uicanvas: updateUI/renderUI to updateImpl/renderImpl to match the naming scheme with the actor

This commit is contained in:
minjaesong
2024-02-12 17:28:23 +09:00
parent 5f1e63e370
commit 16c52a5e11
72 changed files with 147 additions and 154 deletions

View File

@@ -115,11 +115,11 @@ class WearableWorldRadarUI(val device: VM) : UICanvas() {
override var height = 140
override var openCloseTime = 0f
override fun updateUI(delta: Float) {
override fun updateImpl(delta: Float) {
device.update(delta)
}
override fun renderUI(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
override fun renderImpl(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
batch.end()
batch.color = Color.WHITE

View File

@@ -47,10 +47,10 @@ internal class UIHomeComputer : UICanvas(
"$KEYCAP_CTRL$KEYCAP_SHIFT$KEYCAP_R$KEYCAP_S Reset\u3000" +
"$KEYCAP_CTRL$KEYCAP_SHIFT$KEYCAP_R$KEYCAP_Q SysRq"
override fun updateUI(delta: Float) {
override fun updateImpl(delta: Float) {
}
override fun renderUI(frameDelta: Float, otherBatch: SpriteBatch, otherCamera: OrthographicCamera) {
override fun renderImpl(frameDelta: Float, otherBatch: SpriteBatch, otherCamera: OrthographicCamera) {
otherBatch.end()
fbo.inAction(camera, batch) {