lightmap to update every other frame, and rendering needs fix minor jitter

This commit is contained in:
minjaesong
2021-08-14 12:52:47 +09:00
parent 479dc5c3fb
commit 168e4f08b5
7 changed files with 69 additions and 8 deletions

View File

@@ -11,7 +11,9 @@ import com.badlogic.gdx.utils.Disposable
import com.badlogic.gdx.utils.ScreenUtils
import net.torvald.gdx.graphics.PixmapIO2
import net.torvald.terrarum.*
import net.torvald.terrarum.AppLoader.measureDebugTime
import net.torvald.terrarum.AppLoader.printdbg
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZEF
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gamecontroller.KeyToggler
@@ -170,6 +172,8 @@ object IngameRenderer : Disposable {
}
}
private var oldCamX = 0
operator fun invoke(
gamePaused: Boolean,
actorsRenderBehind : List<ActorWithBody>? = null,
@@ -200,7 +204,13 @@ object IngameRenderer : Disposable {
if (!gamePaused) {
LightmapRenderer.fireRecalculateEvent(actorsRenderBehind, actorsRenderFront, actorsRenderMidTop, actorsRenderMiddle, actorsRenderOverlay)
measureDebugTime("Renderer.ApparentLightRun") {
// recalculate for even frames, or if the sign of the cam-x changed
if (AppLoader.GLOBAL_RENDER_TIMER % 2 == 0 || WorldCamera.x * oldCamX < 0)
LightmapRenderer.fireRecalculateEvent(actorsRenderBehind, actorsRenderFront, actorsRenderMidTop, actorsRenderMiddle, actorsRenderOverlay)
oldCamX = WorldCamera.x
}
prepLightmapRGBA()
BlocksDrawer.renderData()
@@ -737,8 +747,10 @@ object IngameRenderer : Disposable {
private fun worldCamToRenderPos(): Pair<Float, Float> {
// for some reason it does not like integer. No, really; it breaks (jitter when you move) when you try to "fix" that.
val xrem = -(WorldCamera.x.toFloat() fmod TILE_SIZEF)
val yrem = -(WorldCamera.y.toFloat() fmod TILE_SIZEF)
val xoff = (WorldCamera.x / TILE_SIZE) - LightmapRenderer.camX
val yoff = (WorldCamera.y / TILE_SIZE) - LightmapRenderer.camY
val xrem = -(WorldCamera.x.toFloat() fmod TILE_SIZEF) - (xoff * TILE_SIZEF)
val yrem = -(WorldCamera.y.toFloat() fmod TILE_SIZEF) - (yoff * TILE_SIZEF)
return xrem to yrem
}

View File

@@ -38,6 +38,7 @@ import net.torvald.terrarum.modulebasegame.worldgenerator.WorldgenParams
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.worlddrawer.BlocksDrawer
import net.torvald.terrarum.worlddrawer.FeaturesDrawer
import net.torvald.terrarum.worlddrawer.LightmapRenderer
import net.torvald.terrarum.worlddrawer.WorldCamera
import net.torvald.util.CircularArray
import net.torvald.util.SortedArrayList
@@ -630,7 +631,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
// TODO thread pool(?)
CollisionSolver.process()
WorldCamera.update(gameworld, actorNowPlaying)
//WorldCamera.update(gameworld, actorNowPlaying)
}
@@ -665,6 +666,8 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
private fun renderGame() {
Gdx.graphics.setTitle(getCanonicalTitle())
WorldCamera.update(gameworld, actorNowPlaying)
measureDebugTime("Ingame.FilterVisibleActors") {
filterVisibleActors()
}