mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-08 12:51:51 +09:00
adjusting load order of every item image
This commit is contained in:
Binary file not shown.
@@ -882,7 +882,6 @@ public class App implements ApplicationListener {
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ModMgr.INSTANCE.invoke(); // invoke Module Manager
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TextureRegionPack.Companion.setGlobalFlipY(true);
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fontSmallNumbers = TinyAlphNum.INSTANCE;
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IME.invoke();
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@@ -28,14 +28,6 @@ class EntryPoint : ModuleEntryPoint() {
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printdbg(this, "Hello, world!")
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// the order of invocation is important! Material should be the first as blocks and items are depend on it.
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ModMgr.GameMaterialLoader.invoke(moduleName)
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ModMgr.GameItemLoader.invoke(moduleName)
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ModMgr.GameBlockLoader.invoke(moduleName)
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ModMgr.GameLanguageLoader.invoke(moduleName)
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// load common resources to the AssetsManager
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CommonResourcePool.addToLoadingList("$moduleName.items16") {
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TextureRegionPack(ModMgr.getGdxFile(moduleName, "items/items.tga"), 16, 16, flipY = true)
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@@ -46,6 +38,17 @@ class EntryPoint : ModuleEntryPoint() {
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CommonResourcePool.addToLoadingList("$moduleName.items48") {
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TextureRegionPack(ModMgr.getGdxFile(moduleName, "items/items48.tga"), 48, 48, flipY = true)
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}
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CommonResourcePool.addToLoadingList("inventory_category") {
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TextureRegionPack("./assets/graphics/gui/inventory/category.tga", 20, 20, flipY = true)
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}
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CommonResourcePool.loadAll()
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// the order of invocation is important! Material should be the first as blocks and items are depend on it.
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ModMgr.GameMaterialLoader.invoke(moduleName)
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ModMgr.GameItemLoader.invoke(moduleName)
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ModMgr.GameBlockLoader.invoke(moduleName)
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ModMgr.GameLanguageLoader.invoke(moduleName)
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/////////////////////////////////
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@@ -1,6 +1,9 @@
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package net.torvald.terrarum.modulebasegame.gameactors
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.ModMgr
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.langpack.Lang
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@@ -20,7 +23,13 @@ class FixtureLogicSignalEmitter : FixtureBase, Electric {
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)
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init {
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println("INIT AGAIN FixtureLogicSignalEmitter")
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CommonResourcePool.addToLoadingList("basegame-sprites-fixtures-signal_source.tga") {
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val t = TextureRegion(Texture(ModMgr.getGdxFile("basegame", "sprites/fixtures/signal_source.tga")))
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t.flip(false, false)
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/*return*/t
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}
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CommonResourcePool.loadAll()
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density = 1400.0
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setHitboxDimension(TILE_SIZE, TILE_SIZE, 0, -1)
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@@ -0,0 +1,59 @@
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package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.INGAME
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.gameitems.mouseInInteractableRange
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import net.torvald.terrarum.itemproperties.Material
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureBase
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/**
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* Created by minjaesong on 2021-12-13.
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*/
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open class FixtureItemBase(originalID: ItemID, val makeFixture: () -> FixtureBase) : GameItem(originalID) {
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protected val ghostItem = makeFixture()
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override var dynamicID: ItemID = originalID
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override val originalName = "FIXTUREBASE"
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override var baseMass = 1.0
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override var stackable = true
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override var inventoryCategory = Category.MISC
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override val isUnique = false
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override val isDynamic = false
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override val material = Material()
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_32")
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override var baseToolSize: Double? = baseMass
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override fun effectWhenEquipped(actor: ActorWithBody, delta: Float) {
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(INGAME as TerrarumIngame).blockMarkingActor.let {
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it.setGhost(ghostItem)
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it.isVisible = true
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it.update(delta)
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it.setGhostColourBlock()
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mouseInInteractableRange(actor) { it.setGhostColourAllow(); true }
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}
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}
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override fun effectOnUnequip(actor: ActorWithBody, delta: Float) {
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(INGAME as TerrarumIngame).blockMarkingActor.let {
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it.unsetGhost()
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it.isVisible = false
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it.setGhostColourNone()
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}
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}
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = mouseInInteractableRange(actor) {
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val item = makeFixture()
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item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY - item.blockBox.height + 1)
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// return true when placed, false when cannot be placed
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}
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}
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@@ -1,18 +1,15 @@
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package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.ModMgr
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.itemproperties.Material
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalEmitter
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class ItemLogicSignalEmitter(originalID: ItemID) : GameItem(originalID) {
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class ItemLogicSignalEmitter(originalID: ItemID) : FixtureItemBase(originalID, { FixtureLogicSignalEmitter() }) {
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override var dynamicID: ItemID = originalID
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override val originalName = "ITEM_LOGIC_SIGNAL_EMITTER"
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@@ -27,28 +24,16 @@ class ItemLogicSignalEmitter(originalID: ItemID) : GameItem(originalID) {
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override var baseToolSize: Double? = baseMass
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init {
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CommonResourcePool.addToLoadingList("basegame-sprites-fixtures-signal_source.tga") {
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val t = TextureRegion(Texture(ModMgr.getGdxFile("basegame", "sprites/fixtures/signal_source.tga")))
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t.flip(false, true)
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/*return*/t
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}
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CommonResourcePool.loadAll()
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equipPosition = EquipPosition.HAND_GRIP
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}
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float): Boolean {
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val item = FixtureLogicSignalEmitter()
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return item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY)
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// return true when placed, false when cannot be placed
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}
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override fun effectWhenEquipped(actor: ActorWithBody, delta: Float) {
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super.effectWhenEquipped(actor, delta)
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(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = "signal"
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}
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override fun effectOnUnequip(actor: ActorWithBody, delta: Float) {
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super.effectOnUnequip(actor, delta)
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(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
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}
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@@ -2,11 +2,7 @@ package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.gameitems.mouseInInteractableRange
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import net.torvald.terrarum.itemproperties.Material
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureStorageChest
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
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@@ -14,7 +10,7 @@ import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
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/**
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* Created by minjaesong on 2019-07-08.
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*/
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class ItemStorageChest(originalID: ItemID) : GameItem(originalID) {
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class ItemStorageChest(originalID: ItemID) : FixtureItemBase(originalID, { FixtureStorageChest() }) {
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override var dynamicID: ItemID = originalID
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override val originalName = "ITEM_STORAGE_CHEST"
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@@ -32,11 +28,4 @@ class ItemStorageChest(originalID: ItemID) : GameItem(originalID) {
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equipPosition = EquipPosition.HAND_GRIP
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}
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = mouseInInteractableRange(actor) {
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val item = FixtureStorageChest()
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item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY - item.blockBox.height + 1)
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// return true when placed, false when cannot be placed
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}
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}
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@@ -2,33 +2,14 @@ package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.INGAME
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import net.torvald.terrarum.ModMgr
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.gameitems.mouseInInteractableRange
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import net.torvald.terrarum.itemproperties.Material
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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/**
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* Created by minjaesong on 2019-05-16.
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*/
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class ItemTikiTorch(originalID: ItemID) : GameItem(originalID) {
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companion object {
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private val ghostTorch = FixtureTikiTorch()
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}
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init {
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CommonResourcePool.addToLoadingList("sprites-fixtures-tiki_torch.tga") {
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TextureRegionPack(ModMgr.getGdxFile("basegame", "sprites/fixtures/tiki_torch.tga"), 16, 32, flipY = true)
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}
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CommonResourcePool.loadAll()
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}
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class ItemTikiTorch(originalID: ItemID) : FixtureItemBase(originalID, { FixtureTikiTorch() }) {
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override var dynamicID: ItemID = originalID
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override val originalName = "ITEM_TIKI_TORCH"
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@@ -46,30 +27,4 @@ class ItemTikiTorch(originalID: ItemID) : GameItem(originalID) {
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equipPosition = EquipPosition.HAND_GRIP
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}
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override fun effectWhenEquipped(actor: ActorWithBody, delta: Float) {
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(INGAME as TerrarumIngame).blockMarkingActor.let {
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it.setGhost(ghostTorch)
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it.isVisible = true
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it.update(delta)
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it.setGhostColourBlock()
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mouseInInteractableRange(actor) { it.setGhostColourAllow(); true }
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}
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}
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override fun effectOnUnequip(actor: ActorWithBody, delta: Float) {
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(INGAME as TerrarumIngame).blockMarkingActor.let {
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it.unsetGhost()
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it.isVisible = false
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it.setGhostColourNone()
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}
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}
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = mouseInInteractableRange(actor) {
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val item = FixtureTikiTorch()
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item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY - item.blockBox.height + 1)
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// return true when placed, false when cannot be placed
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}
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}
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@@ -14,7 +14,6 @@ import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
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import net.torvald.terrarum.ui.Toolkit
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.ui.UIItemHorizontalFadeSlide
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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/**
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* Created by minjaesong on 2017-10-21.
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@@ -112,10 +111,6 @@ class UIInventoryFull(
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init {
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handler.allowESCtoClose = true
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CommonResourcePool.addToLoadingList("inventory_category") {
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TextureRegionPack("./assets/graphics/gui/inventory/category.tga", 20, 20)
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}
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CommonResourcePool.loadAll()
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}
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private val SP = "\u3000 "
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@@ -19,10 +19,6 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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class UIKeyboardControlPanel(remoCon: UIRemoCon?) : UICanvas() {
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init {
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CommonResourcePool.addToLoadingList("inventory_category") {
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TextureRegionPack("assets/graphics/gui/inventory/category.tga", 20, 20)
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}
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CommonResourcePool.loadAll()
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}
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private val labels = CommonResourcePool.getAsTextureRegionPack("inventory_category")
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@@ -77,9 +77,6 @@ class UILoadDemoSavefiles(val remoCon: UIRemoCon) : UICanvas() {
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// private val hash = RandomWordsName(3)
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init {
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CommonResourcePool.addToLoadingList("inventory_category") {
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TextureRegionPack("./assets/graphics/gui/inventory/category.tga", 20, 20)
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}
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CommonResourcePool.addToLoadingList("terrarum-defaultsavegamethumb") {
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TextureRegion(Texture(Gdx.files.internal("assets/graphics/gui/savegame_thumb_placeholder.png")))
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}
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@@ -7,7 +7,6 @@ import com.badlogic.gdx.graphics.Pixmap
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.glutils.FrameBuffer
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import net.torvald.terrarum.*
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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/**
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* Created by minjaesong on 2021-10-23.
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@@ -25,10 +24,6 @@ class UIItemSpinner(
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) : UIItem(parentUI, initialX, initialY) {
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init {
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CommonResourcePool.addToLoadingList("inventory_category") {
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TextureRegionPack("assets/graphics/gui/inventory/category.tga", 20, 20)
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}
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CommonResourcePool.loadAll()
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}
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private val labels = CommonResourcePool.getAsTextureRegionPack("inventory_category")
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@@ -67,10 +67,6 @@ class UIItemTextLineInput(
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) : UIItem(parentUI, initialX, initialY) {
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init {
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CommonResourcePool.addToLoadingList("inventory_category") {
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TextureRegionPack("assets/graphics/gui/inventory/category.tga", 20, 20)
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}
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CommonResourcePool.loadAll()
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}
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private val labels = CommonResourcePool.getAsTextureRegionPack("inventory_category")
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@@ -27,10 +27,6 @@ class UIItemTextSelector(
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) : UIItem(parentUI, initialX, initialY) {
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init {
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CommonResourcePool.addToLoadingList("inventory_category") {
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TextureRegionPack("assets/graphics/gui/inventory/category.tga", 20, 20)
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}
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CommonResourcePool.loadAll()
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}
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override val mouseUp: Boolean
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Reference in New Issue
Block a user