mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 03:24:06 +09:00
tiki torch now spawns smoke particles and flames are randomly animated
This commit is contained in:
BIN
assets/mods/basegame/particles/tiki_smoke.tga
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BIN
assets/mods/basegame/particles/tiki_smoke.tga
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@@ -43,7 +43,7 @@ class SpriteAnimation(@Transient val parentActor: ActorWithBody) {
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private var delta = 0f
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private var delta = 0f
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val looping = true
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var looping = true
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private var animationRunning = true
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private var animationRunning = true
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var flipHorizontal = false
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var flipHorizontal = false
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var flipVertical = false
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var flipVertical = false
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@@ -2,8 +2,10 @@ package net.torvald.terrarum.gameparticles
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.spriteanimation.SpriteAnimation
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import net.torvald.terrarum.gameactors.Actor
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import net.torvald.terrarum.gameactors.Actor
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import net.torvald.terrarum.imagefont.TinyAlphNum
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import net.torvald.terrarum.imagefont.TinyAlphNum
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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/**
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/**
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* @param tex image
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* @param tex image
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@@ -14,7 +16,7 @@ open class ParticleVanishingTexture(val tex: TextureRegion, x: Double, y: Double
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init {
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init {
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velocity.set(0.0, -1.0)
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velocity.set(0.0, -1.0)
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hitbox.setDimension(2.0, 2.0)
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hitbox.setDimension(tex.regionWidth.toDouble(), tex.regionHeight.toDouble())
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hitbox.setPositionFromPointed(x, y)
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hitbox.setPositionFromPointed(x, y)
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body = tex
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body = tex
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@@ -29,6 +31,11 @@ open class ParticleVanishingTexture(val tex: TextureRegion, x: Double, y: Double
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}
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}
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}
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}
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/**
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* @param text a text
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* @param x x-coord of the particle's initial spawn position, bottom-centre
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* @param y y-coord of the particle's initial spawn position, bottom-centre
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*/
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class ParticleVanishingText(val text: String, x: Double, y: Double) : ParticleBase(Actor.RenderOrder.OVERLAY, false, 2f) {
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class ParticleVanishingText(val text: String, x: Double, y: Double) : ParticleBase(Actor.RenderOrder.OVERLAY, false, 2f) {
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private val lines = text.split('\n')
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private val lines = text.split('\n')
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@@ -56,3 +63,42 @@ class ParticleVanishingText(val text: String, x: Double, y: Double) : ParticleBa
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}
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}
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}
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}
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}
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}
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/**
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* @param tex image
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* @param x x-coord of the particle's initial spawn position, bottom-centre
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* @param y y-coord of the particle's initial spawn position, bottom-centre
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*/
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open class ParticleVanishingSprite(val sprite: TextureRegionPack, val delay: Float, x: Double, y: Double, val start: Int = 0) : ParticleBase(Actor.RenderOrder.OVERLAY, false, 2f) {
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private var row = 0
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private var frame = start % sprite.horizontalCount
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private var frameAdvanceCounter = 0f
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init {
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velocity.set(0.0, -1.0)
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hitbox.setDimension(sprite.tileW.toDouble(), sprite.tileH.toDouble())
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hitbox.setPositionFromPointed(x, y)
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isNoSubjectToGrav = true
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}
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override fun update(delta: Float) {
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super.update(delta)
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drawColour.a = (lifetimeMax - lifetimeCounter) / lifetimeMax
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if (frameAdvanceCounter >= delay) {
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frameAdvanceCounter -= delay
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frame = (frame + 1) % sprite.horizontalCount
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}
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frameAdvanceCounter += delta
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}
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override fun drawBody(batch: SpriteBatch) {
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if (!flagDespawn) {
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batch.color = drawColour
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batch.draw(sprite.get(frame, row), hitbox.startX.toFloat(), hitbox.startY.toFloat())
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}
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}
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}
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@@ -3,15 +3,14 @@ package net.torvald.terrarum.modulebasegame.gameactors
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.gdx.graphics.Cvec
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import net.torvald.gdx.graphics.Cvec
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import net.torvald.random.HQRNG
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import net.torvald.random.HQRNG
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import net.torvald.terrarum.AppLoader
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import net.torvald.spriteanimation.SpriteAnimation
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import net.torvald.terrarum.IngameInstance
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import net.torvald.terrarum.*
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import net.torvald.terrarum.ModMgr
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.blockproperties.BlockCodex
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import net.torvald.terrarum.blockproperties.BlockCodex
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.gameactors.Hitbox
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import net.torvald.terrarum.gameactors.Hitbox
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import net.torvald.terrarum.gameactors.Luminous
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import net.torvald.terrarum.gameactors.Luminous
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import net.torvald.terrarum.gameparticles.ParticleVanishingSprite
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import net.torvald.terrarum.gameparticles.ParticleVanishingText
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import net.torvald.terrarum.gameparticles.ParticleVanishingText
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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@@ -36,6 +35,15 @@ internal class FixtureTikiTorch(nameFun: () -> String) : FixtureBase(BlockBox(Bl
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override val lightBoxList: ArrayList<Hitbox>
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override val lightBoxList: ArrayList<Hitbox>
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init {
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init {
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// loading textures
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CommonResourcePool.addToLoadingList("sprites-fixtures-tiki_torch.tga") {
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TextureRegionPack(ModMgr.getGdxFile("basegame", "sprites/fixtures/tiki_torch.tga"), 16, 32)
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}
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CommonResourcePool.addToLoadingList("particles-tiki_smoke.tga") {
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TextureRegionPack(ModMgr.getGdxFile("basegame", "particles/tiki_smoke.tga"), 10, 10)
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}
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CommonResourcePool.loadAll()
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density = 1200.0
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density = 1200.0
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setHitboxDimension(16, 32, 0, 0)
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setHitboxDimension(16, 32, 0, 0)
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@@ -43,13 +51,14 @@ internal class FixtureTikiTorch(nameFun: () -> String) : FixtureBase(BlockBox(Bl
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lightBoxList = ArrayList(1)
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lightBoxList = ArrayList(1)
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lightBoxList.add(Hitbox(6.0, 5.0, 4.0, 3.0))
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lightBoxList.add(Hitbox(6.0, 5.0, 4.0, 3.0))
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makeNewSprite(TextureRegionPack(ModMgr.getGdxFile("basegame", "sprites/fixtures/tiki_torch.tga"), 16, 32))
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makeNewSprite(CommonResourcePool.getAsTextureRegionPack("sprites-fixtures-tiki_torch.tga"))
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sprite!!.setRowsAndFrames(1, 1)
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sprite!!.setRowsAndFrames(1, 2)
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actorValue[AVKey.BASEMASS] = MASS
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actorValue[AVKey.BASEMASS] = MASS
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rndHash1 = rng.nextInt()
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rndHash1 = rng.nextInt()
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rndHash2 = rng.nextInt()
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rndHash2 = rng.nextInt()
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}
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}
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private var nextDelay = 0.4f
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private var nextDelay = 0.4f
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@@ -59,11 +68,15 @@ internal class FixtureTikiTorch(nameFun: () -> String) : FixtureBase(BlockBox(Bl
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super.update(delta)
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super.update(delta)
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if (spawnTimer >= nextDelay) {
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if (spawnTimer >= nextDelay) {
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val s = rng.nextInt(1, 1000).toString()
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(Terrarum.ingame as TerrarumIngame).addParticle(ParticleVanishingSprite(
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(Terrarum.ingame as TerrarumIngame).addParticle(ParticleVanishingText(s, hitbox.centeredX, hitbox.startY + 10))
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CommonResourcePool.getAsTextureRegionPack("particles-tiki_smoke.tga"),
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0.25f, hitbox.centeredX, hitbox.startY + 10, rng.nextInt(256)
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))
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spawnTimer -= nextDelay
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spawnTimer -= nextDelay
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nextDelay = rng.nextFloat() * 0.4f + 0.4f
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nextDelay = rng.nextFloat() * 0.4f + 0.4f
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sprite?.delays?.set(0, rng.nextFloat() * 0.4f + 0.1f)
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}
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}
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spawnTimer += delta
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spawnTimer += delta
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