mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
more screwing around and commenting
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@@ -21,6 +21,7 @@ import net.torvald.terrarum.gameactors.Actor
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import net.torvald.terrarum.gameactors.ActorID
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import net.torvald.terrarum.imagefont.TinyAlphNum
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import net.torvald.terrarum.itemproperties.ItemCodex
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import net.torvald.terrarum.modulebasegame.Ingame
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import net.torvald.terrarum.worlddrawer.FeaturesDrawer
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import net.torvald.terrarum.worlddrawer.WorldCamera
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import net.torvald.terrarumsansbitmap.gdx.GameFontBase
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@@ -394,18 +395,18 @@ object Terrarum : Screen {
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// jump right into the ingame
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/*val ingame = Ingame(batch)
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// jump straight into the ingame
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val ingame = Ingame(batch)
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ingame.gameLoadInfoPayload = Ingame.NewWorldParameters(2400, 800, HQRNG().nextLong())
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ingame.gameLoadMode = Ingame.GameLoadMode.CREATE_NEW
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LoadScreen.screenToLoad = ingame
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this.ingame = ingame
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setScreen(LoadScreen)*/
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setScreen(LoadScreen)
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// title screen
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AppLoader.getINSTANCE().setScreen(TitleScreen(batch))
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//AppLoader.getINSTANCE().setScreen(TitleScreen(batch))
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}
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fun setScreen(screen: Screen) {
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@@ -66,21 +66,32 @@ open class ActorWBMovable(renderOrder: RenderOrder, val immobileBody: Boolean =
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*/
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override val hitbox = Hitbox(0.0, 0.0, 0.0, 0.0) // Hitbox is implemented using Double;
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/** half integer tilewise hitbox */ // got the idea from gl_FragCoord
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/** half integer tilewise hitbox.
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* May hold width/height of zero; the end point should be inclusive!
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*
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* e.g. USE `for (x in hitbox.startX..hitbox.endX)`, NOT `for (x in hitbox.startX until hitbox.endX)`
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*/ // got the idea from gl_FragCoord
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val hIntTilewiseHitbox: Hitbox
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get() = Hitbox.fromTwoPoints(
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hitbox.startX.plus(0.00001f).div(TILE_SIZE).floor() + 0.5f,
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hitbox.startY.plus(0.00001f).div(TILE_SIZE).floor() + 0.5f,
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hitbox.endX.plus(0.00001f).div(TILE_SIZE).floor() + 0.5f,
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hitbox.endY.plus(0.00001f).div(TILE_SIZE).floor() + 0.5f
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)
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hitbox.endY.plus(0.00001f).div(TILE_SIZE).floor() + 0.5f,
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true
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)
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/** May hold width/height of zero; the end point should be inclusive!
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*
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* e.g. USE `for (x in hitbox.startX..hitbox.endX)`, NOT `for (x in hitbox.startX until hitbox.endX)`
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*/
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val intTilewiseHitbox: Hitbox
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get() = Hitbox.fromTwoPoints(
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hitbox.startX.plus(0.00001f).div(TILE_SIZE).floor(),
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hitbox.startY.plus(0.00001f).div(TILE_SIZE).floor(),
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hitbox.endX.plus(0.00001f).div(TILE_SIZE).floor(),
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hitbox.endY.plus(0.00001f).div(TILE_SIZE).floor()
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hitbox.endY.plus(0.00001f).div(TILE_SIZE).floor(),
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true
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)
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/**
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@@ -601,7 +612,8 @@ open class ActorWBMovable(renderOrder: RenderOrder, val immobileBody: Boolean =
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hitbox.startX.div(TILE_SIZE).floor(),
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hitbox.startY.div(TILE_SIZE).floor(),
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hitbox.endX.minus(0.00001).div(TILE_SIZE).floor(),
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hitbox.endY.minus(0.00001).div(TILE_SIZE).floor()
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hitbox.endY.minus(0.00001).div(TILE_SIZE).floor(),
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true
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)
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// offset 1 pixel to the down so that friction would work
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@@ -1491,8 +1503,9 @@ open class ActorWBMovable(renderOrder: RenderOrder, val immobileBody: Boolean =
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hitbox.startX.div(TILE_SIZE).floor(),
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hitbox.startY.div(TILE_SIZE).floor(),
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hitbox.endX.minus(0.00001).div(TILE_SIZE).floor(),
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hitbox.endY.minus(0.00001).div(TILE_SIZE).floor()
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)
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hitbox.endY.minus(0.00001).div(TILE_SIZE).floor(),
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true
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) // NOT the same as intTilewiseHitbox !!
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val tilePosList = ArrayList<BlockAddress>()
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for (y in newTilewiseHitbox.startY.toInt()..newTilewiseHitbox.endY.toInt()) {
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@@ -10,7 +10,7 @@ import org.dyn4j.geometry.Vector2
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*
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* Created by minjaesong on 2016-01-15.
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*/
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class Hitbox(x1: Double, y1: Double, width: Double, height: Double) {
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class Hitbox(x1: Double, y1: Double, width: Double, height: Double, var suppressWarning: Boolean = false) {
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@Volatile var hitboxStart: Point2d
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private set
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@@ -25,6 +25,11 @@ class Hitbox(x1: Double, y1: Double, width: Double, height: Double) {
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hitboxStart = Point2d(x1, y1)
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this.width = width
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this.height = height
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if (!suppressWarning && (width == 0.0 || height == 0.0)) {
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println("[Hitbox] width or height is zero ($this), perhaps you want to check it out?")
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Thread.currentThread().stackTrace.forEach { println(it) }
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}
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}
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override fun toString(): String {
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@@ -59,6 +64,12 @@ class Hitbox(x1: Double, y1: Double, width: Double, height: Double) {
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hitboxStart = Point2d(x1, y1)
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this.width = width
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this.height = height
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if (!suppressWarning && (width == 0.0 || height == 0.0)) {
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println("[Hitbox] width or height is zero ($this), perhaps you want to check it out?")
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Thread.currentThread().stackTrace.forEach { println(it) }
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}
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return this
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}
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fun setFromTwoPoints(x1: Double, y1: Double, x2: Double, y2: Double): Hitbox {
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@@ -72,8 +83,8 @@ class Hitbox(x1: Double, y1: Double, width: Double, height: Double) {
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fun setPosition(x1: Double, y1: Double): Hitbox {
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hitboxStart = Point2d(x1, y1)
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if (width == 0.0 || height == 0.0) {
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println("[Hitbox] width or height is zero, perhaps you want to check it out?")
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if (!suppressWarning && (width == 0.0 || height == 0.0)) {
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println("[Hitbox] width or height is zero ($this), perhaps you want to check it out?")
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Thread.currentThread().stackTrace.forEach { println(it) }
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}
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@@ -125,7 +136,7 @@ class Hitbox(x1: Double, y1: Double, width: Double, height: Double) {
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val centeredY: Double
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get() = (hitboxStart.y + hitboxEnd.y) * 0.5
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fun intersects(position: Point2d) =
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infix fun intersects(position: Point2d) =
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(position.x >= startX && position.x <= startX + width) &&
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(position.y >= startY && position.y <= startY + height)
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@@ -134,8 +145,8 @@ class Hitbox(x1: Double, y1: Double, width: Double, height: Double) {
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fun clone(): Hitbox = Hitbox(startX, startY, width, height)
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companion object {
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fun fromTwoPoints(x1: Double, y1: Double, x2: Double, y2: Double) =
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Hitbox(x1, y1, x2 - x1, y2 - y1)
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fun fromTwoPoints(x1: Double, y1: Double, x2: Double, y2: Double, nowarn: Boolean = false) =
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Hitbox(x1, y1, x2 - x1, y2 - y1, nowarn)
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}
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operator fun minus(other: Hitbox): Vector2 {
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@@ -5,14 +5,10 @@ import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.*
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import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
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import net.torvald.terrarum.Second
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import net.torvald.terrarum.abs
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import net.torvald.terrarum.modulebasegame.Ingame
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import net.torvald.terrarum.roundInt
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import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
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import net.torvald.terrarum.modulebasegame.imagefont.Watch7SegSmall
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.worlddrawer.LightmapRenderer
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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/**
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@@ -117,21 +113,8 @@ class UIBasicNotifier(private val player: ActorHumanoid?) : UICanvas() {
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batch.draw(atlas.get(0, 2), 0f, 0f)
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}
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else {
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val lightLevel: Color
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if (player != null) {
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val playerPos = player.hIntTilewiseHitbox
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lightLevel = (LightmapRenderer.getLight(playerPos.centeredX.toInt(), playerPos.centeredY.toInt()) ?:
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(Terrarum.ingame!!.world).globalLight
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)
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}
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else {
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lightLevel = (Terrarum.ingame!!.world).globalLight
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}
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// backplate
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batch.color = Color(lightLevel.r, lightLevel.g, lightLevel.b, 1f)
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batch.color = Color.WHITE
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batch.draw(atlas.get(0, 0), 0f, 0f)
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}
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@@ -6,16 +6,12 @@ import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.*
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import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
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import net.torvald.terrarum.Second
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import net.torvald.terrarum.modulebasegame.Ingame
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import net.torvald.terrarum.modulebasegame.gameworld.GameWorldExtension
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import net.torvald.terrarum.roundInt
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import net.torvald.terrarum.modulebasegame.gameworld.WorldTime
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import net.torvald.terrarum.modulebasegame.imagefont.Watch7SegMain
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import net.torvald.terrarum.modulebasegame.imagefont.Watch7SegSmall
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import net.torvald.terrarum.modulebasegame.imagefont.WatchDotAlph
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.worlddrawer.LightmapRenderer
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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/**
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@@ -66,20 +62,8 @@ class UITierOneWatch(private val player: ActorHumanoid?) : UICanvas() {
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batch.draw(atlas.get(0, 2), 0f, 0f)
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}
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else {
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val lightLevel: Color
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if (player != null) {
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val playerPos = player.hIntTilewiseHitbox
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lightLevel = (LightmapRenderer.getLight(playerPos.centeredX.toInt(), playerPos.centeredY.toInt()) ?:
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(Terrarum.ingame!!.world).globalLight
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)
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}
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else {
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lightLevel = (Terrarum.ingame!!.world).globalLight
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}
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// backplate
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batch.color = Color(lightLevel.r, lightLevel.g, lightLevel.b, 1f)
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batch.color = Color.WHITE
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batch.draw(atlas.get(0, 0), 0f, 0f)
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}
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