a point to insert the item image to the item sprite

This commit is contained in:
minjaesong
2022-01-06 14:56:36 +09:00
parent b1856852e4
commit 0d14f9e027
11 changed files with 73 additions and 36 deletions

View File

@@ -9,6 +9,7 @@ import net.torvald.spriteassembler.AssembleSheetPixmap
import net.torvald.terrarum.App
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.savegame.SimpleFileSystem
import net.torvald.terrarum.utils.PlayerLastStatus
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
@@ -71,6 +72,12 @@ class IngamePlayer : ActorHumanoid {
}
/** To be used later by the game to rebuild the sprite.
* Which `_rebuild` function to use is determined at the load time.
*/
private lateinit var rebuildfun: (item: GameItem?) -> Unit
private lateinit var rebuildfunGlow: (item: GameItem?) -> Unit
/**
* Example usage:
@@ -82,19 +89,19 @@ class IngamePlayer : ActorHumanoid {
* reassembleSprite(this.sprite, this.spriteGlow)
* ```
*/
fun reassembleSprite(sprite: SpriteAnimation?, spriteGlow: SpriteAnimation? = null) {
fun reassembleSprite(sprite: SpriteAnimation?, spriteGlow: SpriteAnimation?, heldItem: GameItem?) {
if (animDesc != null && sprite != null) {
_rebuild(animDesc!!, sprite)
rebuildfun = { item: GameItem? -> _rebuild(animDesc!!, sprite, item) }; rebuildfun(heldItem)
spriteHeadTexture = AssembleSheetPixmap.getMugshotFromAssetsDir(animDesc!!)
}
if (animDescGlow != null && spriteGlow != null)
_rebuild(animDescGlow!!, spriteGlow)
rebuildfunGlow = { item: GameItem? -> _rebuild(animDescGlow!!, spriteGlow, item) }; rebuildfunGlow(heldItem)
}
fun reassembleSprite(disk: SimpleFileSystem, sprite: SpriteAnimation?, spriteGlow: SpriteAnimation? = null) {
fun reassembleSpriteFromDisk(disk: SimpleFileSystem, sprite: SpriteAnimation?, spriteGlow: SpriteAnimation?, heldItem: GameItem?) {
if (animDesc != null && sprite != null) {
_rebuild(disk, -1025L, animDesc!!, sprite)
rebuildfun = { item: GameItem? -> _rebuild(disk, -1025L, animDesc!!, sprite, item) }; rebuildfun(heldItem)
if (disk.getEntry(-1025L) != null)
spriteHeadTexture = AssembleSheetPixmap.getMugshotFromVirtualDisk(disk, -1025L, animDesc!!)
@@ -102,13 +109,13 @@ class IngamePlayer : ActorHumanoid {
spriteHeadTexture = AssembleSheetPixmap.getMugshotFromAssetsDir(animDesc!!)
}
if (animDescGlow != null && spriteGlow != null)
_rebuild(disk, -1026L, animDescGlow!!, spriteGlow)
rebuildfunGlow = { item: GameItem? -> _rebuild(disk, -1026L, animDescGlow!!, spriteGlow, item) }; rebuildfunGlow(heldItem)
}
private fun _rebuild(ad: ADProperties, sprite: SpriteAnimation) {
private fun _rebuild(ad: ADProperties, sprite: SpriteAnimation, item: GameItem?) {
// TODO injecting held item/armour pictures? Would it be AssembleSheetPixmap's job?
val pixmap = AssembleSheetPixmap.fromAssetsDir(ad)
val pixmap = AssembleSheetPixmap.fromAssetsDir(ad, item)
val texture = Texture(pixmap)
texture.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest)
pixmap.dispose()
@@ -129,10 +136,10 @@ class IngamePlayer : ActorHumanoid {
sprite.nRows = newAnimDelays.size
}
private fun _rebuild(disk: SimpleFileSystem, entrynum: Long, ad: ADProperties, sprite: SpriteAnimation) {
private fun _rebuild(disk: SimpleFileSystem, entrynum: Long, ad: ADProperties, sprite: SpriteAnimation, item: GameItem?) {
// TODO injecting held item/armour pictures? Would it be AssembleSheetPixmap's job?
val pixmap = if (disk.getEntry(entrynum) != null) AssembleSheetPixmap.fromVirtualDisk(disk, entrynum, ad) else AssembleSheetPixmap.fromAssetsDir(ad)
val pixmap = if (disk.getEntry(entrynum) != null) AssembleSheetPixmap.fromVirtualDisk(disk, entrynum, ad, item) else AssembleSheetPixmap.fromAssetsDir(ad, item)
val texture = Texture(pixmap)
texture.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest)
pixmap.dispose()
@@ -156,4 +163,24 @@ class IngamePlayer : ActorHumanoid {
override fun getSpriteHead(): TextureRegion? {
return spriteHeadTexture
}
override fun equipItem(item: GameItem) {
super.equipItem(item)
// TODO redraw sprite with held item sprite (use sprite joint "HELD_ITEM")
if (item.equipPosition == GameItem.EquipPosition.HAND_GRIP) {
rebuildfun(item)
animDescGlow?.let { rebuildfunGlow(item) }
}
}
override fun unequipItem(item: GameItem?) {
super.unequipItem(item)
// redraw sprite without held item sprite (use sprite joint "HELD_ITEM")
item?.let { item -> if (item.equipPosition == GameItem.EquipPosition.HAND_GRIP) {
rebuildfun(null)
animDescGlow?.let { rebuildfunGlow(null) }
} }
}
}

View File

@@ -29,7 +29,7 @@ object PlayerBuilderTestSubject1 {
p.sprite = SpriteAnimation(p)
p.spriteGlow = SpriteAnimation(p)
p.reassembleSprite(p.sprite, p.spriteGlow)
p.reassembleSprite(p.sprite, p.spriteGlow, null)
p.setHitboxDimension(15, p.actorValue.getAsInt(AVKey.BASEHEIGHT) ?: ActorHumanoid.BASE_HEIGHT, 21, 0)
// ingame must teleport the player to the spawn point

View File

@@ -30,7 +30,7 @@ object PlayerBuilderWerebeastTest {
p.sprite = SpriteAnimation(p)
p.spriteGlow = SpriteAnimation(p)
p.reassembleSprite(p.sprite, p.spriteGlow)
p.reassembleSprite(p.sprite, p.spriteGlow, null)
p.setHitboxDimension(22, p.actorValue.getAsInt(AVKey.BASEHEIGHT)!!, 30, 0)
p.setPosition(3.0 * TILE_SIZE, 3.0 * TILE_SIZE)

View File

@@ -551,7 +551,7 @@ class UIItemPlayerCells(
val p = ReadPlayer(skimmer, ByteArray64Reader(it, Common.CHARSET))
p.sprite = SpriteAnimation(p)
p.animDesc = ADProperties(ByteArray64Reader(animFile.bytes, Common.CHARSET))
p.reassembleSprite(skimmer, p.sprite)
p.reassembleSpriteFromDisk(skimmer, p.sprite, null, null)
p.sprite!!.textureRegion.get(0,0).let {
thumb = it
thumb!!.flip(false, false)