lightmap to update every other frame, and rendering needs fix minor jitter

This commit is contained in:
minjaesong
2021-08-14 12:52:47 +09:00
parent 479dc5c3fb
commit 168e4f08b5
7 changed files with 69 additions and 8 deletions

View File

@@ -500,7 +500,7 @@ object WorldSimulator {
// this makes sure that only the emitters with wires installed will get traversed
world.getWireGraphOf(point.x, point.y, wire)?.let { _ ->
printdbg(this, wire)
val points = Queue<WireGraphCursor>() // a queue, enqueued at the end
var marked = HashSet<Long>()