mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 03:24:06 +09:00
adjusting load order of every item image
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@@ -0,0 +1,59 @@
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package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.INGAME
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitems.GameItem
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import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.gameitems.mouseInInteractableRange
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import net.torvald.terrarum.itemproperties.Material
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureBase
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/**
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* Created by minjaesong on 2021-12-13.
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*/
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open class FixtureItemBase(originalID: ItemID, val makeFixture: () -> FixtureBase) : GameItem(originalID) {
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protected val ghostItem = makeFixture()
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override var dynamicID: ItemID = originalID
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override val originalName = "FIXTUREBASE"
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override var baseMass = 1.0
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override var stackable = true
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override var inventoryCategory = Category.MISC
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override val isUnique = false
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override val isDynamic = false
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override val material = Material()
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_32")
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override var baseToolSize: Double? = baseMass
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override fun effectWhenEquipped(actor: ActorWithBody, delta: Float) {
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(INGAME as TerrarumIngame).blockMarkingActor.let {
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it.setGhost(ghostItem)
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it.isVisible = true
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it.update(delta)
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it.setGhostColourBlock()
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mouseInInteractableRange(actor) { it.setGhostColourAllow(); true }
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}
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}
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override fun effectOnUnequip(actor: ActorWithBody, delta: Float) {
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(INGAME as TerrarumIngame).blockMarkingActor.let {
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it.unsetGhost()
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it.isVisible = false
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it.setGhostColourNone()
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}
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}
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = mouseInInteractableRange(actor) {
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val item = makeFixture()
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item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY - item.blockBox.height + 1)
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// return true when placed, false when cannot be placed
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}
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}
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