mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
volume randomiser for smelter and furnace
This commit is contained in:
@@ -27,6 +27,7 @@ private data class Frac(var nom: Int, val denom: Int) {
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*/
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class AudioProcessBuf(val inputSamplingRate: Int, val audioReadFun: (ByteArray) -> Int?, val onAudioFinished: () -> Unit) {
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var pitch: Float = 1f
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var playbackSpeed = 1f
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var jitterMode = 0 // 0: none, 1: phono, 2: tape
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var jitterIntensity = 0f
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@@ -47,8 +48,8 @@ class AudioProcessBuf(val inputSamplingRate: Int, val audioReadFun: (ByteArray)
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else 1f / (1f - this)
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}
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private val playRate: Float
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get() = playbackSpeed.coerceIn(0.5f, 2f)/*(playbackSpeed * when (jitterMode) { // disabled until arraycopy negative length bug is resolved
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internal val playRate: Float
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get() = (playbackSpeed * pitch).coerceIn(0.5f, 2f)/*(playbackSpeed * when (jitterMode) { // disabled until arraycopy negative length bug is resolved
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1 -> jitterMode1(totalSamplesPlayed.toFloat())
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else -> 0f
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} * jitterIntensity).coerceIn(0.5f, 2f)*/
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@@ -133,9 +134,9 @@ class AudioProcessBuf(val inputSamplingRate: Int, val audioReadFun: (ByteArray)
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}
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}
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var validSamplesInBuf = 0
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var validSamplesInBuf = 0; private set
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var totalSamplesPlayed = 0L
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private var totalSamplesPlayed = 0L
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private val finL = FloatArray(fetchSize + 2 * PADSIZE)
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private val finR = FloatArray(fetchSize + 2 * PADSIZE)
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@@ -155,7 +156,8 @@ class AudioProcessBuf(val inputSamplingRate: Int, val audioReadFun: (ByteArray)
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}
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fun fetchBytes() {
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val readCount = if (validSamplesInBuf < App.audioBufferSize) fetchSize else 0
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val samplesInBuf = validSamplesInBuf
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val readCount = if (samplesInBuf < App.audioBufferSize) fetchSize else 0
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val writeCount = (readCount / q).roundToInt()
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fun getFromReadBuf(i: Int, bytesRead: Int) = if (i < bytesRead) readBuf[i].toUint() else 0
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@@ -195,16 +197,16 @@ class AudioProcessBuf(val inputSamplingRate: Int, val audioReadFun: (ByteArray)
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resampleBlock(finL, finR, fmidL, fmidR, writeCount)
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// fill in the output buffers
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System.arraycopy(fmidL, 0, foutL, validSamplesInBuf, writeCount)
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System.arraycopy(fmidR, 0, foutR, validSamplesInBuf, writeCount)
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System.arraycopy(fmidL, 0, foutL, samplesInBuf, writeCount)
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System.arraycopy(fmidR, 0, foutR, samplesInBuf, writeCount)
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}
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else {
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// fill in the output buffers
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System.arraycopy(finL, 0, foutL, validSamplesInBuf, writeCount)
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System.arraycopy(finR, 0, foutR, validSamplesInBuf, writeCount)
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System.arraycopy(finL, 0, foutL, samplesInBuf, writeCount)
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System.arraycopy(finR, 0, foutR, samplesInBuf, writeCount)
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}
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validSamplesInBuf += writeCount
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validSamplesInBuf = samplesInBuf + writeCount
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totalSamplesPlayed += writeCount
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}
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}
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@@ -216,20 +218,22 @@ class AudioProcessBuf(val inputSamplingRate: Int, val audioReadFun: (ByteArray)
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}
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fun getLR(): Pair<FloatArray, FloatArray> {
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val samplesInBuf = validSamplesInBuf
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// copy into the out
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val outL = FloatArray(App.audioBufferSize)
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val outR = FloatArray(App.audioBufferSize)
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System.arraycopy(foutL, 0, outL, 0, App.audioBufferSize)
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System.arraycopy(foutR, 0, outR, 0, App.audioBufferSize)
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// shift bytes in the fout
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System.arraycopy(foutL, App.audioBufferSize, foutL, 0, validSamplesInBuf - App.audioBufferSize)
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System.arraycopy(foutR, App.audioBufferSize, foutR, 0, validSamplesInBuf - App.audioBufferSize)
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for (i in validSamplesInBuf until App.audioBufferSize) {
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System.arraycopy(foutL, App.audioBufferSize, foutL, 0, samplesInBuf - App.audioBufferSize)
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System.arraycopy(foutR, App.audioBufferSize, foutR, 0, samplesInBuf - App.audioBufferSize)
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for (i in samplesInBuf until App.audioBufferSize) {
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foutL[i] = 0f
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foutR[i] = 0f
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}
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// decrement necessary variables
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validSamplesInBuf -= App.audioBufferSize
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validSamplesInBuf = samplesInBuf - App.audioBufferSize
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return outL to outR
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}
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@@ -36,8 +36,8 @@ class MixerTrackProcessor(bufferSize: Int, val rate: Int, val track: TerrarumAud
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internal var streamBuf: AudioProcessBuf? = null
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internal var jitterMode = 0
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internal var jitterIntensity = 0f
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// internal var jitterMode = 0
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// internal var jitterIntensity = 0f
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private var fout1 = listOf(emptyBuf, emptyBuf)
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@@ -88,8 +88,8 @@ class MixerTrackProcessor(bufferSize: Int, val rate: Int, val track: TerrarumAud
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bytesRead
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}, { purgeStreamBuf() }).also {
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it.jitterMode = jitterMode
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it.jitterIntensity = jitterIntensity
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// it.jitterMode = jitterMode
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// it.jitterIntensity = jitterIntensity
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}
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}
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@@ -168,7 +168,7 @@ class MixerTrackProcessor(bufferSize: Int, val rate: Int, val track: TerrarumAud
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track.processor.streamBuf?.playbackSpeed = dopplerFactor.toFloat()
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// printdbg("dist=$distFromActor\tvol=${fullscaleToDecibels(vol)}\tcutoff=${(track.filters[1] as Lowpass).cutoff}\tdopplerFactor=$dopplerFactor")
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// printdbg("dist=$distFromActor\tdopplerFactor=$dopplerFactor")
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}
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}
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else {
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@@ -208,7 +208,7 @@ class MixerTrackProcessor(bufferSize: Int, val rate: Int, val track: TerrarumAud
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}
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// source channel: skip processing if there's no active input
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// else if (track.getSidechains().any { it != null && !it.isBus && !it.isMaster && !it.streamPlaying } && !track.streamPlaying) {
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else if (!track.streamPlaying || streamBuf == null) {
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else if (!track.streamPlaying || streamBuf == null || streamBuf!!.validSamplesInBuf < App.audioBufferSize) {
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samplesL1 = emptyBuf
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samplesR1 = emptyBuf
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@@ -108,6 +108,7 @@ abstract class Actor : Comparable<Actor>, Runnable {
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it.stop()
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it.filters[0] = NullFilter
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it.filters[1] = NullFilter
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it.processor.streamBuf?.pitch = 1f
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}
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despawnHook(this)
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@@ -106,6 +106,10 @@ class FixtureFurnaceAndAnvil : FixtureBase, CraftingStation {
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spawnTimer += delta
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// update sound randomiser
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volRand.update(delta)
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// manage audio
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getTrackByAudio(static).let {
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if (it != null && !it.isPlaying) {
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@@ -118,11 +122,12 @@ class FixtureFurnaceAndAnvil : FixtureBase, CraftingStation {
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if (it.filters[filterIndex] !is Gain) // just in case...
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it.filters[filterIndex] = Gain(0f)
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(it.filters[filterIndex] as Gain).gain = 0.4f // TODO randomsied undulation
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(it.filters[filterIndex] as Gain).gain = 0.4f * volRand.get()
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}
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}
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@Transient private val filterIndex = 0
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@Transient private val volRand = ParamRandomiser(0.8f, 0.4f)
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override fun dispose() {
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super.dispose()
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@@ -248,10 +248,10 @@ class FixtureJukebox : Electric, PlaysMusic {
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}
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fun setJitter(it: TerrarumAudioMixerTrack?, mode: Int, intensity: Float) {
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it?.let {
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it.processor.jitterMode = mode
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it.processor.jitterIntensity = intensity
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}
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// it?.let {
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// it.processor.jitterMode = mode
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// it.processor.jitterIntensity = intensity
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// }
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}
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fun unloadConvolver(actor: Actor, filterIndex: Int, music: MusicContainer?) {
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@@ -263,10 +263,10 @@ class FixtureJukebox : Electric, PlaysMusic {
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}
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fun unsetJitter(actor: Actor, music: MusicContainer?) {
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actor.musicTracks[music]?.let {
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it.processor.jitterMode = 0
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it.processor.jitterIntensity = 0f
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}
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// actor.musicTracks[music]?.let {
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// it.processor.jitterMode = 0
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// it.processor.jitterIntensity = 0f
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// }
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}
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}
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}
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@@ -4,11 +4,11 @@ import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.Input
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.jme3.math.FastMath
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import net.torvald.gdx.graphics.Cvec
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import net.torvald.random.HQRNG
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import net.torvald.spriteanimation.SheetSpriteAnimation
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import net.torvald.terrarum.*
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
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import net.torvald.terrarum.audio.MusicContainer
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import net.torvald.terrarum.audio.dsp.Gain
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@@ -289,6 +289,9 @@ class FixtureSmelterBasic : FixtureBase, CraftingStation {
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spawnTimer = 0f
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// update sound randomiser
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volRand.update(delta)
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// manage audio
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getTrackByAudio(static).let {
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@@ -307,12 +310,13 @@ class FixtureSmelterBasic : FixtureBase, CraftingStation {
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if (it.filters[filterIndex] !is Gain) // just in case...
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it.filters[filterIndex] = Gain(0f)
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(it.filters[filterIndex] as Gain).gain = (it.maxVolume * temperature).toFloat() // TODO randomsied undulation
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(it.filters[filterIndex] as Gain).gain = (it.maxVolume * temperature * volRand.get()).toFloat()
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}
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}
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@Transient private val filterIndex = 0
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@Transient private val volRand = ParamRandomiser(0.8f, 0.4f)
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override fun dispose() {
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super.dispose()
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@@ -0,0 +1,38 @@
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package net.torvald.terrarum.modulebasegame.gameactors
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import com.badlogic.gdx.Gdx
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import com.jme3.math.FastMath
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/**
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* Created by minjaesong on 2024-02-12.
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*/
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class ParamRandomiser(val base: Float, val mult: Float) {
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@Transient private var rngBase0 = Math.random().toFloat() // initial cycle phase (xxxxFuncX)
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@Transient private var rngBase1 = getNewRandom() // flicker P0, etc
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@Transient private var rngBase2 = getNewRandom() // flicker P1, etc
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@Transient private val domain = 18f/64f
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private fun getNewRandom() = base + Math.random().toFloat() * mult
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fun update(delta: Float) {
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// FPS-time compensation
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if (Gdx.graphics.framesPerSecond > 0) {
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rngBase0 += delta
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}
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// reset timer
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if (rngBase0 > domain) {
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rngBase0 -= domain
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// flicker related
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rngBase1 = rngBase2
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rngBase2 = getNewRandom()
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}
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}
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fun get(): Float {
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val funcY = FastMath.interpolateLinear(rngBase0 / domain, rngBase1, rngBase2)
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return funcY
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}
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}
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