fix: punching tree would do nothing

This commit is contained in:
minjaesong
2023-12-03 00:28:06 +09:00
parent cba8d90321
commit 0edd248194
3 changed files with 6 additions and 5 deletions

View File

@@ -22,11 +22,11 @@ object Calculate {
* TODO Newtons as unit?
*/
@JvmStatic fun pickaxePower(actor: ActorWithBody, material: Material?): Float {
return (4.0 * (material?.forceMod?.toDouble() ?: 0.0) * (actor.avStrength / 1000.0)).toFloat()
return (4.0 * (material?.forceMod?.toDouble() ?: 0.15) * (actor.avStrength / 1000.0)).toFloat()
}
@JvmStatic fun hatchetPower(actor: ActorWithBody, material: Material?): Float {
return (1.0 * (material?.forceMod?.toDouble() ?: 0.0) * (actor.avStrength / 1000.0)).toFloat()
return (1.0 * (material?.forceMod?.toDouble() ?: 0.15) * (actor.avStrength / 1000.0)).toFloat()
}
private val fallDamageDampenMult = (32.0 / 1176.0).sqr()