mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
still cleaning up
Making wall item textures takes SO long
This commit is contained in:
@@ -3,6 +3,7 @@ package net.torvald.terrarum;
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import com.badlogic.gdx.ApplicationListener;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Screen;
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import com.badlogic.gdx.audio.AudioDevice;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
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import com.badlogic.gdx.graphics.*;
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@@ -14,6 +15,7 @@ import com.google.gson.JsonArray;
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import com.google.gson.JsonObject;
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import com.google.gson.JsonPrimitive;
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import net.torvald.dataclass.ArrayListMap;
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import net.torvald.terrarum.modulebasegame.IngameRenderer;
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import net.torvald.terrarum.utils.JsonFetcher;
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import net.torvald.terrarum.utils.JsonWriter;
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import net.torvald.terrarumsansbitmap.gdx.GameFontBase;
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@@ -85,6 +87,7 @@ public class AppLoader implements ApplicationListener {
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/**
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* Default null constructor. Don't use it.
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*/
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@Deprecated
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public AppLoader() {
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}
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@@ -153,6 +156,7 @@ public class AppLoader implements ApplicationListener {
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ShaderProgram.pedantic = false;
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LwjglApplicationConfiguration appConfig = new LwjglApplicationConfiguration();
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appConfig.useGL30 = true;
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appConfig.vSyncEnabled = false;
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appConfig.resizable = false;//true;
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//appConfig.width = 1072; // IMAX ratio
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@@ -176,6 +180,7 @@ public class AppLoader implements ApplicationListener {
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private OrthographicCamera camera;
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private SpriteBatch logoBatch;
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public static TextureRegion logo;
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public static AudioDevice audioDevice;
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private Color gradWhiteTop = new Color(0xf8f8f8ff);
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private Color gradWhiteBottom = new Color(0xd8d8d8ff);
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@@ -228,28 +233,15 @@ public class AppLoader implements ApplicationListener {
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VertexAttribute.ColorUnpacked(),
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VertexAttribute.TexCoords(0)
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);
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fullscreenQuad.setVertices(new float[]{
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0f, 0f, 0f, 1f, 1f, 1f, 1f, 0f, 1f,
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((float) appConfig.width), 0f, 0f, 1f, 1f, 1f, 1f, 1f, 1f,
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((float) appConfig.width), ((float) appConfig.height), 0f, 1f, 1f, 1f, 1f, 1f, 0f,
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0f, ((float) appConfig.height), 0f, 1f, 1f, 1f, 1f, 0f, 0f
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});
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fullscreenQuad.setIndices(new short[]{0, 1, 2, 2, 3, 0});
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// load configs
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getDefaultDirectory();
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createDirs();
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readConfigJson();
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updateFullscreenQuad(appConfig.width, appConfig.height);
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}
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@Override
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public void render() {
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if (splashDisplayed && !postInitFired) {
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postInit();
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postInitFired = true;
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postInit();
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}
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@@ -347,12 +339,19 @@ public class AppLoader implements ApplicationListener {
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@Override
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public void dispose() {
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if (screen != null) screen.hide();
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System.out.println("Goodbye !");
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if (screen != null) {
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screen.hide();
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screen.dispose();
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}
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IngameRenderer.INSTANCE.dispose();
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// delete temp files
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new File("./tmp_wenquanyi.tga").delete();
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new File("./tmp_wenquanyi.tga").delete(); // FIXME this is pretty much ad-hoc
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}
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@Override
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@@ -368,7 +367,11 @@ public class AppLoader implements ApplicationListener {
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public void setScreen(Screen screen) {
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printdbg(this, "Changing screen to " + screen.getClass().getCanonicalName());
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if (this.screen != null) this.screen.hide();
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// this whole thing is directtly copied from com.badlogic.gdx.Game
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if (this.screen != null) {
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this.screen.hide();
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}
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this.screen = screen;
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if (this.screen != null) {
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this.screen.show();
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@@ -379,6 +382,11 @@ public class AppLoader implements ApplicationListener {
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}
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private void postInit() {
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// load configs
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getDefaultDirectory();
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createDirs();
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readConfigJson();
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textureWhiteSquare = new Texture(Gdx.files.internal("assets/graphics/ortho_line_tex_2px.tga"));
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textureWhiteSquare.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest);
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@@ -387,11 +395,15 @@ public class AppLoader implements ApplicationListener {
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Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest, false, 128, false
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);
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audioDevice = Gdx.audio.newAudioDevice(48000, false);
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// if there is a predefined screen, open that screen after my init process
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if (injectScreen != null) {
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setScreen(injectScreen);
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}
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printdbg(this, "PostInit done");
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}
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@@ -623,13 +635,13 @@ public class AppLoader implements ApplicationListener {
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// //
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public static final void printdbg(Object obj, Object message) {
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if (IS_DEVELOPMENT_BUILD) {
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if (IS_DEVELOPMENT_BUILD || getConfigBoolean("forcedevbuild")) {
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System.out.println("[" + obj.getClass().getSimpleName() + "] " + message.toString());
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}
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}
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public static final void printdbgerr(Object obj, Object message) {
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if (IS_DEVELOPMENT_BUILD) {
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if (IS_DEVELOPMENT_BUILD || getConfigBoolean("forcedevbuild")) {
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System.err.println("[" + obj.getClass().getSimpleName() + "] " + message.toString());
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}
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}
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@@ -15,6 +15,7 @@ object DefaultConfig {
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jsonObject.addProperty("displayfps", 0) // 0: no limit, non-zero: limit
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jsonObject.addProperty("usevsync", true)
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jsonObject.addProperty("forcedevbuild", false)
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jsonObject.addProperty("imtooyoungtodie", false) // no perma-death
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@@ -75,23 +76,20 @@ object DefaultConfig {
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jsonObject.addProperty("pcgamepadenv", "console")
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jsonObject.addProperty("safetywarning", true)
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//jsonObject.addProperty("safetywarning", true)
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jsonObject.addProperty("maxparticles", 768)
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jsonObject.addProperty("fullframelightupdate", false)
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//jsonObject.addProperty("fullframelightupdate", false)
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jsonObject.addProperty("temperatureunit", 1) // -1: american, 0: kelvin, 1: celcius
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// "fancy" graphics settings
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jsonObject.addProperty("fxdither", true)
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jsonObject.addProperty("fx3dlut", false)
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jsonObject.addProperty("__debug", false)
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//jsonObject.addProperty("fx3dlut", false)
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return jsonObject
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@@ -18,14 +18,16 @@ import net.torvald.terrarum.gameworld.fmod
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.Ingame
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import net.torvald.terrarum.modulebasegame.IngameRenderer
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import net.torvald.terrarum.modulebasegame.gameactors.*
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import net.torvald.terrarum.modulebasegame.gameactors.HumanoidNPC
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import net.torvald.terrarum.modulebasegame.gameworld.GameWorldExtension
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import net.torvald.terrarum.modulebasegame.ui.UIRemoCon
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import net.torvald.terrarum.serialise.ReadLayerData
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.modulebasegame.ui.UITitleRemoConYaml
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import net.torvald.terrarum.modulebasegame.weather.WeatherMixer
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import net.torvald.terrarum.worlddrawer.*
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import net.torvald.terrarum.serialise.ReadLayerData
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.worlddrawer.FeaturesDrawer
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import net.torvald.terrarum.worlddrawer.LightmapRenderer
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import net.torvald.terrarum.worlddrawer.WorldCamera
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import java.io.FileInputStream
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/**
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@@ -49,7 +51,7 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
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}
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private var loadDone = false
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//private var loadDone = false // not required; draw-while-loading is implemented in the AppLoader
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private lateinit var demoWorld: GameWorldExtension
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private lateinit var cameraNodes: FloatArray // camera Y-pos
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@@ -128,14 +130,14 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
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// construct camera nodes
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val nodeCount = 100
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cameraNodes = kotlin.FloatArray(nodeCount, { it ->
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cameraNodes = kotlin.FloatArray(nodeCount) { it ->
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val tileXPos = (demoWorld.width.toFloat() * it / nodeCount).floorInt()
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var travelDownCounter = 0
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while (!BlockCodex[demoWorld.getTileFromTerrain(tileXPos, travelDownCounter)].isSolid) {
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travelDownCounter += 4
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}
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travelDownCounter * FeaturesDrawer.TILE_SIZE.toFloat()
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})
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}
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cameraPlayer = object : HumanoidNPC(cameraAI, born = 0, usePhysics = false, forceAssignRefID = Terrarum.PLAYER_REF_ID) {
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@@ -164,7 +166,7 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
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uiContainer.add(uiMenu)
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loadDone = true
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//loadDone = true
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}
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@@ -172,7 +174,7 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
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}
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override fun show() {
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printdbg(this, "atrniartsientsarinoetsar")
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printdbg(this, "show() called")
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initViewPort(Terrarum.WIDTH, Terrarum.HEIGHT)
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@@ -184,6 +186,10 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
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worldFBO = FrameBuffer(Pixmap.Format.RGBA8888, Terrarum.WIDTH, Terrarum.HEIGHT, false)
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loadThingsWhileIntroIsVisible()
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printdbg(this, "show() exit")
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}
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@@ -193,26 +199,21 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
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protected val renderRate = Terrarum.renderRate
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override fun render(delta: Float) {
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if (!loadDone) {
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loadThingsWhileIntroIsVisible()
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}
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else {
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// async update
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updateDeltaCounter += delta
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var updateTries = 0
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while (updateDeltaCounter >= renderRate) {
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updateScreen(delta)
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updateDeltaCounter -= renderRate
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updateTries++
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// async update
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updateDeltaCounter += delta
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var updateTries = 0
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while (updateDeltaCounter >= renderRate) {
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updateScreen(delta)
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updateDeltaCounter -= renderRate
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updateTries++
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if (updateTries >= Terrarum.UPDATE_CATCHUP_MAX_TRIES) {
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break
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}
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if (updateTries >= Terrarum.UPDATE_CATCHUP_MAX_TRIES) {
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break
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}
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// render? just do it anyway
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renderScreen()
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}
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// render? just do it anyway
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renderScreen()
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}
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fun updateScreen(delta: Float) {
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@@ -289,22 +290,24 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
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}
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override fun resize(width: Int, height: Int) {
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printdbg(this, "resize() called")
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// Set up viewport when window is resized
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initViewPort(Terrarum.WIDTH, Terrarum.HEIGHT)
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BlocksDrawer.resize(Terrarum.WIDTH, Terrarum.HEIGHT)
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LightmapRenderer.resize(Terrarum.WIDTH, Terrarum.HEIGHT)
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if (loadDone) {
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// resize UI by re-creating it (!!)
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uiMenu.resize(Terrarum.WIDTH, Terrarum.HEIGHT)
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//uiMenu.setPosition(0, UITitleRemoConRoot.menubarOffY)
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uiMenu.setPosition(0, 0) // shitty hack. Could be:
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// 1: Init code and resize code are different
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// 2: The UI is coded shit
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}
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// resize UI by re-creating it (!!)
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uiMenu.resize(Terrarum.WIDTH, Terrarum.HEIGHT)
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// TODO I forgot what the fuck kind of hack I was talking about
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//uiMenu.setPosition(0, UITitleRemoConRoot.menubarOffY)
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uiMenu.setPosition(0, 0) // shitty hack. Could be:
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// 1: Init code and resize code are different
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// 2: The UI is coded shit
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IngameRenderer.resize(Terrarum.WIDTH, Terrarum.HEIGHT)
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printdbg(this, "resize() exit")
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}
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override fun dispose() {
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@@ -970,6 +970,7 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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actorsRenderMiddle.forEach { it.dispose() }
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actorsRenderMidTop.forEach { it.dispose() }
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actorsRenderFront.forEach { it.dispose() }
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actorsRenderOverlay.forEach { it.dispose() }
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uiAliases.forEach { it.dispose() }
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uiAlasesPausing.forEach { it.dispose() }
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@@ -24,7 +24,7 @@ class Notification : UICanvas() {
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)
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private var displayTimer = 0f
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internal var message: Array<String> = Array(MessageWindow.MESSAGES_DISPLAY, { "" })
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internal var message: Array<String> = Array(MessageWindow.MESSAGES_DISPLAY) { "" }
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override var openCloseTime: Second = MessageWindow.OPEN_CLOSE_TIME
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@@ -4,18 +4,20 @@ import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.graphics.*
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import com.badlogic.gdx.graphics.glutils.ShaderProgram
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import com.badlogic.gdx.math.Matrix4
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.gameworld.PairedMapLayer
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import net.torvald.terrarum.AppLoader.printdbg
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import net.torvald.terrarum.ModMgr
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.blockproperties.BlockCodex
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import net.torvald.terrarum.*
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import net.torvald.terrarum.AppLoader.printdbg
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import net.torvald.terrarum.ceilInt
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import net.torvald.terrarum.floorInt
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.gameworld.PairedMapLayer
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import net.torvald.terrarum.gameworld.fmod
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import net.torvald.terrarum.itemproperties.ItemCodex.ITEM_TILES
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import net.torvald.terrarum.modulebasegame.gameworld.GameWorldExtension
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import net.torvald.terrarum.modulebasegame.gameworld.WorldSimulator
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import net.torvald.terrarum.modulebasegame.gameworld.WorldTime
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import net.torvald.terrarum.roundInt
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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import java.io.BufferedOutputStream
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import java.io.File
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@@ -91,6 +93,8 @@ internal object BlocksDrawer {
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private val shader = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/tiling.frag"))
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init {
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printdbg(this, "Unpacking textures...")
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// PNG still doesn't work right.
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// The thing is, pixel with alpha 0 must have RGB of also 0, which PNG does not guarantee it.
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// (pixels of RGB = 255, A = 0 -- white transparent -- causes 'glow')
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@@ -137,6 +141,7 @@ internal object BlocksDrawer {
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printdbg(this, "Making wall item textures...")
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// create item_wall images
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// --> make pixmap
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@@ -166,6 +171,9 @@ internal object BlocksDrawer {
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_tileItemImgPixMap.dispose()
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_terrainPixMap.dispose() // finally
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printdbg(this, "init() exit")
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}
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/**
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Reference in New Issue
Block a user