lightmap to update every other frame, and rendering needs fix minor jitter

This commit is contained in:
minjaesong
2021-08-14 12:52:47 +09:00
parent 479dc5c3fb
commit 168e4f08b5
7 changed files with 69 additions and 8 deletions

View File

@@ -38,6 +38,7 @@ import net.torvald.terrarum.worlddrawer.CreateTileAtlas;
import net.torvald.terrarumsansbitmap.gdx.GameFontBase;
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack;
import net.torvald.util.ArrayListMap;
import net.torvald.util.DebugTimers;
import org.lwjgl.opengl.GL11;
import java.io.File;
@@ -205,7 +206,7 @@ public class AppLoader implements ApplicationListener {
public static int GLOBAL_RENDER_TIMER = new Random().nextInt(1020) + 1;
public static ArrayListMap debugTimers = new ArrayListMap<String, Long>();
public static DebugTimers debugTimers = new DebugTimers();
public static final String FONT_DIR = "assets/graphics/fonts/terrarum-sans-bitmap";