fix: punching tree would do nothing

This commit is contained in:
minjaesong
2023-12-03 00:28:06 +09:00
parent cba8d90321
commit 0edd248194
3 changed files with 6 additions and 5 deletions

View File

@@ -2028,8 +2028,8 @@ open class ActorWithBody : Actor {
val feetTiles = getFeetTiles()
if (collisionDamage > 1.0 / 1024.0) {
printdbg(this, "Collision damage: $collisionDamage N, count: $particleCount, velocity: $vecSum, mass: ${this.mass}")
printdbg(this, "feetTileCount = ${feetTiles.size}")
// printdbg(this, "Collision damage: $collisionDamage N, count: $particleCount, velocity: $vecSum, mass: ${this.mass}")
// printdbg(this, "feetTileCount = ${feetTiles.size}")
val feetTileIndices = (feetTiles.indices).toList().toIntArray()
for (i in 0 until trueParticleCount) {
@@ -2057,7 +2057,7 @@ open class ActorWithBody : Actor {
Terrarum.audioCodex.getRandomFootstep(mat)?.let {
val vol = volumeMax * (cnt / feetTileCnt)
startAudio(it, vol)
printdbg(this, "Playing footstep $mat (vol: $vol, file: ${it.file.name}, cd: $collisionDamage)")
// printdbg(this, "Playing footstep $mat (vol: $vol, file: ${it.file.name}, cd: $collisionDamage)")
}
}
}