,7 @@ class SpriteAssemblerTest {
operator fun invoke() {
val properties = ADProperties(StringReader(ADLParsingTest().TEST_STR))
AssembleSheetPixmap.fromAssetsDir(properties)
AssembleSheetPixmap.fromAssetsDir(properties, null)
}
}