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lightmap to update every other frame, and rendering needs fix minor jitter
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@@ -235,6 +235,9 @@ class BasicDebugInfoWindow : UICanvas() {
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// FPS count
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AppLoader.fontSmallNumbers.draw(batch, "${ccY}FPS${ccG}${Gdx.graphics.framesPerSecond.toString().padStart(3, ' ')}",
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(AppLoader.screenSize.screenW - 3 - 15 * TinyAlphNum.W).toFloat(), line(2))
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// global render counter
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AppLoader.fontSmallNumbers.draw(batch, "${ccO}${AppLoader.GLOBAL_RENDER_TIMER.toString().padStart(10, ' ')}",
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(AppLoader.screenSize.screenW - 35 * TinyAlphNum.W - 2).toFloat(), line(1))
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/**
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* Bottom left
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