mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-09 13:21:51 +09:00
fix: punching tree would do nothing
This commit is contained in:
@@ -93,6 +93,7 @@ class MixerTrackProcessor(val bufferSize: Int, val rate: Int, val track: Terraru
|
||||
// fetch deviceBufferSize amount of sample from the disk
|
||||
if (track.trackType != TrackType.MASTER && track.trackType != TrackType.BUS && track.streamPlaying) {
|
||||
streamBuf.fetchBytes {
|
||||
// FIXME THIS IS NOT THREAD SAFE: trying to play different audio too fast too much, shits happen
|
||||
val bytesRead = track.currentTrack?.gdxMusic?.forceInvoke<Int>("read", arrayOf(it))
|
||||
if (bytesRead == null || bytesRead <= 0) { // some class (namely Mp3) may return 0 instead of negative value
|
||||
// printdbg("Finished reading audio stream")
|
||||
|
||||
@@ -2028,8 +2028,8 @@ open class ActorWithBody : Actor {
|
||||
val feetTiles = getFeetTiles()
|
||||
|
||||
if (collisionDamage > 1.0 / 1024.0) {
|
||||
printdbg(this, "Collision damage: $collisionDamage N, count: $particleCount, velocity: $vecSum, mass: ${this.mass}")
|
||||
printdbg(this, "feetTileCount = ${feetTiles.size}")
|
||||
// printdbg(this, "Collision damage: $collisionDamage N, count: $particleCount, velocity: $vecSum, mass: ${this.mass}")
|
||||
// printdbg(this, "feetTileCount = ${feetTiles.size}")
|
||||
val feetTileIndices = (feetTiles.indices).toList().toIntArray()
|
||||
|
||||
for (i in 0 until trueParticleCount) {
|
||||
@@ -2057,7 +2057,7 @@ open class ActorWithBody : Actor {
|
||||
Terrarum.audioCodex.getRandomFootstep(mat)?.let {
|
||||
val vol = volumeMax * (cnt / feetTileCnt)
|
||||
startAudio(it, vol)
|
||||
printdbg(this, "Playing footstep $mat (vol: $vol, file: ${it.file.name}, cd: $collisionDamage)")
|
||||
// printdbg(this, "Playing footstep $mat (vol: $vol, file: ${it.file.name}, cd: $collisionDamage)")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,11 +22,11 @@ object Calculate {
|
||||
* TODO Newtons as unit?
|
||||
*/
|
||||
@JvmStatic fun pickaxePower(actor: ActorWithBody, material: Material?): Float {
|
||||
return (4.0 * (material?.forceMod?.toDouble() ?: 0.0) * (actor.avStrength / 1000.0)).toFloat()
|
||||
return (4.0 * (material?.forceMod?.toDouble() ?: 0.15) * (actor.avStrength / 1000.0)).toFloat()
|
||||
}
|
||||
|
||||
@JvmStatic fun hatchetPower(actor: ActorWithBody, material: Material?): Float {
|
||||
return (1.0 * (material?.forceMod?.toDouble() ?: 0.0) * (actor.avStrength / 1000.0)).toFloat()
|
||||
return (1.0 * (material?.forceMod?.toDouble() ?: 0.15) * (actor.avStrength / 1000.0)).toFloat()
|
||||
}
|
||||
|
||||
private val fallDamageDampenMult = (32.0 / 1176.0).sqr()
|
||||
|
||||
Reference in New Issue
Block a user