reduced boot time by not using proper wall tex; darker wall draw

This commit is contained in:
Minjae Song
2018-12-25 16:28:38 +09:00
parent 288fa46418
commit 1163f51c6b
2 changed files with 7 additions and 31 deletions

View File

@@ -3,13 +3,12 @@ package net.torvald.terrarum.itemproperties
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.KVHashMap
import net.torvald.terrarum.modulebasegame.gameactors.CanBeAnItem
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.blockproperties.Fluid
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.worlddrawer.BlocksDrawer
import net.torvald.terrarum.modulebasegame.Ingame
import net.torvald.terrarum.worlddrawer.FeaturesDrawer.TILE_SIZE
import net.torvald.terrarum.modulebasegame.gameactors.CanBeAnItem
import net.torvald.terrarum.worlddrawer.BlocksDrawer
import java.util.*
/**
@@ -242,8 +241,8 @@ object ItemCodex {
// wall
else if (item.originalID in ITEM_WALLS) {
return BlocksDrawer.tileItemWall.get(
(item.originalID.minus(ITEM_WALLS.first) % 16) * TILE_SIZE,
(item.originalID.minus(ITEM_WALLS.first) / 16) * TILE_SIZE
(item.originalID.minus(ITEM_WALLS.first) % 16) * 16,
(item.originalID.minus(ITEM_WALLS.first) / 16)
)
}
// wire