adjusting load order of every item image

This commit is contained in:
minjaesong
2021-12-13 02:52:25 +09:00
parent 63a29df733
commit 1057f40fba
14 changed files with 85 additions and 111 deletions

View File

@@ -1,18 +1,15 @@
package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalEmitter
class ItemLogicSignalEmitter(originalID: ItemID) : GameItem(originalID) {
class ItemLogicSignalEmitter(originalID: ItemID) : FixtureItemBase(originalID, { FixtureLogicSignalEmitter() }) {
override var dynamicID: ItemID = originalID
override val originalName = "ITEM_LOGIC_SIGNAL_EMITTER"
@@ -27,28 +24,16 @@ class ItemLogicSignalEmitter(originalID: ItemID) : GameItem(originalID) {
override var baseToolSize: Double? = baseMass
init {
CommonResourcePool.addToLoadingList("basegame-sprites-fixtures-signal_source.tga") {
val t = TextureRegion(Texture(ModMgr.getGdxFile("basegame", "sprites/fixtures/signal_source.tga")))
t.flip(false, true)
/*return*/t
}
CommonResourcePool.loadAll()
equipPosition = EquipPosition.HAND_GRIP
}
override fun startPrimaryUse(actor: ActorWithBody, delta: Float): Boolean {
val item = FixtureLogicSignalEmitter()
return item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY)
// return true when placed, false when cannot be placed
}
override fun effectWhenEquipped(actor: ActorWithBody, delta: Float) {
super.effectWhenEquipped(actor, delta)
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = "signal"
}
override fun effectOnUnequip(actor: ActorWithBody, delta: Float) {
super.effectOnUnequip(actor, delta)
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
}