mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
vanishing particle test
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@@ -103,6 +103,9 @@ class Hitbox (x1: Double, y1: Double, width: Double, height: Double, var suppres
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fun setPositionX(x: Double) = setPosition(x, startY)
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fun setPositionY(y: Double) = setPosition(startX, y)
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/**
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* Set position from bottom-centre point
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*/
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fun setPositionFromPointed(x1: Double, y1: Double): Hitbox {
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hitboxStart = Point2d(x1 - width / 2, y1 - height)
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return this
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@@ -1,9 +1,9 @@
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package net.torvald.terrarum.modulebasegame.gameactors
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package net.torvald.terrarum.gameparticles
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.*
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.blockproperties.BlockCodex
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import net.torvald.terrarum.gameactors.Actor
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@@ -25,8 +25,9 @@ open class ParticleBase(renderOrder: Actor.RenderOrder, val despawnUponCollision
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var isNoSubjectToGrav = false
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var dragCoefficient = 3.0
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private val lifetimeMax = maxLifeTime ?: 5f
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private var lifetimeCounter = 0f
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val lifetimeMax = maxLifeTime ?: 5f
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var lifetimeCounter = 0f
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protected set
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val velocity = Vector2(0.0, 0.0)
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val hitbox = Hitbox(0.0, 0.0, 0.0, 0.0)
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@@ -34,19 +35,21 @@ open class ParticleBase(renderOrder: Actor.RenderOrder, val despawnUponCollision
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open lateinit var body: TextureRegion // you might want to use SpriteAnimation
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open var glow: TextureRegion? = null
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val drawColour = Color(1f, 1f, 1f, 1f)
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init {
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}
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fun update(delta: Float) {
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open fun update(delta: Float) {
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if (!flagDespawn) {
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lifetimeCounter += delta
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if (despawnUponCollision) {
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if (velocity.isZero ||
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// simple stuck check
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BlockCodex[(Terrarum.ingame!!.world).getTileFromTerrain(
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hitbox.canonicalX.div(TILE_SIZE).floorInt(),
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hitbox.canonicalY.div(TILE_SIZE).floorInt()
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hitbox.canonicalX.div(TerrarumAppConfiguration.TILE_SIZE).floorInt(),
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hitbox.canonicalY.div(TerrarumAppConfiguration.TILE_SIZE).floorInt()
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) ?: Block.STONE].isSolid) {
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flagDespawn = true
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}
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@@ -67,15 +70,21 @@ open class ParticleBase(renderOrder: Actor.RenderOrder, val despawnUponCollision
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}
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}
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fun drawBody(batch: SpriteBatch) {
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open fun drawBody(batch: SpriteBatch) {
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if (!flagDespawn) {
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batch.color = drawColour
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batch.draw(body, hitbox.startX.toFloat(), hitbox.startY.toFloat(), hitbox.width.toFloat(), hitbox.height.toFloat())
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}
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}
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fun drawGlow(batch: SpriteBatch) {
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open fun drawGlow(batch: SpriteBatch) {
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if (!flagDespawn && glow != null) {
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batch.color = drawColour
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batch.draw(glow, hitbox.startX.toFloat(), hitbox.startY.toFloat(), hitbox.width.toFloat(), hitbox.height.toFloat())
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}
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}
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open fun dispose() {
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}
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}
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@@ -0,0 +1,58 @@
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package net.torvald.terrarum.gameparticles
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.gameactors.Actor
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import net.torvald.terrarum.imagefont.TinyAlphNum
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/**
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* @param tex image
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* @param x x-coord of the particle's initial spawn position, bottom-centre
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* @param y y-coord of the particle's initial spawn position, bottom-centre
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*/
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open class ParticleVanishingTexture(val tex: TextureRegion, x: Double, y: Double) : ParticleBase(Actor.RenderOrder.OVERLAY, false, 2f) {
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init {
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velocity.set(0.0, -1.0)
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hitbox.setDimension(2.0, 2.0)
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hitbox.setPositionFromPointed(x, y)
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body = tex
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isNoSubjectToGrav = true
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}
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override fun update(delta: Float) {
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super.update(delta)
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drawColour.a = (lifetimeMax - lifetimeCounter) / lifetimeMax
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}
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}
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class ParticleVanishingText(val text: String, x: Double, y: Double) : ParticleBase(Actor.RenderOrder.OVERLAY, false, 2f) {
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private val lines = text.split('\n')
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init {
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velocity.set(0.0, -1.0)
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hitbox.setDimension(lines.maxOf { TinyAlphNum.getWidth(it) }.toDouble(), lines.size * TinyAlphNum.H.toDouble())
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hitbox.setPositionFromPointed(x, y)
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isNoSubjectToGrav = true
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}
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override fun update(delta: Float) {
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super.update(delta)
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drawColour.a = (lifetimeMax - lifetimeCounter) / lifetimeMax
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}
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override fun drawBody(batch: SpriteBatch) {
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if (!flagDespawn) {
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batch.color = drawColour
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lines.forEachIndexed { index, line ->
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TinyAlphNum.draw(batch, line, hitbox.startX.toFloat(), hitbox.startY.toFloat() + TinyAlphNum.H * index)
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}
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}
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}
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}
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@@ -24,7 +24,13 @@ object TinyAlphNum : BitmapFont() {
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}
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fun getWidth(str: String): Int {
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return W * str.length
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var l = 0
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for (char in str) {
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if (!isColourCodeHigh(char) && !isColourCodeLow(char)) {
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l += 1
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}
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}
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return W * l
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}
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lateinit var colMain: Color
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@@ -19,7 +19,7 @@ import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gamecontroller.KeyToggler
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.gameworld.fmod
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import net.torvald.terrarum.modulebasegame.gameactors.ParticleBase
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import net.torvald.terrarum.gameparticles.ParticleBase
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import net.torvald.terrarum.weather.WeatherMixer
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.worlddrawer.*
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@@ -24,6 +24,7 @@ import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.itemproperties.ItemCodex
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import net.torvald.terrarum.console.AVTracker
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import net.torvald.terrarum.console.ActorsList
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import net.torvald.terrarum.gameparticles.ParticleBase
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import net.torvald.terrarum.gameactors.WireActor
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.modulebasegame.gameactors.*
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@@ -38,7 +39,6 @@ import net.torvald.terrarum.modulebasegame.worldgenerator.WorldgenParams
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.worlddrawer.BlocksDrawer
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import net.torvald.terrarum.worlddrawer.FeaturesDrawer
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import net.torvald.terrarum.worlddrawer.LightmapRenderer
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import net.torvald.terrarum.worlddrawer.WorldCamera
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import net.torvald.util.CircularArray
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import net.torvald.util.SortedArrayList
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@@ -1,21 +1,29 @@
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package net.torvald.terrarum.modulebasegame.gameactors
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.gdx.graphics.Cvec
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import net.torvald.random.HQRNG
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import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.IngameInstance
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import net.torvald.terrarum.ModMgr
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.blockproperties.BlockCodex
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.gameactors.Hitbox
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import net.torvald.terrarum.gameactors.Luminous
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import net.torvald.terrarum.gameparticles.ParticleVanishingText
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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import java.util.*
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import kotlin.math.roundToInt
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/**
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* Created by minjaesong on 2016-06-17.
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*/
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internal class FixtureTikiTorch(nameFun: () -> String) : FixtureBase(BlockBox(BlockBox.NO_COLLISION, 1, 2), nameFun = nameFun), Luminous {
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private val rng = HQRNG()
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private val rndHash1: Int
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private val rndHash2: Int
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@@ -40,11 +48,31 @@ internal class FixtureTikiTorch(nameFun: () -> String) : FixtureBase(BlockBox(Bl
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actorValue[AVKey.BASEMASS] = MASS
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val rng = HQRNG()
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rndHash1 = rng.nextInt()
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rndHash2 = rng.nextInt()
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}
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private var nextDelay = 0.4f
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private var spawnTimer = 0f
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override fun update(delta: Float) {
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super.update(delta)
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if (spawnTimer >= nextDelay) {
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val s = rng.nextInt(1, 1000).toString()
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(Terrarum.ingame as TerrarumIngame).addParticle(ParticleVanishingText(s, hitbox.centeredX, hitbox.startY + 10))
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spawnTimer -= nextDelay
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nextDelay = rng.nextFloat() * 0.4f + 0.4f
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}
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spawnTimer += delta
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}
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override fun drawBody(batch: SpriteBatch) {
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super.drawBody(batch)
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}
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companion object {
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const val MASS = 1.0
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}
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@@ -7,6 +7,7 @@ import net.torvald.random.HQRNG
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import net.torvald.terrarum.ModMgr
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import net.torvald.terrarum.Second
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import net.torvald.terrarum.gameactors.Actor
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import net.torvald.terrarum.gameparticles.ParticleBase
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/**
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* Created by minjaesong on 2017-12-18.
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@@ -1,9 +1,10 @@
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package net.torvald.terrarum.modulebasegame.gameactors
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package net.torvald.terrarum.modulebasegame.gameparticles
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.ModMgr
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import net.torvald.terrarum.gameactors.Actor
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import net.torvald.terrarum.gameparticles.ParticleBase
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/**
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* Created by minjaesong on 2017-01-20.
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@@ -25,7 +25,7 @@ class UITooltip : UICanvas() {
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msgBuffer.clear()
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msgBuffer.addAll(value.split('\n'))
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msgWidth = msgBuffer.fold(0) { acc, s -> font.getWidth(s).let { if (it > acc) it else acc } }
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msgWidth = msgBuffer.maxOf { font.getWidth(it) }
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}
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private val font = AppLoader.fontGame
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