mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
I can jump around at least, isTouching() needs more work
This commit is contained in:
@@ -230,6 +230,8 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
||||
// to use with Controller (incl. player)
|
||||
internal @Volatile var walledLeft = false
|
||||
internal @Volatile var walledRight = false
|
||||
internal @Volatile var walledTop = false // UNUSED; only for BasicDebugInfoWindow
|
||||
internal @Volatile var walledBottom = false // UNUSED; only for BasicDebugInfoWindow
|
||||
|
||||
protected val gameContainer: GameContainer
|
||||
get() = Terrarum.appgc
|
||||
@@ -426,9 +428,13 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
||||
// cheap solution for sticking into the wall while Left or Right is held
|
||||
walledLeft = isTouchingSide(hitbox, COLLIDING_LEFT)
|
||||
walledRight = isTouchingSide(hitbox, COLLIDING_RIGHT)
|
||||
walledTop = isTouchingSide(hitbox, COLLIDING_TOP)
|
||||
walledBottom = isTouchingSide(hitbox, COLLIDING_BOTTOM)
|
||||
if (isPlayerNoClip) {
|
||||
walledLeft = false
|
||||
walledRight = false
|
||||
walledTop = false
|
||||
walledBottom = false
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -608,7 +614,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
||||
var ccdTick: Int = ccdSteps // 0..15: collision detected, 16: not
|
||||
|
||||
// do CCD first
|
||||
for (i in 0..ccdSteps) {
|
||||
for (i in 1..ccdSteps) {
|
||||
simulationHitbox.reassign(hitbox)
|
||||
simulationHitbox.translate(getBacktrackDelta(i.toDouble() / ccdSteps))
|
||||
|
||||
@@ -621,7 +627,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
||||
}
|
||||
|
||||
// FIXME CCD-ing is not right (not-so-crucial for most cases anyway...)
|
||||
// DESCRIPTION: 0.999999999999 pixels off
|
||||
// DESCRIPTION: 0.999999999999 ~ 1.0 pixels off
|
||||
// I think collision detection is one pixel off -- very fucking likely
|
||||
|
||||
|
||||
@@ -640,6 +646,11 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
||||
0
|
||||
0
|
||||
*/
|
||||
// THIS is also the consequence of COLLISION DETECTION being 1 pixel off
|
||||
//
|
||||
// Fixed the issue by offsetting hitbox when doing collision detection,
|
||||
// now it won't jump as if it's stuck in the ground (L/R stuck)
|
||||
// "snap to closest tile" does not make any difference
|
||||
|
||||
|
||||
// collision not found
|
||||
@@ -693,12 +704,14 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
||||
// 3.2. edge cases: (TBA)
|
||||
|
||||
// test: assume hitting bottom
|
||||
val roundedInteger = simulationHitbox.endPointY.div(TILE_SIZE).roundInt() * TILE_SIZE
|
||||
/*val roundedInteger = simulationHitbox.endPointY.div(TILE_SIZE).roundInt() * TILE_SIZE
|
||||
val displacementMainAxis = roundedInteger - simulationHitbox.endPointY
|
||||
val displacementSecondAxis = displacementMainAxis * moveDelta.x / moveDelta.y
|
||||
|
||||
simulationHitbox.translate(displacementSecondAxis, displacementMainAxis)
|
||||
println("dx: $displacementSecondAxis, dy: $displacementMainAxis")
|
||||
println("dx: $displacementSecondAxis, dy: $displacementMainAxis")*/
|
||||
|
||||
|
||||
|
||||
//println("moveDelta: $moveDelta, displacement: ${simulationHitbox - hitbox})
|
||||
println("moveDelta: $moveDelta, displacement: ${simulationHitbox - hitbox}")
|
||||
@@ -753,7 +766,7 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
||||
}
|
||||
|
||||
private fun hitAndReflectY() {
|
||||
println("reflY")
|
||||
println("** reflY **")
|
||||
externalForce.y *= -elasticity
|
||||
if (this is Controllable) walkY *= -elasticity
|
||||
}
|
||||
@@ -849,10 +862,10 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
||||
}
|
||||
}
|
||||
|
||||
val txStart = x1.div(TILE_SIZE).floorInt()
|
||||
val txEnd = x2.div(TILE_SIZE).floorInt()
|
||||
val tyStart = y1.div(TILE_SIZE).floorInt()
|
||||
val tyEnd = y2.div(TILE_SIZE).floorInt()
|
||||
val txStart = x1.plus(1.0).div(TILE_SIZE).floorInt() // plus(1.0) : adjusting for yet another anomaly
|
||||
val txEnd = x2.plus(1.0).div(TILE_SIZE).floorInt()
|
||||
val tyStart = y1.plus(1.0).div(TILE_SIZE).floorInt()
|
||||
val tyEnd = y2.plus(1.0).div(TILE_SIZE).floorInt()
|
||||
|
||||
return isCollidingInternal(txStart, tyStart, txEnd, tyEnd)
|
||||
}
|
||||
@@ -863,35 +876,35 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
||||
val y1: Double
|
||||
val y2: Double
|
||||
if (option == COLLIDING_TOP) {
|
||||
x1 = hitbox.posX + HALF_PIXEL
|
||||
x2 = hitbox.endPointX - HALF_PIXEL
|
||||
y1 = hitbox.posY - A_PIXEL - HALF_PIXEL
|
||||
x1 = hitbox.posX
|
||||
x2 = hitbox.endPointX
|
||||
y1 = hitbox.posY - A_PIXEL
|
||||
y2 = y1
|
||||
}
|
||||
else if (option == COLLIDING_BOTTOM) {
|
||||
x1 = hitbox.posX + HALF_PIXEL
|
||||
x2 = hitbox.endPointX - HALF_PIXEL
|
||||
y1 = hitbox.endPointY + A_PIXEL + HALF_PIXEL
|
||||
x1 = hitbox.posX
|
||||
x2 = hitbox.endPointX
|
||||
y1 = hitbox.endPointY + A_PIXEL
|
||||
y2 = y1
|
||||
}
|
||||
else if (option == COLLIDING_LEFT) {
|
||||
x1 = hitbox.posX - A_PIXEL - HALF_PIXEL
|
||||
x1 = hitbox.posX - A_PIXEL
|
||||
x2 = x1
|
||||
y1 = hitbox.posY + HALF_PIXEL
|
||||
y2 = hitbox.endPointY - HALF_PIXEL
|
||||
y1 = hitbox.posY
|
||||
y2 = hitbox.endPointY
|
||||
}
|
||||
else if (option == COLLIDING_RIGHT) {
|
||||
x1 = hitbox.endPointX + A_PIXEL + HALF_PIXEL
|
||||
x1 = hitbox.endPointX + A_PIXEL
|
||||
x2 = x1
|
||||
y1 = hitbox.posY + HALF_PIXEL
|
||||
y2 = hitbox.endPointY - HALF_PIXEL
|
||||
y1 = hitbox.posY
|
||||
y2 = hitbox.endPointY
|
||||
}
|
||||
else throw IllegalArgumentException()
|
||||
|
||||
val txStart = x1.div(TILE_SIZE).floorInt()
|
||||
val txEnd = x2.div(TILE_SIZE).floorInt()
|
||||
val tyStart = y1.div(TILE_SIZE).floorInt()
|
||||
val tyEnd = y2.div(TILE_SIZE).floorInt()
|
||||
val txStart = x1.plus(1.0).div(TILE_SIZE).floorInt()
|
||||
val txEnd = x2.plus(1.0).div(TILE_SIZE).floorInt()
|
||||
val tyStart = y1.plus(1.0).div(TILE_SIZE).floorInt()
|
||||
val tyEnd = y2.plus(1.0).div(TILE_SIZE).floorInt()
|
||||
|
||||
return isCollidingInternal(txStart, tyStart, txEnd, tyEnd)
|
||||
}
|
||||
@@ -928,10 +941,10 @@ open class ActorWithPhysics(renderOrder: RenderOrder, val immobileBody: Boolean
|
||||
}
|
||||
else throw IllegalArgumentException()
|
||||
|
||||
val txStart = x1.div(TILE_SIZE).floorInt()
|
||||
val txEnd = x2.div(TILE_SIZE).floorInt()
|
||||
val tyStart = y1.div(TILE_SIZE).floorInt()
|
||||
val tyEnd = y2.div(TILE_SIZE).floorInt()
|
||||
val txStart = x1.plus(1.0).div(TILE_SIZE).floorInt()
|
||||
val txEnd = x2.plus(1.0).div(TILE_SIZE).floorInt()
|
||||
val tyStart = y1.plus(1.0).div(TILE_SIZE).floorInt()
|
||||
val tyEnd = y2.plus(1.0).div(TILE_SIZE).floorInt()
|
||||
|
||||
return isCollidingInternal(txStart, tyStart, txEnd, tyEnd)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user