press tab to bring up the game menu

This commit is contained in:
minjaesong
2021-09-26 15:34:24 +09:00
parent 3680047e9a
commit 0e5c86ad04
10 changed files with 120 additions and 50 deletions

View File

@@ -58,6 +58,7 @@ object DefaultConfig {
"control_key_down" to Input.Keys.D,
"control_key_right" to Input.Keys.F, // ESDF Masterrace
"control_key_jump" to Input.Keys.SPACE,
"control_key_movementaux" to Input.Keys.A, // movement-auxiliary, or hookshot
"control_key_inventory" to Input.Keys.Q,
"control_key_interact" to Input.Keys.R,
@@ -67,15 +68,14 @@ object DefaultConfig {
"control_key_gamemenu" to Input.Keys.TAB,
"control_key_quicksel" to Input.Keys.SHIFT_LEFT, // pie menu is now LShift because GDX does not read CapsLock
"control_mouse_quicksel" to Input.Buttons.MIDDLE, // middle click to open pie menu
// Colemak, Workman and some typers use CapsLock as Backspace, Apple-JIS and HHKB has Control in place of CapsLock and often re-assigned to Command
// so these keys are treated as the same.
// FOR ~~FUCKS~~ERGONOMICS' SAKE DON'T USE CTRL AND ALT AS A KEY!
"control_key_quickselalt" to intArrayOf(Input.Keys.BACKSPACE, Input.Keys.CONTROL_LEFT, Input.Keys.BACKSLASH),
"control_mouse_quicksel" to Input.Buttons.MIDDLE, // middle click to open pie menu
"control_key_quickslots" to (Input.Keys.NUM_0..Input.Keys.NUM_9).map { 1.0*it }.toDoubleArray(),
"control_key_quickselalt" to intArrayOf(Input.Keys.BACKSPACE, Input.Keys.CONTROL_LEFT, Input.Keys.BACKSLASH).map { 1.0*it }.toDoubleArray(),
"control_key_jump" to Input.Keys.SPACE,
"control_key_quickslots" to (Input.Keys.NUM_0..Input.Keys.NUM_9).toList().toIntArray(),
"config_mouseprimary" to Input.Buttons.LEFT, // left mouse
"config_mousesecondary" to Input.Buttons.RIGHT, // right mouse