vanishing particle test

This commit is contained in:
minjaesong
2021-08-17 15:31:00 +09:00
parent 74ae35e9a9
commit 42c09640d0
10 changed files with 121 additions and 15 deletions

View File

@@ -103,6 +103,9 @@ class Hitbox (x1: Double, y1: Double, width: Double, height: Double, var suppres
fun setPositionX(x: Double) = setPosition(x, startY)
fun setPositionY(y: Double) = setPosition(startX, y)
/**
* Set position from bottom-centre point
*/
fun setPositionFromPointed(x1: Double, y1: Double): Hitbox {
hitboxStart = Point2d(x1 - width / 2, y1 - height)
return this

View File

@@ -1,9 +1,9 @@
package net.torvald.terrarum.modulebasegame.gameactors
package net.torvald.terrarum.gameparticles
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.*
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.blockproperties.BlockCodex
import net.torvald.terrarum.gameactors.Actor
@@ -25,8 +25,9 @@ open class ParticleBase(renderOrder: Actor.RenderOrder, val despawnUponCollision
var isNoSubjectToGrav = false
var dragCoefficient = 3.0
private val lifetimeMax = maxLifeTime ?: 5f
private var lifetimeCounter = 0f
val lifetimeMax = maxLifeTime ?: 5f
var lifetimeCounter = 0f
protected set
val velocity = Vector2(0.0, 0.0)
val hitbox = Hitbox(0.0, 0.0, 0.0, 0.0)
@@ -34,19 +35,21 @@ open class ParticleBase(renderOrder: Actor.RenderOrder, val despawnUponCollision
open lateinit var body: TextureRegion // you might want to use SpriteAnimation
open var glow: TextureRegion? = null
val drawColour = Color(1f, 1f, 1f, 1f)
init {
}
fun update(delta: Float) {
open fun update(delta: Float) {
if (!flagDespawn) {
lifetimeCounter += delta
if (despawnUponCollision) {
if (velocity.isZero ||
// simple stuck check
BlockCodex[(Terrarum.ingame!!.world).getTileFromTerrain(
hitbox.canonicalX.div(TILE_SIZE).floorInt(),
hitbox.canonicalY.div(TILE_SIZE).floorInt()
hitbox.canonicalX.div(TerrarumAppConfiguration.TILE_SIZE).floorInt(),
hitbox.canonicalY.div(TerrarumAppConfiguration.TILE_SIZE).floorInt()
) ?: Block.STONE].isSolid) {
flagDespawn = true
}
@@ -67,15 +70,21 @@ open class ParticleBase(renderOrder: Actor.RenderOrder, val despawnUponCollision
}
}
fun drawBody(batch: SpriteBatch) {
open fun drawBody(batch: SpriteBatch) {
if (!flagDespawn) {
batch.color = drawColour
batch.draw(body, hitbox.startX.toFloat(), hitbox.startY.toFloat(), hitbox.width.toFloat(), hitbox.height.toFloat())
}
}
fun drawGlow(batch: SpriteBatch) {
open fun drawGlow(batch: SpriteBatch) {
if (!flagDespawn && glow != null) {
batch.color = drawColour
batch.draw(glow, hitbox.startX.toFloat(), hitbox.startY.toFloat(), hitbox.width.toFloat(), hitbox.height.toFloat())
}
}
open fun dispose() {
}
}

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@@ -0,0 +1,58 @@
package net.torvald.terrarum.gameparticles
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.gameactors.Actor
import net.torvald.terrarum.imagefont.TinyAlphNum
/**
* @param tex image
* @param x x-coord of the particle's initial spawn position, bottom-centre
* @param y y-coord of the particle's initial spawn position, bottom-centre
*/
open class ParticleVanishingTexture(val tex: TextureRegion, x: Double, y: Double) : ParticleBase(Actor.RenderOrder.OVERLAY, false, 2f) {
init {
velocity.set(0.0, -1.0)
hitbox.setDimension(2.0, 2.0)
hitbox.setPositionFromPointed(x, y)
body = tex
isNoSubjectToGrav = true
}
override fun update(delta: Float) {
super.update(delta)
drawColour.a = (lifetimeMax - lifetimeCounter) / lifetimeMax
}
}
class ParticleVanishingText(val text: String, x: Double, y: Double) : ParticleBase(Actor.RenderOrder.OVERLAY, false, 2f) {
private val lines = text.split('\n')
init {
velocity.set(0.0, -1.0)
hitbox.setDimension(lines.maxOf { TinyAlphNum.getWidth(it) }.toDouble(), lines.size * TinyAlphNum.H.toDouble())
hitbox.setPositionFromPointed(x, y)
isNoSubjectToGrav = true
}
override fun update(delta: Float) {
super.update(delta)
drawColour.a = (lifetimeMax - lifetimeCounter) / lifetimeMax
}
override fun drawBody(batch: SpriteBatch) {
if (!flagDespawn) {
batch.color = drawColour
lines.forEachIndexed { index, line ->
TinyAlphNum.draw(batch, line, hitbox.startX.toFloat(), hitbox.startY.toFloat() + TinyAlphNum.H * index)
}
}
}
}

View File

@@ -24,7 +24,13 @@ object TinyAlphNum : BitmapFont() {
}
fun getWidth(str: String): Int {
return W * str.length
var l = 0
for (char in str) {
if (!isColourCodeHigh(char) && !isColourCodeLow(char)) {
l += 1
}
}
return W * l
}
lateinit var colMain: Color

View File

@@ -19,7 +19,7 @@ import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gamecontroller.KeyToggler
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.gameworld.fmod
import net.torvald.terrarum.modulebasegame.gameactors.ParticleBase
import net.torvald.terrarum.gameparticles.ParticleBase
import net.torvald.terrarum.weather.WeatherMixer
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.worlddrawer.*

View File

@@ -24,6 +24,7 @@ import net.torvald.terrarum.gameitem.GameItem
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.console.AVTracker
import net.torvald.terrarum.console.ActorsList
import net.torvald.terrarum.gameparticles.ParticleBase
import net.torvald.terrarum.gameactors.WireActor
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.modulebasegame.gameactors.*
@@ -38,7 +39,6 @@ import net.torvald.terrarum.modulebasegame.worldgenerator.WorldgenParams
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.worlddrawer.BlocksDrawer
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
import net.torvald.terrarum.worlddrawer.LightmapRenderer
import net.torvald.terrarum.worlddrawer.WorldCamera
import net.torvald.util.CircularArray
import net.torvald.util.SortedArrayList

View File

@@ -1,21 +1,29 @@
package net.torvald.terrarum.modulebasegame.gameactors
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.gdx.graphics.Cvec
import net.torvald.random.HQRNG
import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.IngameInstance
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.blockproperties.BlockCodex
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameactors.Hitbox
import net.torvald.terrarum.gameactors.Luminous
import net.torvald.terrarum.gameparticles.ParticleVanishingText
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import java.util.*
import kotlin.math.roundToInt
/**
* Created by minjaesong on 2016-06-17.
*/
internal class FixtureTikiTorch(nameFun: () -> String) : FixtureBase(BlockBox(BlockBox.NO_COLLISION, 1, 2), nameFun = nameFun), Luminous {
private val rng = HQRNG()
private val rndHash1: Int
private val rndHash2: Int
@@ -40,11 +48,31 @@ internal class FixtureTikiTorch(nameFun: () -> String) : FixtureBase(BlockBox(Bl
actorValue[AVKey.BASEMASS] = MASS
val rng = HQRNG()
rndHash1 = rng.nextInt()
rndHash2 = rng.nextInt()
}
private var nextDelay = 0.4f
private var spawnTimer = 0f
override fun update(delta: Float) {
super.update(delta)
if (spawnTimer >= nextDelay) {
val s = rng.nextInt(1, 1000).toString()
(Terrarum.ingame as TerrarumIngame).addParticle(ParticleVanishingText(s, hitbox.centeredX, hitbox.startY + 10))
spawnTimer -= nextDelay
nextDelay = rng.nextFloat() * 0.4f + 0.4f
}
spawnTimer += delta
}
override fun drawBody(batch: SpriteBatch) {
super.drawBody(batch)
}
companion object {
const val MASS = 1.0
}

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@@ -7,6 +7,7 @@ import net.torvald.random.HQRNG
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.Second
import net.torvald.terrarum.gameactors.Actor
import net.torvald.terrarum.gameparticles.ParticleBase
/**
* Created by minjaesong on 2017-12-18.

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@@ -1,9 +1,10 @@
package net.torvald.terrarum.modulebasegame.gameactors
package net.torvald.terrarum.modulebasegame.gameparticles
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.gameactors.Actor
import net.torvald.terrarum.gameparticles.ParticleBase
/**
* Created by minjaesong on 2017-01-20.

View File

@@ -25,7 +25,7 @@ class UITooltip : UICanvas() {
msgBuffer.clear()
msgBuffer.addAll(value.split('\n'))
msgWidth = msgBuffer.fold(0) { acc, s -> font.getWidth(s).let { if (it > acc) it else acc } }
msgWidth = msgBuffer.maxOf { font.getWidth(it) }
}
private val font = AppLoader.fontGame