mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-13 12:04:06 +09:00
a point to insert the item image to the item sprite
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@@ -9,6 +9,7 @@ import net.torvald.spriteassembler.AssembleSheetPixmap
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import net.torvald.terrarum.App
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.savegame.SimpleFileSystem
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import net.torvald.terrarum.utils.PlayerLastStatus
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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@@ -71,6 +72,12 @@ class IngamePlayer : ActorHumanoid {
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}
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/** To be used later by the game to rebuild the sprite.
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* Which `_rebuild` function to use is determined at the load time.
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*/
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private lateinit var rebuildfun: (item: GameItem?) -> Unit
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private lateinit var rebuildfunGlow: (item: GameItem?) -> Unit
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/**
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* Example usage:
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@@ -82,19 +89,19 @@ class IngamePlayer : ActorHumanoid {
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* reassembleSprite(this.sprite, this.spriteGlow)
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* ```
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*/
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fun reassembleSprite(sprite: SpriteAnimation?, spriteGlow: SpriteAnimation? = null) {
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fun reassembleSprite(sprite: SpriteAnimation?, spriteGlow: SpriteAnimation?, heldItem: GameItem?) {
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if (animDesc != null && sprite != null) {
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_rebuild(animDesc!!, sprite)
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rebuildfun = { item: GameItem? -> _rebuild(animDesc!!, sprite, item) }; rebuildfun(heldItem)
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spriteHeadTexture = AssembleSheetPixmap.getMugshotFromAssetsDir(animDesc!!)
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}
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if (animDescGlow != null && spriteGlow != null)
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_rebuild(animDescGlow!!, spriteGlow)
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rebuildfunGlow = { item: GameItem? -> _rebuild(animDescGlow!!, spriteGlow, item) }; rebuildfunGlow(heldItem)
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}
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fun reassembleSprite(disk: SimpleFileSystem, sprite: SpriteAnimation?, spriteGlow: SpriteAnimation? = null) {
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fun reassembleSpriteFromDisk(disk: SimpleFileSystem, sprite: SpriteAnimation?, spriteGlow: SpriteAnimation?, heldItem: GameItem?) {
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if (animDesc != null && sprite != null) {
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_rebuild(disk, -1025L, animDesc!!, sprite)
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rebuildfun = { item: GameItem? -> _rebuild(disk, -1025L, animDesc!!, sprite, item) }; rebuildfun(heldItem)
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if (disk.getEntry(-1025L) != null)
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spriteHeadTexture = AssembleSheetPixmap.getMugshotFromVirtualDisk(disk, -1025L, animDesc!!)
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@@ -102,13 +109,13 @@ class IngamePlayer : ActorHumanoid {
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spriteHeadTexture = AssembleSheetPixmap.getMugshotFromAssetsDir(animDesc!!)
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}
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if (animDescGlow != null && spriteGlow != null)
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_rebuild(disk, -1026L, animDescGlow!!, spriteGlow)
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rebuildfunGlow = { item: GameItem? -> _rebuild(disk, -1026L, animDescGlow!!, spriteGlow, item) }; rebuildfunGlow(heldItem)
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}
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private fun _rebuild(ad: ADProperties, sprite: SpriteAnimation) {
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private fun _rebuild(ad: ADProperties, sprite: SpriteAnimation, item: GameItem?) {
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// TODO injecting held item/armour pictures? Would it be AssembleSheetPixmap's job?
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val pixmap = AssembleSheetPixmap.fromAssetsDir(ad)
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val pixmap = AssembleSheetPixmap.fromAssetsDir(ad, item)
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val texture = Texture(pixmap)
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texture.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest)
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pixmap.dispose()
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@@ -129,10 +136,10 @@ class IngamePlayer : ActorHumanoid {
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sprite.nRows = newAnimDelays.size
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}
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private fun _rebuild(disk: SimpleFileSystem, entrynum: Long, ad: ADProperties, sprite: SpriteAnimation) {
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private fun _rebuild(disk: SimpleFileSystem, entrynum: Long, ad: ADProperties, sprite: SpriteAnimation, item: GameItem?) {
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// TODO injecting held item/armour pictures? Would it be AssembleSheetPixmap's job?
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val pixmap = if (disk.getEntry(entrynum) != null) AssembleSheetPixmap.fromVirtualDisk(disk, entrynum, ad) else AssembleSheetPixmap.fromAssetsDir(ad)
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val pixmap = if (disk.getEntry(entrynum) != null) AssembleSheetPixmap.fromVirtualDisk(disk, entrynum, ad, item) else AssembleSheetPixmap.fromAssetsDir(ad, item)
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val texture = Texture(pixmap)
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texture.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest)
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pixmap.dispose()
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@@ -156,4 +163,24 @@ class IngamePlayer : ActorHumanoid {
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override fun getSpriteHead(): TextureRegion? {
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return spriteHeadTexture
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}
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override fun equipItem(item: GameItem) {
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super.equipItem(item)
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// TODO redraw sprite with held item sprite (use sprite joint "HELD_ITEM")
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if (item.equipPosition == GameItem.EquipPosition.HAND_GRIP) {
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rebuildfun(item)
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animDescGlow?.let { rebuildfunGlow(item) }
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}
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}
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override fun unequipItem(item: GameItem?) {
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super.unequipItem(item)
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// redraw sprite without held item sprite (use sprite joint "HELD_ITEM")
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item?.let { item -> if (item.equipPosition == GameItem.EquipPosition.HAND_GRIP) {
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rebuildfun(null)
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animDescGlow?.let { rebuildfunGlow(null) }
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} }
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}
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}
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@@ -29,7 +29,7 @@ object PlayerBuilderTestSubject1 {
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p.sprite = SpriteAnimation(p)
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p.spriteGlow = SpriteAnimation(p)
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p.reassembleSprite(p.sprite, p.spriteGlow)
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p.reassembleSprite(p.sprite, p.spriteGlow, null)
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p.setHitboxDimension(15, p.actorValue.getAsInt(AVKey.BASEHEIGHT) ?: ActorHumanoid.BASE_HEIGHT, 21, 0)
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// ingame must teleport the player to the spawn point
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@@ -30,7 +30,7 @@ object PlayerBuilderWerebeastTest {
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p.sprite = SpriteAnimation(p)
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p.spriteGlow = SpriteAnimation(p)
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p.reassembleSprite(p.sprite, p.spriteGlow)
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p.reassembleSprite(p.sprite, p.spriteGlow, null)
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p.setHitboxDimension(22, p.actorValue.getAsInt(AVKey.BASEHEIGHT)!!, 30, 0)
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p.setPosition(3.0 * TILE_SIZE, 3.0 * TILE_SIZE)
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@@ -551,7 +551,7 @@ class UIItemPlayerCells(
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val p = ReadPlayer(skimmer, ByteArray64Reader(it, Common.CHARSET))
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p.sprite = SpriteAnimation(p)
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p.animDesc = ADProperties(ByteArray64Reader(animFile.bytes, Common.CHARSET))
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p.reassembleSprite(skimmer, p.sprite)
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p.reassembleSpriteFromDisk(skimmer, p.sprite, null, null)
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p.sprite!!.textureRegion.get(0,0).let {
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thumb = it
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thumb!!.flip(false, false)
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