mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-09 21:31:51 +09:00
lightmap to update every other frame, and rendering needs fix minor jitter
This commit is contained in:
@@ -38,6 +38,7 @@ import net.torvald.terrarum.worlddrawer.CreateTileAtlas;
|
||||
import net.torvald.terrarumsansbitmap.gdx.GameFontBase;
|
||||
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack;
|
||||
import net.torvald.util.ArrayListMap;
|
||||
import net.torvald.util.DebugTimers;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import java.io.File;
|
||||
@@ -205,7 +206,7 @@ public class AppLoader implements ApplicationListener {
|
||||
public static int GLOBAL_RENDER_TIMER = new Random().nextInt(1020) + 1;
|
||||
|
||||
|
||||
public static ArrayListMap debugTimers = new ArrayListMap<String, Long>();
|
||||
public static DebugTimers debugTimers = new DebugTimers();
|
||||
|
||||
|
||||
public static final String FONT_DIR = "assets/graphics/fonts/terrarum-sans-bitmap";
|
||||
|
||||
@@ -500,7 +500,7 @@ object WorldSimulator {
|
||||
// this makes sure that only the emitters with wires installed will get traversed
|
||||
world.getWireGraphOf(point.x, point.y, wire)?.let { _ ->
|
||||
printdbg(this, wire)
|
||||
|
||||
|
||||
val points = Queue<WireGraphCursor>() // a queue, enqueued at the end
|
||||
var marked = HashSet<Long>()
|
||||
|
||||
|
||||
@@ -11,7 +11,9 @@ import com.badlogic.gdx.utils.Disposable
|
||||
import com.badlogic.gdx.utils.ScreenUtils
|
||||
import net.torvald.gdx.graphics.PixmapIO2
|
||||
import net.torvald.terrarum.*
|
||||
import net.torvald.terrarum.AppLoader.measureDebugTime
|
||||
import net.torvald.terrarum.AppLoader.printdbg
|
||||
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
|
||||
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZEF
|
||||
import net.torvald.terrarum.gameactors.ActorWithBody
|
||||
import net.torvald.terrarum.gamecontroller.KeyToggler
|
||||
@@ -170,6 +172,8 @@ object IngameRenderer : Disposable {
|
||||
}
|
||||
}
|
||||
|
||||
private var oldCamX = 0
|
||||
|
||||
operator fun invoke(
|
||||
gamePaused: Boolean,
|
||||
actorsRenderBehind : List<ActorWithBody>? = null,
|
||||
@@ -200,7 +204,13 @@ object IngameRenderer : Disposable {
|
||||
|
||||
|
||||
if (!gamePaused) {
|
||||
LightmapRenderer.fireRecalculateEvent(actorsRenderBehind, actorsRenderFront, actorsRenderMidTop, actorsRenderMiddle, actorsRenderOverlay)
|
||||
measureDebugTime("Renderer.ApparentLightRun") {
|
||||
// recalculate for even frames, or if the sign of the cam-x changed
|
||||
if (AppLoader.GLOBAL_RENDER_TIMER % 2 == 0 || WorldCamera.x * oldCamX < 0)
|
||||
LightmapRenderer.fireRecalculateEvent(actorsRenderBehind, actorsRenderFront, actorsRenderMidTop, actorsRenderMiddle, actorsRenderOverlay)
|
||||
|
||||
oldCamX = WorldCamera.x
|
||||
}
|
||||
|
||||
prepLightmapRGBA()
|
||||
BlocksDrawer.renderData()
|
||||
@@ -737,8 +747,10 @@ object IngameRenderer : Disposable {
|
||||
|
||||
private fun worldCamToRenderPos(): Pair<Float, Float> {
|
||||
// for some reason it does not like integer. No, really; it breaks (jitter when you move) when you try to "fix" that.
|
||||
val xrem = -(WorldCamera.x.toFloat() fmod TILE_SIZEF)
|
||||
val yrem = -(WorldCamera.y.toFloat() fmod TILE_SIZEF)
|
||||
val xoff = (WorldCamera.x / TILE_SIZE) - LightmapRenderer.camX
|
||||
val yoff = (WorldCamera.y / TILE_SIZE) - LightmapRenderer.camY
|
||||
val xrem = -(WorldCamera.x.toFloat() fmod TILE_SIZEF) - (xoff * TILE_SIZEF)
|
||||
val yrem = -(WorldCamera.y.toFloat() fmod TILE_SIZEF) - (yoff * TILE_SIZEF)
|
||||
|
||||
return xrem to yrem
|
||||
}
|
||||
|
||||
@@ -38,6 +38,7 @@ import net.torvald.terrarum.modulebasegame.worldgenerator.WorldgenParams
|
||||
import net.torvald.terrarum.ui.UICanvas
|
||||
import net.torvald.terrarum.worlddrawer.BlocksDrawer
|
||||
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
|
||||
import net.torvald.terrarum.worlddrawer.LightmapRenderer
|
||||
import net.torvald.terrarum.worlddrawer.WorldCamera
|
||||
import net.torvald.util.CircularArray
|
||||
import net.torvald.util.SortedArrayList
|
||||
@@ -630,7 +631,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
// TODO thread pool(?)
|
||||
CollisionSolver.process()
|
||||
|
||||
WorldCamera.update(gameworld, actorNowPlaying)
|
||||
//WorldCamera.update(gameworld, actorNowPlaying)
|
||||
|
||||
}
|
||||
|
||||
@@ -665,6 +666,8 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
|
||||
private fun renderGame() {
|
||||
Gdx.graphics.setTitle(getCanonicalTitle())
|
||||
|
||||
WorldCamera.update(gameworld, actorNowPlaying)
|
||||
|
||||
measureDebugTime("Ingame.FilterVisibleActors") {
|
||||
filterVisibleActors()
|
||||
}
|
||||
|
||||
@@ -235,6 +235,9 @@ class BasicDebugInfoWindow : UICanvas() {
|
||||
// FPS count
|
||||
AppLoader.fontSmallNumbers.draw(batch, "${ccY}FPS${ccG}${Gdx.graphics.framesPerSecond.toString().padStart(3, ' ')}",
|
||||
(AppLoader.screenSize.screenW - 3 - 15 * TinyAlphNum.W).toFloat(), line(2))
|
||||
// global render counter
|
||||
AppLoader.fontSmallNumbers.draw(batch, "${ccO}${AppLoader.GLOBAL_RENDER_TIMER.toString().padStart(10, ' ')}",
|
||||
(AppLoader.screenSize.screenW - 35 * TinyAlphNum.W - 2).toFloat(), line(1))
|
||||
|
||||
/**
|
||||
* Bottom left
|
||||
|
||||
@@ -60,7 +60,7 @@ object LightmapRenderer {
|
||||
finally {
|
||||
this.world = world
|
||||
|
||||
// fireRecalculateEvent()
|
||||
//fireRecalculateEvent()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -101,6 +101,8 @@ object LightmapRenderer {
|
||||
internal var for_draw_y_start = 0
|
||||
internal var for_draw_x_end = 0
|
||||
internal var for_draw_y_end = 0
|
||||
internal var camX = 0
|
||||
internal var camY = 0
|
||||
|
||||
/**
|
||||
* @param x world coord
|
||||
@@ -137,7 +139,7 @@ object LightmapRenderer {
|
||||
}
|
||||
}
|
||||
|
||||
internal fun fireRecalculateEvent(vararg actorContainers: List<ActorWithBody>?) {
|
||||
fun fireRecalculateEvent(vararg actorContainers: List<ActorWithBody>?) {
|
||||
try {
|
||||
world.getTileFromTerrain(0, 0) // test inquiry
|
||||
}
|
||||
@@ -167,6 +169,9 @@ object LightmapRenderer {
|
||||
for_draw_x_end = for_draw_x_start + WorldCamera.width / TILE_SIZE + 3
|
||||
for_draw_y_end = for_draw_y_start + WorldCamera.height / TILE_SIZE + 3
|
||||
|
||||
camX = WorldCamera.x / TILE_SIZE
|
||||
camY = WorldCamera.y / TILE_SIZE
|
||||
|
||||
//println("$for_x_start..$for_x_end, $for_x\t$for_y_start..$for_y_end, $for_y")
|
||||
|
||||
AppLoader.measureDebugTime("Renderer.Lanterns") {
|
||||
|
||||
37
src/net/torvald/util/DebugTimers.kt
Normal file
37
src/net/torvald/util/DebugTimers.kt
Normal file
@@ -0,0 +1,37 @@
|
||||
package net.torvald.util
|
||||
|
||||
/**
|
||||
* Debugtimers will collect multiple measurements and will return stabilised time reading
|
||||
*
|
||||
* Created by minjaesong on 2021-08-14
|
||||
*/
|
||||
class DebugTimers {
|
||||
|
||||
private val BUFFER_SIZE = 16
|
||||
private val bufs = ArrayListMap<String, CircularArray<Long>>()
|
||||
|
||||
fun put(key: String, value: Long) {
|
||||
if (bufs[key] == null) bufs[key] = CircularArray(BUFFER_SIZE, true)
|
||||
bufs[key]!!.appendHead(value)
|
||||
}
|
||||
|
||||
operator fun get(key: String): Long? {
|
||||
if (bufs[key] == null) return null
|
||||
else {
|
||||
var s = 0L; var c = 0
|
||||
for (i in 0 until BUFFER_SIZE) {
|
||||
bufs[key]!![i]?.let {
|
||||
s += it
|
||||
c += 1
|
||||
}
|
||||
}
|
||||
return if (c == 0) 0L else s / c
|
||||
}
|
||||
}
|
||||
|
||||
fun forEach(action: (String, Long?) -> Unit) {
|
||||
bufs.keys.forEach { key -> action(key, get(key)) }
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user