uicanvas: updateUI/renderUI to updateImpl/renderImpl to match the naming scheme with the actor

This commit is contained in:
minjaesong
2024-02-12 17:28:23 +09:00
parent 5f1e63e370
commit 16c52a5e11
72 changed files with 147 additions and 154 deletions

View File

@@ -184,7 +184,7 @@ class MusicPlayer(private val ingame: TerrarumIngame) : UICanvas() {
private var mouseOnButton: Int? = null
private var mouseOnList: Int? = null
override fun updateUI(delta: Float) {
override fun updateImpl(delta: Float) {
val shouldPlayerBeDisabled = shouldPlayerBeDisabled
// process transition request
@@ -655,7 +655,7 @@ class MusicPlayer(private val ingame: TerrarumIngame) : UICanvas() {
get() = relativeMouseX.toFloat() in _posX-capsuleMosaicSize .. _posX+width+capsuleMosaicSize &&
relativeMouseY.toFloat() in _posY .. _posY+height
override fun renderUI(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
override fun renderImpl(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
widthForFreqMeter = if (transitionOngoing && modeNext >= MODE_MOUSE_UP || mode >= MODE_MOUSE_UP)
uiWidthFromTextWidth(nameLength)
else