mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 11:04:05 +09:00
adjusting load order of every item image
This commit is contained in:
Binary file not shown.
@@ -882,7 +882,6 @@ public class App implements ApplicationListener {
|
|||||||
ModMgr.INSTANCE.invoke(); // invoke Module Manager
|
ModMgr.INSTANCE.invoke(); // invoke Module Manager
|
||||||
|
|
||||||
|
|
||||||
TextureRegionPack.Companion.setGlobalFlipY(true);
|
|
||||||
fontSmallNumbers = TinyAlphNum.INSTANCE;
|
fontSmallNumbers = TinyAlphNum.INSTANCE;
|
||||||
|
|
||||||
IME.invoke();
|
IME.invoke();
|
||||||
|
|||||||
@@ -28,14 +28,6 @@ class EntryPoint : ModuleEntryPoint() {
|
|||||||
|
|
||||||
printdbg(this, "Hello, world!")
|
printdbg(this, "Hello, world!")
|
||||||
|
|
||||||
// the order of invocation is important! Material should be the first as blocks and items are depend on it.
|
|
||||||
ModMgr.GameMaterialLoader.invoke(moduleName)
|
|
||||||
ModMgr.GameItemLoader.invoke(moduleName)
|
|
||||||
ModMgr.GameBlockLoader.invoke(moduleName)
|
|
||||||
ModMgr.GameLanguageLoader.invoke(moduleName)
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// load common resources to the AssetsManager
|
// load common resources to the AssetsManager
|
||||||
CommonResourcePool.addToLoadingList("$moduleName.items16") {
|
CommonResourcePool.addToLoadingList("$moduleName.items16") {
|
||||||
TextureRegionPack(ModMgr.getGdxFile(moduleName, "items/items.tga"), 16, 16, flipY = true)
|
TextureRegionPack(ModMgr.getGdxFile(moduleName, "items/items.tga"), 16, 16, flipY = true)
|
||||||
@@ -46,6 +38,17 @@ class EntryPoint : ModuleEntryPoint() {
|
|||||||
CommonResourcePool.addToLoadingList("$moduleName.items48") {
|
CommonResourcePool.addToLoadingList("$moduleName.items48") {
|
||||||
TextureRegionPack(ModMgr.getGdxFile(moduleName, "items/items48.tga"), 48, 48, flipY = true)
|
TextureRegionPack(ModMgr.getGdxFile(moduleName, "items/items48.tga"), 48, 48, flipY = true)
|
||||||
}
|
}
|
||||||
|
CommonResourcePool.addToLoadingList("inventory_category") {
|
||||||
|
TextureRegionPack("./assets/graphics/gui/inventory/category.tga", 20, 20, flipY = true)
|
||||||
|
}
|
||||||
|
CommonResourcePool.loadAll()
|
||||||
|
|
||||||
|
|
||||||
|
// the order of invocation is important! Material should be the first as blocks and items are depend on it.
|
||||||
|
ModMgr.GameMaterialLoader.invoke(moduleName)
|
||||||
|
ModMgr.GameItemLoader.invoke(moduleName)
|
||||||
|
ModMgr.GameBlockLoader.invoke(moduleName)
|
||||||
|
ModMgr.GameLanguageLoader.invoke(moduleName)
|
||||||
|
|
||||||
|
|
||||||
/////////////////////////////////
|
/////////////////////////////////
|
||||||
|
|||||||
@@ -1,6 +1,9 @@
|
|||||||
package net.torvald.terrarum.modulebasegame.gameactors
|
package net.torvald.terrarum.modulebasegame.gameactors
|
||||||
|
|
||||||
|
import com.badlogic.gdx.graphics.Texture
|
||||||
|
import com.badlogic.gdx.graphics.g2d.TextureRegion
|
||||||
import net.torvald.terrarum.CommonResourcePool
|
import net.torvald.terrarum.CommonResourcePool
|
||||||
|
import net.torvald.terrarum.ModMgr
|
||||||
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
|
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
|
||||||
import net.torvald.terrarum.gameactors.AVKey
|
import net.torvald.terrarum.gameactors.AVKey
|
||||||
import net.torvald.terrarum.langpack.Lang
|
import net.torvald.terrarum.langpack.Lang
|
||||||
@@ -20,7 +23,13 @@ class FixtureLogicSignalEmitter : FixtureBase, Electric {
|
|||||||
)
|
)
|
||||||
|
|
||||||
init {
|
init {
|
||||||
println("INIT AGAIN FixtureLogicSignalEmitter")
|
CommonResourcePool.addToLoadingList("basegame-sprites-fixtures-signal_source.tga") {
|
||||||
|
val t = TextureRegion(Texture(ModMgr.getGdxFile("basegame", "sprites/fixtures/signal_source.tga")))
|
||||||
|
t.flip(false, false)
|
||||||
|
/*return*/t
|
||||||
|
}
|
||||||
|
CommonResourcePool.loadAll()
|
||||||
|
|
||||||
|
|
||||||
density = 1400.0
|
density = 1400.0
|
||||||
setHitboxDimension(TILE_SIZE, TILE_SIZE, 0, -1)
|
setHitboxDimension(TILE_SIZE, TILE_SIZE, 0, -1)
|
||||||
|
|||||||
@@ -0,0 +1,59 @@
|
|||||||
|
package net.torvald.terrarum.modulebasegame.gameitems
|
||||||
|
|
||||||
|
import com.badlogic.gdx.graphics.g2d.TextureRegion
|
||||||
|
import net.torvald.terrarum.CommonResourcePool
|
||||||
|
import net.torvald.terrarum.INGAME
|
||||||
|
import net.torvald.terrarum.Terrarum
|
||||||
|
import net.torvald.terrarum.gameactors.ActorWithBody
|
||||||
|
import net.torvald.terrarum.gameitems.GameItem
|
||||||
|
import net.torvald.terrarum.gameitems.ItemID
|
||||||
|
import net.torvald.terrarum.gameitems.mouseInInteractableRange
|
||||||
|
import net.torvald.terrarum.itemproperties.Material
|
||||||
|
import net.torvald.terrarum.modulebasegame.TerrarumIngame
|
||||||
|
import net.torvald.terrarum.modulebasegame.gameactors.FixtureBase
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Created by minjaesong on 2021-12-13.
|
||||||
|
*/
|
||||||
|
open class FixtureItemBase(originalID: ItemID, val makeFixture: () -> FixtureBase) : GameItem(originalID) {
|
||||||
|
|
||||||
|
protected val ghostItem = makeFixture()
|
||||||
|
|
||||||
|
override var dynamicID: ItemID = originalID
|
||||||
|
override val originalName = "FIXTUREBASE"
|
||||||
|
override var baseMass = 1.0
|
||||||
|
override var stackable = true
|
||||||
|
override var inventoryCategory = Category.MISC
|
||||||
|
override val isUnique = false
|
||||||
|
override val isDynamic = false
|
||||||
|
override val material = Material()
|
||||||
|
override val itemImage: TextureRegion
|
||||||
|
get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_32")
|
||||||
|
override var baseToolSize: Double? = baseMass
|
||||||
|
|
||||||
|
override fun effectWhenEquipped(actor: ActorWithBody, delta: Float) {
|
||||||
|
(INGAME as TerrarumIngame).blockMarkingActor.let {
|
||||||
|
it.setGhost(ghostItem)
|
||||||
|
it.isVisible = true
|
||||||
|
it.update(delta)
|
||||||
|
it.setGhostColourBlock()
|
||||||
|
mouseInInteractableRange(actor) { it.setGhostColourAllow(); true }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
override fun effectOnUnequip(actor: ActorWithBody, delta: Float) {
|
||||||
|
(INGAME as TerrarumIngame).blockMarkingActor.let {
|
||||||
|
it.unsetGhost()
|
||||||
|
it.isVisible = false
|
||||||
|
it.setGhostColourNone()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = mouseInInteractableRange(actor) {
|
||||||
|
val item = makeFixture()
|
||||||
|
|
||||||
|
item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY - item.blockBox.height + 1)
|
||||||
|
// return true when placed, false when cannot be placed
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -1,18 +1,15 @@
|
|||||||
package net.torvald.terrarum.modulebasegame.gameitems
|
package net.torvald.terrarum.modulebasegame.gameitems
|
||||||
|
|
||||||
import com.badlogic.gdx.graphics.Texture
|
|
||||||
import com.badlogic.gdx.graphics.g2d.TextureRegion
|
import com.badlogic.gdx.graphics.g2d.TextureRegion
|
||||||
import net.torvald.terrarum.CommonResourcePool
|
import net.torvald.terrarum.CommonResourcePool
|
||||||
import net.torvald.terrarum.ModMgr
|
|
||||||
import net.torvald.terrarum.Terrarum
|
import net.torvald.terrarum.Terrarum
|
||||||
import net.torvald.terrarum.gameactors.ActorWithBody
|
import net.torvald.terrarum.gameactors.ActorWithBody
|
||||||
import net.torvald.terrarum.gameitems.GameItem
|
|
||||||
import net.torvald.terrarum.gameitems.ItemID
|
import net.torvald.terrarum.gameitems.ItemID
|
||||||
import net.torvald.terrarum.itemproperties.Material
|
import net.torvald.terrarum.itemproperties.Material
|
||||||
import net.torvald.terrarum.modulebasegame.TerrarumIngame
|
import net.torvald.terrarum.modulebasegame.TerrarumIngame
|
||||||
import net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalEmitter
|
import net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalEmitter
|
||||||
|
|
||||||
class ItemLogicSignalEmitter(originalID: ItemID) : GameItem(originalID) {
|
class ItemLogicSignalEmitter(originalID: ItemID) : FixtureItemBase(originalID, { FixtureLogicSignalEmitter() }) {
|
||||||
|
|
||||||
override var dynamicID: ItemID = originalID
|
override var dynamicID: ItemID = originalID
|
||||||
override val originalName = "ITEM_LOGIC_SIGNAL_EMITTER"
|
override val originalName = "ITEM_LOGIC_SIGNAL_EMITTER"
|
||||||
@@ -27,28 +24,16 @@ class ItemLogicSignalEmitter(originalID: ItemID) : GameItem(originalID) {
|
|||||||
override var baseToolSize: Double? = baseMass
|
override var baseToolSize: Double? = baseMass
|
||||||
|
|
||||||
init {
|
init {
|
||||||
CommonResourcePool.addToLoadingList("basegame-sprites-fixtures-signal_source.tga") {
|
|
||||||
val t = TextureRegion(Texture(ModMgr.getGdxFile("basegame", "sprites/fixtures/signal_source.tga")))
|
|
||||||
t.flip(false, true)
|
|
||||||
/*return*/t
|
|
||||||
}
|
|
||||||
CommonResourcePool.loadAll()
|
|
||||||
|
|
||||||
equipPosition = EquipPosition.HAND_GRIP
|
equipPosition = EquipPosition.HAND_GRIP
|
||||||
}
|
}
|
||||||
|
|
||||||
override fun startPrimaryUse(actor: ActorWithBody, delta: Float): Boolean {
|
|
||||||
val item = FixtureLogicSignalEmitter()
|
|
||||||
|
|
||||||
return item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY)
|
|
||||||
// return true when placed, false when cannot be placed
|
|
||||||
}
|
|
||||||
|
|
||||||
override fun effectWhenEquipped(actor: ActorWithBody, delta: Float) {
|
override fun effectWhenEquipped(actor: ActorWithBody, delta: Float) {
|
||||||
|
super.effectWhenEquipped(actor, delta)
|
||||||
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = "signal"
|
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = "signal"
|
||||||
}
|
}
|
||||||
|
|
||||||
override fun effectOnUnequip(actor: ActorWithBody, delta: Float) {
|
override fun effectOnUnequip(actor: ActorWithBody, delta: Float) {
|
||||||
|
super.effectOnUnequip(actor, delta)
|
||||||
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
|
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -2,11 +2,7 @@ package net.torvald.terrarum.modulebasegame.gameitems
|
|||||||
|
|
||||||
import com.badlogic.gdx.graphics.g2d.TextureRegion
|
import com.badlogic.gdx.graphics.g2d.TextureRegion
|
||||||
import net.torvald.terrarum.CommonResourcePool
|
import net.torvald.terrarum.CommonResourcePool
|
||||||
import net.torvald.terrarum.Terrarum
|
|
||||||
import net.torvald.terrarum.gameactors.ActorWithBody
|
|
||||||
import net.torvald.terrarum.gameitems.GameItem
|
|
||||||
import net.torvald.terrarum.gameitems.ItemID
|
import net.torvald.terrarum.gameitems.ItemID
|
||||||
import net.torvald.terrarum.gameitems.mouseInInteractableRange
|
|
||||||
import net.torvald.terrarum.itemproperties.Material
|
import net.torvald.terrarum.itemproperties.Material
|
||||||
import net.torvald.terrarum.modulebasegame.gameactors.FixtureStorageChest
|
import net.torvald.terrarum.modulebasegame.gameactors.FixtureStorageChest
|
||||||
import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
|
import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
|
||||||
@@ -14,7 +10,7 @@ import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
|
|||||||
/**
|
/**
|
||||||
* Created by minjaesong on 2019-07-08.
|
* Created by minjaesong on 2019-07-08.
|
||||||
*/
|
*/
|
||||||
class ItemStorageChest(originalID: ItemID) : GameItem(originalID) {
|
class ItemStorageChest(originalID: ItemID) : FixtureItemBase(originalID, { FixtureStorageChest() }) {
|
||||||
|
|
||||||
override var dynamicID: ItemID = originalID
|
override var dynamicID: ItemID = originalID
|
||||||
override val originalName = "ITEM_STORAGE_CHEST"
|
override val originalName = "ITEM_STORAGE_CHEST"
|
||||||
@@ -32,11 +28,4 @@ class ItemStorageChest(originalID: ItemID) : GameItem(originalID) {
|
|||||||
equipPosition = EquipPosition.HAND_GRIP
|
equipPosition = EquipPosition.HAND_GRIP
|
||||||
}
|
}
|
||||||
|
|
||||||
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = mouseInInteractableRange(actor) {
|
|
||||||
val item = FixtureStorageChest()
|
|
||||||
|
|
||||||
item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY - item.blockBox.height + 1)
|
|
||||||
// return true when placed, false when cannot be placed
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -2,33 +2,14 @@ package net.torvald.terrarum.modulebasegame.gameitems
|
|||||||
|
|
||||||
import com.badlogic.gdx.graphics.g2d.TextureRegion
|
import com.badlogic.gdx.graphics.g2d.TextureRegion
|
||||||
import net.torvald.terrarum.CommonResourcePool
|
import net.torvald.terrarum.CommonResourcePool
|
||||||
import net.torvald.terrarum.INGAME
|
|
||||||
import net.torvald.terrarum.ModMgr
|
|
||||||
import net.torvald.terrarum.Terrarum
|
|
||||||
import net.torvald.terrarum.gameactors.ActorWithBody
|
|
||||||
import net.torvald.terrarum.gameitems.GameItem
|
|
||||||
import net.torvald.terrarum.gameitems.ItemID
|
import net.torvald.terrarum.gameitems.ItemID
|
||||||
import net.torvald.terrarum.gameitems.mouseInInteractableRange
|
|
||||||
import net.torvald.terrarum.itemproperties.Material
|
import net.torvald.terrarum.itemproperties.Material
|
||||||
import net.torvald.terrarum.modulebasegame.TerrarumIngame
|
|
||||||
import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
|
import net.torvald.terrarum.modulebasegame.gameactors.FixtureTikiTorch
|
||||||
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Created by minjaesong on 2019-05-16.
|
* Created by minjaesong on 2019-05-16.
|
||||||
*/
|
*/
|
||||||
class ItemTikiTorch(originalID: ItemID) : GameItem(originalID) {
|
class ItemTikiTorch(originalID: ItemID) : FixtureItemBase(originalID, { FixtureTikiTorch() }) {
|
||||||
|
|
||||||
companion object {
|
|
||||||
private val ghostTorch = FixtureTikiTorch()
|
|
||||||
}
|
|
||||||
|
|
||||||
init {
|
|
||||||
CommonResourcePool.addToLoadingList("sprites-fixtures-tiki_torch.tga") {
|
|
||||||
TextureRegionPack(ModMgr.getGdxFile("basegame", "sprites/fixtures/tiki_torch.tga"), 16, 32, flipY = true)
|
|
||||||
}
|
|
||||||
CommonResourcePool.loadAll()
|
|
||||||
}
|
|
||||||
|
|
||||||
override var dynamicID: ItemID = originalID
|
override var dynamicID: ItemID = originalID
|
||||||
override val originalName = "ITEM_TIKI_TORCH"
|
override val originalName = "ITEM_TIKI_TORCH"
|
||||||
@@ -46,30 +27,4 @@ class ItemTikiTorch(originalID: ItemID) : GameItem(originalID) {
|
|||||||
equipPosition = EquipPosition.HAND_GRIP
|
equipPosition = EquipPosition.HAND_GRIP
|
||||||
}
|
}
|
||||||
|
|
||||||
override fun effectWhenEquipped(actor: ActorWithBody, delta: Float) {
|
|
||||||
(INGAME as TerrarumIngame).blockMarkingActor.let {
|
|
||||||
it.setGhost(ghostTorch)
|
|
||||||
it.isVisible = true
|
|
||||||
it.update(delta)
|
|
||||||
it.setGhostColourBlock()
|
|
||||||
mouseInInteractableRange(actor) { it.setGhostColourAllow(); true }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
override fun effectOnUnequip(actor: ActorWithBody, delta: Float) {
|
|
||||||
(INGAME as TerrarumIngame).blockMarkingActor.let {
|
|
||||||
it.unsetGhost()
|
|
||||||
it.isVisible = false
|
|
||||||
it.setGhostColourNone()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = mouseInInteractableRange(actor) {
|
|
||||||
val item = FixtureTikiTorch()
|
|
||||||
|
|
||||||
item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY - item.blockBox.height + 1)
|
|
||||||
// return true when placed, false when cannot be placed
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -14,7 +14,6 @@ import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
|
|||||||
import net.torvald.terrarum.ui.Toolkit
|
import net.torvald.terrarum.ui.Toolkit
|
||||||
import net.torvald.terrarum.ui.UICanvas
|
import net.torvald.terrarum.ui.UICanvas
|
||||||
import net.torvald.terrarum.ui.UIItemHorizontalFadeSlide
|
import net.torvald.terrarum.ui.UIItemHorizontalFadeSlide
|
||||||
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Created by minjaesong on 2017-10-21.
|
* Created by minjaesong on 2017-10-21.
|
||||||
@@ -112,10 +111,6 @@ class UIInventoryFull(
|
|||||||
|
|
||||||
init {
|
init {
|
||||||
handler.allowESCtoClose = true
|
handler.allowESCtoClose = true
|
||||||
CommonResourcePool.addToLoadingList("inventory_category") {
|
|
||||||
TextureRegionPack("./assets/graphics/gui/inventory/category.tga", 20, 20)
|
|
||||||
}
|
|
||||||
CommonResourcePool.loadAll()
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private val SP = "\u3000 "
|
private val SP = "\u3000 "
|
||||||
|
|||||||
@@ -19,10 +19,6 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
|||||||
class UIKeyboardControlPanel(remoCon: UIRemoCon?) : UICanvas() {
|
class UIKeyboardControlPanel(remoCon: UIRemoCon?) : UICanvas() {
|
||||||
|
|
||||||
init {
|
init {
|
||||||
CommonResourcePool.addToLoadingList("inventory_category") {
|
|
||||||
TextureRegionPack("assets/graphics/gui/inventory/category.tga", 20, 20)
|
|
||||||
}
|
|
||||||
CommonResourcePool.loadAll()
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private val labels = CommonResourcePool.getAsTextureRegionPack("inventory_category")
|
private val labels = CommonResourcePool.getAsTextureRegionPack("inventory_category")
|
||||||
|
|||||||
@@ -77,9 +77,6 @@ class UILoadDemoSavefiles(val remoCon: UIRemoCon) : UICanvas() {
|
|||||||
// private val hash = RandomWordsName(3)
|
// private val hash = RandomWordsName(3)
|
||||||
|
|
||||||
init {
|
init {
|
||||||
CommonResourcePool.addToLoadingList("inventory_category") {
|
|
||||||
TextureRegionPack("./assets/graphics/gui/inventory/category.tga", 20, 20)
|
|
||||||
}
|
|
||||||
CommonResourcePool.addToLoadingList("terrarum-defaultsavegamethumb") {
|
CommonResourcePool.addToLoadingList("terrarum-defaultsavegamethumb") {
|
||||||
TextureRegion(Texture(Gdx.files.internal("assets/graphics/gui/savegame_thumb_placeholder.png")))
|
TextureRegion(Texture(Gdx.files.internal("assets/graphics/gui/savegame_thumb_placeholder.png")))
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,7 +7,6 @@ import com.badlogic.gdx.graphics.Pixmap
|
|||||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||||
import com.badlogic.gdx.graphics.glutils.FrameBuffer
|
import com.badlogic.gdx.graphics.glutils.FrameBuffer
|
||||||
import net.torvald.terrarum.*
|
import net.torvald.terrarum.*
|
||||||
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Created by minjaesong on 2021-10-23.
|
* Created by minjaesong on 2021-10-23.
|
||||||
@@ -25,10 +24,6 @@ class UIItemSpinner(
|
|||||||
) : UIItem(parentUI, initialX, initialY) {
|
) : UIItem(parentUI, initialX, initialY) {
|
||||||
|
|
||||||
init {
|
init {
|
||||||
CommonResourcePool.addToLoadingList("inventory_category") {
|
|
||||||
TextureRegionPack("assets/graphics/gui/inventory/category.tga", 20, 20)
|
|
||||||
}
|
|
||||||
CommonResourcePool.loadAll()
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private val labels = CommonResourcePool.getAsTextureRegionPack("inventory_category")
|
private val labels = CommonResourcePool.getAsTextureRegionPack("inventory_category")
|
||||||
|
|||||||
@@ -67,10 +67,6 @@ class UIItemTextLineInput(
|
|||||||
) : UIItem(parentUI, initialX, initialY) {
|
) : UIItem(parentUI, initialX, initialY) {
|
||||||
|
|
||||||
init {
|
init {
|
||||||
CommonResourcePool.addToLoadingList("inventory_category") {
|
|
||||||
TextureRegionPack("assets/graphics/gui/inventory/category.tga", 20, 20)
|
|
||||||
}
|
|
||||||
CommonResourcePool.loadAll()
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private val labels = CommonResourcePool.getAsTextureRegionPack("inventory_category")
|
private val labels = CommonResourcePool.getAsTextureRegionPack("inventory_category")
|
||||||
|
|||||||
@@ -27,10 +27,6 @@ class UIItemTextSelector(
|
|||||||
) : UIItem(parentUI, initialX, initialY) {
|
) : UIItem(parentUI, initialX, initialY) {
|
||||||
|
|
||||||
init {
|
init {
|
||||||
CommonResourcePool.addToLoadingList("inventory_category") {
|
|
||||||
TextureRegionPack("assets/graphics/gui/inventory/category.tga", 20, 20)
|
|
||||||
}
|
|
||||||
CommonResourcePool.loadAll()
|
|
||||||
}
|
}
|
||||||
|
|
||||||
override val mouseUp: Boolean
|
override val mouseUp: Boolean
|
||||||
|
|||||||
Reference in New Issue
Block a user