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fix: punching tree would do nothing
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@@ -22,11 +22,11 @@ object Calculate {
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* TODO Newtons as unit?
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*/
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@JvmStatic fun pickaxePower(actor: ActorWithBody, material: Material?): Float {
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return (4.0 * (material?.forceMod?.toDouble() ?: 0.0) * (actor.avStrength / 1000.0)).toFloat()
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return (4.0 * (material?.forceMod?.toDouble() ?: 0.15) * (actor.avStrength / 1000.0)).toFloat()
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}
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@JvmStatic fun hatchetPower(actor: ActorWithBody, material: Material?): Float {
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return (1.0 * (material?.forceMod?.toDouble() ?: 0.0) * (actor.avStrength / 1000.0)).toFloat()
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return (1.0 * (material?.forceMod?.toDouble() ?: 0.15) * (actor.avStrength / 1000.0)).toFloat()
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}
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private val fallDamageDampenMult = (32.0 / 1176.0).sqr()
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